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<!DOCTYPE HTML>
<html>
<head>
<title>KanColle Sortie Simulator</title>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<meta content="utf-8" http-equiv="encoding">
<script src="js/jquery-1.11.3.min.js"></script>
<script src="js/chosen.jquery.js"></script>
<link rel="stylesheet" href="css/chosen.css"/>
<script src="js/util/jquery-ui/jquery-ui.min.js"></script>
<link rel="stylesheet" href="js/util/jquery-ui/jquery-ui.css">
<script src="js/kcSHIPDATA.js"></script>
<script src="js/kcEQDATA.js"></script>
<script src="js/kcENEMYCOMP.js"></script>
<script src="js/shared.js"></script>
<script src="js/kcships.js"></script>
<script src="js/kcsim.js"></script>
<script src="js/kcsimcombined.js"></script>
<script src="js/pixi.min.js"></script>
<script src="js/howler.min.js"></script>
<script src="js/playersound.js"></script>
<script src="js/playersound2.js"></script>
<link rel="stylesheet" href="css/simulator.css"/>
</head>
<body style="display:none">
<h1 title="Boat Cockfight Simulator">Kancolle Sortie Simulator</h1>
<span style="color:red">v1.0 Beta 5.0 <span style="margin-left:20px;font-style:italic">(Last updated: 2022-02-16)</span></span>
<br><br><br>
<input type="radio" id="radJP" name="lang" onchange="transNames('JP')"/><label for="radJP">JP</label>
<input type="radio" id="radEN" name="lang" onchange="transNames('EN')" checked /><label for="radEN">EN</label>
<br><br>
<div id="fleetspace1" style="clear:both"></div>
<br>
<div style="width:1000px">
<div style="width:200px;margin:auto">
<input type="button" id="btnAddComb" value="Add Combined Fleet" onClick="clickedAddComb(true)"/>
<input type="button" id="btnDelComb" value="Remove Combined Fleet" style="display:none" onClick="clickedDelComb()"/>
</div>
</div>
<br><br>
<div id="fleetspace1SN"></div>
<br>
<div style="width:1000px">
<div style="width:200px;margin:auto">
<input type="button" id="btnAddSupN" value="Add Normal Support" onClick="clickedAddSupportN(true)"/>
<input type="button" id="btnDelSupN" value="Remove Normal Support" style="display:none" onClick="clickedDelSupportN()"/>
</div>
</div>
<br>
<div id="fleetspace1SB"></div>
<br>
<div style="width:1000px">
<div style="width:200px;margin:auto">
<input type="button" id="btnAddSupB" value="Add Boss Support" onClick="clickedAddSupportB(true)"/>
<input type="button" id="btnDelSupB" value="Remove Boss Support" style="display:none" onClick="clickedDelSupportB()"/>
</div>
</div>
<br>
<div id="lbasspace">
<div class="fleet" id="TLB" style="width:490px; border:1px solid black; display:none">
<div style="background-color:#556b2f"><span style="font-weight:bold">Land Base Aerial Support</span></div>
<table class="t1">
<tr>
<td style="width:160px"><img src="assets/icons/LBAS1.png" /></td>
<td style="width:160px"><img src="assets/icons/LBAS2.png" /></td>
<td style="width:160px"><img src="assets/icons/LBAS3.png" /></td>
</tr>
<tr><td id="TLB00"></td><td id="TLB10"></td><td id="TLB20"></td></tr>
<tr><td id="TLB01"></td><td id="TLB11"></td><td id="TLB21"></td></tr>
<tr><td id="TLB02"></td><td id="TLB12"></td><td id="TLB22"></td></tr>
<tr><td id="TLB03"></td><td id="TLB13"></td><td id="TLB23"></td></tr>
</table>
</div>
</div>
<br>
<div style="width:1000px">
<div style="width:200px;margin:auto">
<input type="button" id="btnAddLBAS" value="Add LBAS" onClick="clickedAddLBAS(true)"/>
<input type="button" id="btnDelLBAS" value="Remove LBAS" style="display:none" onClick="clickedDelLBAS()"/>
</div>
</div>
<br>
<div id="fleetspace1FF"></div>
<br>
<div style="width:1000px">
<div style="width:200px;margin:auto">
<input type="button" id="btnAddFF" value="Add Friend Fleet" onClick="clickedAddFriendFleet(true)"/>
<input type="button" id="btnDelFF" value="Remove Friend Fleet" style="display:none" onClick="clickedDelFriendFleet()"/>
</div>
</div>
<br><hr><br><br>
<div id="fleetspace2"></div>
<br>
<div style="width:1000px">
<div style="width:200px;margin:auto">
<input type="button" id="btnAddNode" value="Add Node" onClick="clickedAddNode(true)"/>
<input type="button" id="btnDelNode" value="Remove Node" style="visibility:hidden" onClick="clickedDelNode()"/>
</div>
</div>
<br>
<hr>
<h2>Settings</h2>
<div>
<input type="checkbox" id="cbredretr" checked="true" onchange="changedCBRedRetr(this.checked);raiseFleetChange()"/>
<label for="cbredretr">Retreat on <img src="assets/stats/taiha.png" style="vertical-align:middle"/>?</label>
<img src="assets/stats/kuso.png" id="redretrkuso" style="display:none;vertical-align:middle"/>
<br><br>
<span style="font-weight:bold">Mechanics:</span><br>
<input type="checkbox" checked id="mech5" onchange="MECHANICS.morale=this.checked"/><label for="mech5">Morale</label><br>
<input type="checkbox" checked id="mech1" onchange="MECHANICS.artillerySpotting=this.checked"/><label for="mech1">Artillery Spotting</label><br>
<input type="checkbox" checked id="mech2" onchange="MECHANICS.AACI=this.checked"/><label for="mech2">Anti-Air Cut-In</label><br>
<input type="checkbox" checked id="mech3" onchange="MECHANICS.fitGun=this.checked"/><label for="mech3">Fit Gun</label><br>
<input type="checkbox" checked id="mech4" onchange="MECHANICS.OASW=this.checked"/><label for="mech4">Opening ASW</label><br>
<input type="checkbox" checked id="mech6" onchange="MECHANICS.CVCI=this.checked"/><label for="mech6">Carrier Cut-In</label><br>
<input type="checkbox" checked id="mech7" onchange="MECHANICS.destroyerNBCI=this.checked"/><label for="mech7">Destroyer NB Cut-In</label><br>
<input type="checkbox" checked id="mech8" onchange="MECHANICS.LBASBuff=this.checked"/><label for="mech8">LBAS/Support Revamp (Fall 17)</label><br>
<input type="checkbox" checked id="mech9" onchange="MECHANICS.installRevamp=this.checked"/><label for="mech9">New Soft-Skin Installation Mods</label><br>
<input type="checkbox" checked id="mech10" onchange="MECHANICS.newSupply=this.checked"/><label for="mech10">New Fuel/Ammo Node Costs</label><br>
<input type="checkbox" checked id="mech11" onchange="toggleEchelon($(this).prop('checked'))"/><label for="mech11">New Echelon Mods</label><br>
<!--<input type="checkbox" checked id="mech12" onchange="MECHANICS.zuiunCI=this.checked"/><label for="mech12">Zuiun/Suisei Cut-In</label><br>-->
<input type="checkbox" checked id="mech13" onchange="MECHANICS.aaResist=this.checked"/><label for="mech13">Anti-Air Resist</label><br>
<input type="checkbox" checked id="mech14" onchange="MECHANICS.divebomberInstall=this.checked"/><label for="mech14">Divebomber Installation Targeting</label><br>
<input type="checkbox" checked id="mech15" onchange="toggleDDCIBuff(this.checked)"/><label for="mech15">Destroyer NB Cut-In Buff (Double Hit)</label><br>
<input type="checkbox" checked id="mech16" onchange="MECHANICS.subFleetAttack=this.checked"/><label for="mech16">Submarine Fleet Attack</label><br>
<input type="checkbox" checked id="mech17" onchange="MECHANICS.kongouSpecialBuff=this.checked"/><label for="mech17">Kongou Special Buff</label><br>
<input type="checkbox" checked id="mech18" onchange="MECHANICS.coloradoSpecialFix=this.checked"/><label for="mech18">Colorado Special Fix</label><br>
<br>
<table>
<tr><td><label for="mechshelldmg">Day Shelling Soft-Cap: </label></td><td><input id="mechshelldmg" type="number" min="0" max="9999" value="220" style="width:50px" onchange="setConst('shellDmgCap',this.value);raiseFleetChange()" /></td></tr>
<tr><td><label for="mechaswdmg">ASW Soft-Cap: </label></td><td><input id="mechaswdmg" type="number" min="0" max="9999" value="170" style="width:50px" onchange="setConst('aswDmgCap',this.value);raiseFleetChange()" /></td></tr>
<tr><td><label for="mechtorpedodmg">Torpedo Soft-Cap: </label></td><td><input id="mechtorpedodmg" type="number" min="0" max="9999" value="180" style="width:50px" onchange="setConst('torpedoDmgCap',this.value);raiseFleetChange()" /></td></tr>
<tr><td><label for="mechnightdmg">Night Soft-Cap: </label></td><td><input id="mechnightdmg" type="number" min="0" max="9999" value="360" style="width:50px" onchange="setConst('nightDmgCap',this.value);raiseFleetChange()" /></td></tr>
<tr><td><label for="mechairdmg">Air Soft-Cap: </label></td><td><input id="mechairdmg" type="number" min="0" max="9999" value="170" style="width:50px" onchange="setConst('airDmgCap',this.value);raiseFleetChange()" /></td></tr>
