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ChainopolyHelpers.sol
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ChainopolyHelpers.sol
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// SPDX-License-Identifier: UNLICENSED
pragma solidity 0.8.19;
import {ChainopolyCore as Core} from "./ChainopolyCore.sol";
import {ChainopolyCards as Cards} from "./ChainopolyCards.sol";
import {ChainopolySetup as Setup} from "../libraries/ChainopolySetup.sol";
import {ChainopolyErrors as Errors} from "../libraries/ChainopolyErrