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Tweak.mm
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#import "DiamondDash/GameState.h"
%hook GameState
-(void)addScore:(unsigned)score {
NSLog(@"ADD SCORE YOLO %f", score);
unsigned yolo = score * 20;
%orig(yolo);
}
- (void)setNumberOfWrongClicks:(unsigned)clicks {
NSLog(@"LOL WRONG CLICKS YOLO");
[self addScore:clicks];
}
%end
/* How to Hook with Logos
Hooks are written with syntax similar to that of an Objective-C @implementation.
You don't need to #include <substrate.h>, it will be done automatically, as will
the generation of a class list and an automatic constructor.
%hook ClassName
// Hooking a class method
+ (id)sharedInstance {
return %orig;
}
// Hooking an instance method with an argument.
- (void)messageName:(int)argument {
%log; // Write a message about this call, including its class, name and arguments, to the system log.
%orig; // Call through to the original function with its original arguments.
%orig(nil); // Call through to the original function with a custom argument.
// If you use %orig(), you MUST supply all arguments (except for self and _cmd, the automatically generated ones.)
}
// Hooking an instance method with no arguments.
- (id)noArguments {
%log;
id awesome = %orig;
[awesome doSomethingElse];
return awesome;
}
// Always make sure you clean up after yourself; Not doing so could have grave consequences!
%end
*/