<tr><td><label for="mechsupportdmg">Support Soft-Cap: </label></td><td><input id="mechsupportdmg" type="number" min="0" max="9999" value="170" style="width:50px" onchange="setConst('supportDmgCap',this.value);raiseFleetChange()" /></td></tr>
</table>
<br>
<input type="checkbox" id="advCostW6" onchange="SIMCONSTS.airRaidCostW6=this.checked;raiseFleetChange()" /><label for="advCostW6">Use World 6 costs for Air Raid (4% <img src="assets/stats/fuel.png" /> 8% <img src="assets/stats/ammo.png" />)</label><br>
<br>
<input type="button" value="Show Advanced" onclick="$('#optionsadvanced').toggle()" />
<div id="optionsadvanced" style="display:none">
<!-- <span>Override Base Shell Power for Enemy Combined Fleet:</span><br>
<table>
<tr>
<td>Main:</td>
<td>Player:<td><td><input id="advshellMF" type="number" min="-999" max="999" style="width:50px" onchange="setConst('shellEcMF',this.value)"/></td>
<td>Enemy:<td><td><input id="advshellME" type="number" min="-999" max="999" style="width:50px" onchange="setConst('shellEcME',this.value)" /></td>
</tr>
<tr>
<td>Escort:</td>
<td>Player:<td><td><input id="advshellEF" type="number" min="-999" max="999" style="width:50px" onchange="setConst('shellEcEF',this.value)" /></td>
<td>Enemy:<td><td><input id="advshellEE" type="number" min="-999" max="999" style="width:50px" onchange="setConst('shellEcEE',this.value)" /></td>
</tr>
</table>
<br>
<span>Override Base Accuracy for Enemy Combined Fleet:</span><br>
<span style="color:red">Values default to 90 (normal value in standard 6vs6 battles)</span><br>
<table>
<tr>
<td>Main:</td>
<td>Player:<td><td><input id="advaccMF" type="number" min="1" max="999" style="width:50px" onchange="setConst('accEcMF',this.value)"/></td>
<td>Enemy:<td><td><input id="advaccME" type="number" min="1" max="999" style="width:50px" onchange="setConst('accEcME',this.value)" /></td>
</tr>
<tr>
<td>Escort:</td>
<td>Player:<td><td><input id="advaccEF" type="number" min="1" max="999" style="width:50px" onchange="setConst('accEcEF',this.value)" /></td>
<td>Enemy:<td><td><input id="advaccEE" type="number" min="1" max="999" style="width:50px" onchange="setConst('accEcEE',this.value)" /></td>
</tr>
</table>
<br> -->
<span>Override Day CVCI Modifiers:</span><br>
<table>
<tr>
<td>FBA:</td>
<td>Accuracy:</td><td><input type="number" min=".01" max="999" value="1.2" step=".01" style="width:50px" onchange="ARTILLERYSPOTDATA[71].accMod = parseFloat(this.value) || 1.2" /></td>
<td>Chance:</td><td><input type="number" min=".01" max="999" value="1.25" step=".01" style="width:50px" onchange="ARTILLERYSPOTDATA[71].chanceMod = parseFloat(this.value) || 1.25" /></td>
</tr>
<tr>
<td>BBA:</td>
<td>Accuracy:</td><td><input type="number" min=".01" max="999" value="1.2" step=".01" style="width:50px" onchange="ARTILLERYSPOTDATA[72].accMod = parseFloat(this.value) || 1.2" /></td>
<td>Chance:</td><td><input type="number" min=".01" max="999" value="1.4" step=".01" style="width:50px" onchange="ARTILLERYSPOTDATA[72].chanceMod = parseFloat(this.value) || 1.4" /></td>
</tr>
<tr>
<td>BA:</td>
<td>Accuracy:</td><td><input type="number" min=".01" max="999" value="1.2" step=".01" style="width:50px" onchange="ARTILLERYSPOTDATA[73].accMod = parseFloat(this.value) || 1.2" /></td>
<td>Chance:</td><td><input type="number" min=".01" max="999" value="1.55" step=".01" style="width:50px" onchange="ARTILLERYSPOTDATA[73].chanceMod = parseFloat(this.value) || 1.55" /></td>
</tr>
</table>
<br>
<span>Vanguard Evasion Bonus:</span><br>
<table>
<tr><td></td><td>Shelling</td><td>Torpedo</td></tr>
<tr><td>DD 1:</td><td><input type="number" min="0" max="99" value="7" onchange="SIMCONSTS.vanguardEvShellDD[0] = +this.value || 7" /></td><td><input type="number" min="0" max="99" value="15" onchange="SIMCONSTS.vanguardEvTorpDD[0] = +this.value || 15" /></td></tr>
<tr><td>DD 2:</td><td><input type="number" min="0" max="99" value="7" onchange="SIMCONSTS.vanguardEvShellDD[1] = +this.value || 7" /></td><td><input type="number" min="0" max="99" value="15" onchange="SIMCONSTS.vanguardEvTorpDD[1] = +this.value || 15" /></td></tr>
<tr><td>DD 3:</td><td><input type="number" min="0" max="99" value="20" onchange="SIMCONSTS.vanguardEvShellDD[2] = +this.value || 20" /></td><td><input type="number" min="0" max="99" value="45" onchange="SIMCONSTS.vanguardEvTorpDD[2] = +this.value || 45" /></td></tr>
<tr><td>DD 4:</td><td><input type="number" min="0" max="99" value="20" onchange="SIMCONSTS.vanguardEvShellDD[3] = +this.value || 20" /></td><td><input type="number" min="0" max="99" value="50" onchange="SIMCONSTS.vanguardEvTorpDD[3] = +this.value || 50" /></td></tr>
<tr><td>DD 5:</td><td><input type="number" min="0" max="99" value="35" onchange="SIMCONSTS.vanguardEvShellDD[4] = +this.value || 35" /></td><td><input type="number" min="0" max="99" value="65" onchange="SIMCONSTS.vanguardEvTorpDD[4] = +this.value || 65" /></td></tr>
<tr><td>DD 6:</td><td><input type="number" min="0" max="99" value="40" onchange="SIMCONSTS.vanguardEvShellDD[5] = +this.value || 40" /></td><td><input type="number" min="0" max="99" value="75" onchange="SIMCONSTS.vanguardEvTorpDD[5] = +this.value || 75" /></td></tr>
<tr><td>Other 1:</td><td><input type="number" min="0" max="99" value="7" onchange="SIMCONSTS.vanguardEvShellOther[0] = +this.value || 7" /></td><td><input type="number" min="0" max="99" value="15" onchange="SIMCONSTS.vanguardEvTorpOther[0] = +this.value || 15" /></td></tr>
<tr><td>Other 2:</td><td><input type="number" min="0" max="99" value="7" onchange="SIMCONSTS.vanguardEvShellOther[1] = +this.value || 7" /></td><td><input type="number" min="0" max="99" value="15" onchange="SIMCONSTS.vanguardEvTorpOther[1] = +this.value || 15" /></td></tr>
<tr><td>Other 3:</td><td><input type="number" min="0" max="99" value="7" onchange="SIMCONSTS.vanguardEvShellOther[2] = +this.value || 7" /></td><td><input type="number" min="0" max="99" value="20" onchange="SIMCONSTS.vanguardEvTorpOther[2] = +this.value || 20" /></td></tr>
<tr><td>Other 4:</td><td><input type="number" min="0" max="99" value="7" onchange="SIMCONSTS.vanguardEvShellOther[3] = +this.value || 7" /></td><td><input type="number" min="0" max="99" value="45" onchange="SIMCONSTS.vanguardEvTorpOther[3] = +this.value || 45" /></td></tr>
<tr><td>Other 5:</td><td><input type="number" min="0" max="99" value="15" onchange="SIMCONSTS.vanguardEvShellOther[4] = +this.value || 15" /></td><td><input type="number" min="0" max="99" value="45" onchange="SIMCONSTS.vanguardEvTorpOther[4] = +this.value || 45" /></td></tr>
<tr><td>Other 6:</td><td><input type="number" min="0" max="99" value="20" onchange="SIMCONSTS.vanguardEvShellOther[5] = +this.value || 20" /></td><td><input type="number" min="0" max="99" value="60" onchange="SIMCONSTS.vanguardEvTorpOther[5] = +this.value || 60" /></td></tr>
</table>
<!--<span>Preset 12vs6 values: </span>
<input type="button" value="CTF" onclick="clickedAdvDefault('acc',90,90,55,55)" />
<input type="button" value="STF" onclick="clickedAdvDefault('acc',50,65,75,75)" />
<input type="button" value="TTF" onclick="clickedAdvDefault('acc',50,50,75,75)" />
<input type="button" value="Clear" onclick="clickedAdvDefault('acc',null,null,null,null)" />
<br>-->
<br>
<span>Nelson/Nagato Special Activation Rate:</span><br>
<table>
<tr><td>Nelson Touch:</td><td><input type="number" min="0" max="100" value="60" onchange="SIMCONSTS.nelsonTouchRate = +this.value" />%</td></tr>
<tr><td>Nagato Cut-In:</td><td><input type="number" min="0" max="100" value="60" onchange="SIMCONSTS.nagatoSpecialRate = +this.value" />%</td></tr>
<tr><td>Mutsu Cut-In:</td><td><input type="number" min="0" max="100" value="60" onchange="SIMCONSTS.mutsuSpecialRate = +this.value" />%</td></tr>
<tr><td>Colorado Cut-In:</td><td><input type="number" min="0" max="100" value="60" onchange="SIMCONSTS.coloradoSpecialRate = +this.value" />%</td></tr>
<tr><td>Kongou Cut-In:</td><td><input type="number" min="0" max="100" onchange="SIMCONSTS.kongouSpecialRate = +this.value" />%</td></tr>
</table>
<br>
</div>
<br><br>
<table id="optionstable">
</table>
<br>
<span><img src="assets/stats/bucket.png" alt="Bucket"/>:</span>
<span>Use if HP ≤ <input type="number" id="numbucketpercent" min="0" max="100" value="50" style="width:50px"/>%</span>
<span>OR if Repair Time > <input type="number" id="numbucketrepair" min="0" max="99" value="99" step=".1" style="width:50px"/> hours</span><br>
<input type="checkbox" id="inpCarryOverHP" onchange="CARRYOVERHP=this.checked;raiseFleetChange()" /><label for="inpCarryOverHP"> Carry over ship HP between sims unless <img src="assets/stats/bucket.png" alt="Bucket"/> conditions?</label><br>
<input type="checkbox" id="inpCarryOverMorale" onchange="CARRYOVERMORALE=this.checked;raiseFleetChange()" /><label for="inpCarryOverMorale"> Carry over ship morale between sims?</label><br>
</div><br>
<div>Simulate <input type="number" value="10000" max="100000" min="1" id="simnum" style="width:60px" onChange="changedSimNumber()"/> times and show statistics:<br><input type="button" id="simgo" value="Go" onClick="clickedSimGo()"/></div>
<br>
<span id="simnotespace" style="color:#FF0000"></span>
<br><br>
<div id="divDataError"></div>
<div id="divDataWarn"></div>
<div id="divDataLoad">Calculating...</div>
<div id="resultspace" style="display:none">
<h3>Statistics</h3>
<span style="color:red;font-size:14px">Accuracy of calculations is a work in progress and will be improved as new information is discovered. Please note that values are rough and may not exactly reflect real in-game rates.</span><br>
<div id="warnecombined"><span style="color:red;font-size:14px;font-weight:bold">Warning: Enemy combined fleet calculations are extremely tentative, so these results are especially rough. See Show Advanced for settings.</span><br></div>
<div>Number of runs: <span id="rnumruns">0</span></div><br>
<div class="rescolumn">
<div class="ressingle">Rank Rate:<br></div>
<div class="resmulti">Final Rank Rate:<br></div>
<img src="assets/stats/S.png"></img> <span id="rankS" style="font-weight:bold">0</span><br>
<img src="assets/stats/A.png"></img> <span id="rankA">0</span><br>
<img src="assets/stats/B.png"></img> <span id="rankB">0</span><br>
<img src="assets/stats/C.png"></img> <span id="rankC">0</span><br>
<img src="assets/stats/D.png"></img> <span id="rankD">0</span><br>
<img src="assets/stats/E.png"></img> <span id="rankE">0</span><br>
<div class="resmulti"><img src="assets/stats/retreat.png"></img> <span id="rankNone">0</span><br></div>
<br>
Enemy Flagship Sunk Rate:<br>
<img src="assets/stats/flagsunk.png"></img> <span id="rsunkfs" style="font-weight:bold">0</span><br>
(Avg <span style="font-weight:bold">-<span id="rsunkfsHP"></span></span> HP per run)<br>
(Avg <span style="font-weight:bold">-<span id="rsunkfsHPB"></span></span> HP per boss)<br>
<br>
<div class="resmulti">
<span>Rank Per Battle:</span>
<table id="ranktab" class="stattable"></table>
</div>
</div>
<div class="rescolumn">
<div class="ressingle">
<span><img src="assets/stats/MVP.png"> Rate:</span><br>
<span class="rescombined"><br>Main<br></span>
<img src="assets/stats/F1.png"></img> <span id="mvp1">0</span><br>
<img src="assets/stats/F2.png"></img> <span id="mvp2">0</span><br>
<img src="assets/stats/F3.png"></img> <span id="mvp3">0</span><br>
<img src="assets/stats/F4.png"></img> <span id="mvp4">0</span><br>
<img src="assets/stats/F5.png"></img> <span id="mvp5">0</span><br>
<img src="assets/stats/F6.png"></img> <span id="mvp6">0</span><br>
<div class="rescombined">
<br>
<span>Escort</span><br>
<img src="assets/stats/F1.png"></img> <span id="mvpc1">0</span><br>
<img src="assets/stats/F2.png"></img> <span id="mvpc2">0</span><br>
<img src="assets/stats/F3.png"></img> <span id="mvpc3">0</span><br>
<img src="assets/stats/F4.png"></img> <span id="mvpc4">0</span><br>
<img src="assets/stats/F5.png"></img> <span id="mvpc5">0</span><br>
<img src="assets/stats/F6.png"></img> <span id="mvpc6">0</span><br>
</div>
</div>
<div class="resmulti">
<span><img src="assets/stats/MVP.png"> Rate Per Battle:</span>
<table id="mvptab" class="stattable"></table>
</div>
<br><br>
<div class="ressingle">
Air State Rate:
<table>
<tr><th><span style="color:green">AS+</span></th><td><span id="tabAirState1"></span></td></tr>
<tr><th><span style="color:green">AS</span></th><td><span id="tabAirState2"></span></td></tr>
<tr><th><span>AP</span></th><td><span id="tabAirState3"></span></td></tr>
<tr><th><span style="color:red">AD</span></th><td><span id="tabAirState4"></span></td></tr>
<tr><th><span style="color:red">AI</span></th><td><span id="tabAirState5"></span></td></tr>
</table>
</div>
<div class="resmulti">
Air State Rate Per Battle:
<table id="tabAirState" class="stattable"></table>
</div>
</div>
<div class="rescolumn">
<div class="ressingle">
<img src="assets/stats/taiha.png"> Rate: <span id="rredany" style="font-weight:bold">0</span><br>
<br>
Individual <img src="assets/stats/taiha.png">:<br>
<span class="rescombined">Main<br></span>
<img src="assets/stats/F1.png"></img> <span id="red1">0</span><br>
<img src="assets/stats/F2.png"></img> <span id="red2">0</span><br>
<img src="assets/stats/F3.png"></img> <span id="red3">0</span><br>
<img src="assets/stats/F4.png"></img> <span id="red4">0</span><br>
<img src="assets/stats/F5.png"></img> <span id="red5">0</span><br>
<img src="assets/stats/F6.png"></img> <span id="red6">0</span><br>
<div class="rescombined">
<br>
<span>Escort</span><br>
<img src="assets/stats/F1.png"></img> <span id="redc1">0</span><br>
<img src="assets/stats/F2.png"></img> <span id="redc2">0</span><br>
<img src="assets/stats/F3.png"></img> <span id="redc3">0</span><br>
<img src="assets/stats/F4.png"></img> <span id="redc4">0</span><br>
<img src="assets/stats/F5.png"></img> <span id="redc5">0</span><br>
<img src="assets/stats/F6.png"></img> <span id="redc6">0</span><br>
</div>
<br>
No Medium Damage:<br>
<span id="rnodam">0</span><br>
</div>
<div class="resmulti">
<img src="assets/stats/taiha.png"> Rate Per Battle:<br>
<div id="dmglist"></div><br>
<br>
Individual <img src="assets/stats/taiha.png">:<br>
<table id="dmgtab" class="stattable"></table><br>
<br>
No Medium Damage After Battle:<br>
<div id="nodmglist"></div><br>
</div>
<br>
</div>
<div class="rescolumn">
Avg Resupply:<br>
<img src="assets/stats/fuel.png"></img> <span id="rfsup">0</span><br>
<img src="assets/stats/ammo.png"></img> <span id="rasup">0</span><br>
<img src="assets/stats/baux.png"></img> <span id="rbsup">0</span><br><br>
Avg Repair:<br>
<img src="assets/stats/fuel.png"></img> <span id="rfrep">0</span><br>
<img src="assets/stats/steel.png"></img> <span id="rsrep">0</span><br>
<img src="assets/stats/bucket.png"></img> <span id="bucketrep">0</span><br><br>
Avg Resource Per <img src="assets/stats/S.png" style="vertical-align:middle" />:<br>
<img src="assets/stats/fuel.png"></img> <span id="rfpS" style="font-weight:bold">0</span><br>
<img src="assets/stats/ammo.png"></img> <span id="rapS" style="font-weight:bold">0</span><br>
<img src="assets/stats/steel.png"></img> <span id="rspS" style="font-weight:bold">0</span><br>
<img src="assets/stats/baux.png"></img> <span id="rbpS" style="font-weight:bold">0</span><br>
<img src="assets/stats/bucket.png"></img> <span id="bucketpS" style="font-weight:bold">0</span><br><br>
Avg Resource Per <img src="assets/stats/flagsunk.png" style="vertical-align:middle" />:<br>
<img src="assets/stats/fuel.png"></img> <span id="rfpF" style="font-weight:bold">0</span><br>
<img src="assets/stats/ammo.png"></img> <span id="rapF" style="font-weight:bold">0</span><br>
<img src="assets/stats/steel.png"></img> <span id="rspF" style="font-weight:bold">0</span><br>
<img src="assets/stats/baux.png"></img> <span id="rbpF" style="font-weight:bold">0</span><br>
<img src="assets/stats/bucket.png"></img> <span id="bucketpF" style="font-weight:bold">0</span><br>
<br>
Avg Emptied Plane Slots: <span id="rEmptiedPlanes">0</span><br>
Avg Emptied LBAS Slots: <span id="rEmptiedPlanesLB">0</span>
<br>
</div>
</div>
<br style="clear:both">
<hr>
<div>
<div>
<div style="width:150px;float:left">
<input type="button" id="btnWatch" value="Watch Battle" onClick="clickedWatchBattle()"/>
</div>
<div style="float:left;width:150px">
<!--<input type="button" value="< Back" onclick="clickedBack()" />-->
<input type="button" value="Pause" onclick="if(started) {PAUSE=!PAUSE;$(this).css('background-color',(PAUSE)?'grey':'');}" />
<!--<input type="button" value="Skip >" onclick="clickedSkip()" />-->
<input type="button" value="Restart" onclick="if(started)reset(function(){processAPI(API);})" />
</div>
<div style="float:left;width:400px">
<input type="range" value="40" min="0" max="80" oninput="var num=parseInt(this.value);RATE=(num<40)?num/40:(num-40)/10+1;$('#speednum').text('x'+RATE)"/>
<span id="speednum">x1</span>
</div>
<div style="float:left">
<input type="button" value="🔊" style="width:30px" onclick="if(!Howler._muted){Howler.mute(true);this.value='🔇'}else{Howler.mute(false);this.value='🔊';Howler.volume(parseFloat($('#rngvol').val()))}" />
<input id="rngvol" type="range" value=".6" step=".01" min="0" max="1" style="width:100px" oninput="if(!Howler._muted)Howler.volume(parseFloat(this.value))" />
</div>
</div>
<div style="width:800px;height:100px;padding-top:20px;clear:both">
<div style="float:left;width:240px">
<br><br>
Air Battle: <span id="plAS1" style="font-weight:bold;font-size:20px"></span><br><br>
<canvas id="plHP1" width="240px" height="10px" style="border:1px solid black;border-radius:5px"></canvas>
</div>
<div style="float:left;width:320px;text-align:center">
<br><br>
Engagement:<br>
<span id="plEngage" style="font-size:20px"></span> <span id="plEngageT" style="font-size:18px;font-weight:bold"></span>
</div>
<div style="float:right;width:240px;align:right">
<br><br>
Air Battle: <span id="plAS2" style="font-weight:bold;font-size:20px"></span><br><br>
<canvas id="plHP2" width="240px" height="10px" style="border:1px solid black;border-radius:5px"></canvas>
</div>
</div>
<!--<input type="button" id="startb" value="Start" onClick="startPlayer()" />
<input type="button" id="hideb" value="Show" onClick="hidePlayer()" />-->
<div id="movie"><div id="battlespace"></div><script src="js/player.js"></script></div>
</div>
<div>
<textarea id="code" cols="40" rows="5"></textarea>
<br/>
<input id="codeb" type="button" value="Load" onClick="loadCode()" />
<span id="error" style="color:red"></span>
</div>
<br/><br/>
<div id="dialogselclass" style="display:none">
<span style="font-weight:bold;text-decoration:underline">Shipgirls</span><br>
<table class="dialog1">
<tr><td onclick="dialogShip(['DD'],0)"><img src="assets/icons/KFubuki.jpg"/><br><span style="font-weight:bold">DD</span></td>
<td onclick="dialogShip(['CL','CLT'],0)"><img src="assets/icons/KSendai.png"/><br><span style="font-weight:bold">CL(T)</span></td>
<td onclick="dialogShip(['CA','CAV'],0)"><img src="assets/icons/KTakao.jpg"/><br><span style="font-weight:bold">CA(V)</span></td>
<td onclick="dialogShip(['BB','BBV','FBB'],0)"><img src="assets/icons/KNagato.png"/><br><span style="font-weight:bold">BB(V)</span></td></tr>
<tr><td onclick="dialogShip(['CVL'],0)"><img src="assets/icons/KHoushou.jpg"/><br><span style="font-weight:bold">CVL</span></td>
<td onclick="dialogShip(['CV','CVB'],0)"><img src="assets/icons/KAkagi.png"/><br><span style="font-weight:bold">CV</span></td>
<td onclick="dialogShip(['SS','SSV'],0)"><img src="assets/icons/KI-168.jpg"/><br><span style="font-weight:bold">SS</span></td>
<td onclick="dialogShip(['AV','AS','AR','CT','AO','LHA','DE'],0)"><img src="assets/icons/KAkashi.jpg"/><br><span style="font-weight:bold">Other</span></td></tr>
</table>
<br><br>
<span style="font-weight:bold;text-decoration:underline">Abyssals</span><br>
<table class="dialog1">
<tr><td onclick="dialogShip(['DD'],1)"><img src="assets/icons/SI.jpg"/><br><span style="font-weight:bold">DD</span></td>
<td onclick="dialogShip(['CL','CLT'],1)"><img src="assets/icons/SHo.jpg"/><br><span style="font-weight:bold">CL(T)</span></td>
<td onclick="dialogShip(['CA','CAV'],1)"><img src="assets/icons/SRi.png"/><br><span style="font-weight:bold">CA</span></td>
<td onclick="dialogShip(['BB','BBV','FBB'],1)"><img src="assets/icons/SRu.png"/><br><span style="font-weight:bold">BB</span></td></tr>
<tr><td onclick="dialogShip(['CVL','CV'],1)"><img src="assets/icons/SWo.png"/><br><span style="font-weight:bold">CV(L)</span></td>
<td onclick="dialogShip(['SS'],1)"><img src="assets/icons/SKa.jpg"/><br><span style="font-weight:bold">SS</span></td>
<td onclick="dialogShip(['AO','AV','AS','AR','CT','LHA','DE'],1)"><img src="assets/icons/SWa.jpg"/><br><span style="font-weight:bold">Other</span></td>
<td onclick="dialogShip([],1,true)"><img src="assets/icons/SAirH.jpg"/><br><span style="font-weight:bold">Installation</span></td></tr>
</table>
<br><br>
<span style="font-weight:bold;text-decoration:underline">Extra</span><br>
<table class="dialog1">
<tr><td onclick="dialogShipFog()"><img src="assets/icons/AIona.png"/><br><span style="font-weight:bold">Arpeggio</span></td><tr>
</table>
<div class="secret" onclick="dialogShipSecret()">???</div>
</div>
<div id="dialogselship" style="background-color:#EDE6D8;display:none"></div>
<div id="dialogselequiptype" style="background-color:#EDE6D8;display:none"></div>
<div id="dialogselequip" style="background-color:#EDE6D8;display:none"></div>
<div id="dialogkc3file" style="display:none;background-color:#DDEEFF">
<p>You can import your in-game fleet using KC3Kai's Quick Data file.<br><br>
1. Set up your fleet in-game.<br><br>
2. <b>Return to secretary screen.</b><br><br>
3. Refresh Strategy Room.<br><br>
4. On the Profile tab, click <span style="color:#337AB7">Export Quick Data to a file</span><br><br>
5. Select the fleet number you want and upload your file here.<br><br></p>
</div>
<div id="dialogadvstats" style="font-size:12px;background-color:#DDEEFF">
</div>
<br><hr><br>
<div style="font-size:14px">
<span style="font-weight:bold">Change Log:</span><br>
<span>2022-05-06 - <a href="simulator.html">New Simulator UI</a>, this page will no longer be updated<br>
<span>2022-02-16 - Historical Accuracy + Evasion config<br>
<span>2021-10-17 - <a href="https://twitter.com/Xe_UCH/status/1426851469945294848">PT Imp acc mods</a>, <a href="https://twitter.com/Divinity__123/status/1447941755182227458">Combined Fleet acc bases/mods</a>, <a href="https://docs.google.com/spreadsheets/d/14uCat5nahv3A0Zq6d263Ye3U_f1nBYpIMEc9ALegyNA/edit#gid=0">Vanguard evasion values</a></span><br>
<span>2021-07-27 - Mechanics: DDCI Buff + Submarine Fleet Attack, add Torpedo Squadron Command Facility use, update anti-installation/anti-PT mods, update Echelon mods</span><br>
<span>2021-03-03 - Options for new soft caps (torpedo, night, air)</span><br>
<span>2019-12-18 - Additional Historical Bonus settings (boss node, boss flagship)</span><br>
<span>2019-09-18 - Provisional Anchorage Water Demon mods, underway resupply (applied on last node if equipped)</span><br>
<span>2019-08-25 - <a href="https://cdn.discordapp.com/attachments/425302689887289344/614879250419417132/ECrra66VUAAzYMc.jpg_orig.jpg">Mortar/Rocket anti-installation mods</a></span><br>
<span>2019-05-30 - Add Friend Fleet, updated calculations: anti-installation mods, rocket barrage chance, non-maxed plane proficiency</span><br>
<span>2019-05-16 - Update AACI <a href="https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA">activation rates</a> + <a href="https://gist.github.com/Nishisonic/62cead1f57a323c737019d6b630fa4a5">priorities</a></span><br>
<span>2019-05-10 - Mechanics: <a href="https://twitter.com/muu_1106/status/1124658313428213760?s=19" target="_blank">Anti-Air Resist</a>, Divebomber Installation Targeting</span><br>
<span>2019-04-21 - Nelson/Nagato/Mutsu specials night</span><br>
<span>2019-04-05 - Carry over HP/Morale option, update presets to Phase 2 comps, vanguard formation</span><br>
<span>2019-03-11 - Historical Bonus config, Nelson/Nagato/Mutsu specials (day only currently), new mechanics: new installation mods/new resource costs/new echelon mods</span><br>
<span>2018-11-26 - <a href="simulator-import-help.html" target="_blank">Sim from Data Import</a>, enemy combined improvements, LBAS improvements, PT Imp improvements</span><br>
<span>2018-08-14 - CVCI, DD NBCI, ASW soft cap config, rocket barrage</span><br>
<span>2017-08-08 - Enemy combined fleet, LBAS</span><br>
<span>2017-03-23 - Fifth slot, separate plane improvement and proficiency, changed save/load code, day soft-cap option</span><br>
<span>2016-10-25 - Major reworking and improving of calculations. Added calculations explanations.</span><br>
<br>
<span><a href="sources.html">See Calculations Used</a></span><br><br>
<span>Bug report, feature request, or game mechanic article you want to share? Leave an issue on <a href="https://github.com/KC3Kai/kancolle-replay/issues">Github</a> or post on my <a href="http://kancolle.wikia.com/wiki/Message_Wall:Fouryuu">wiki page</a>!</span>
</div>
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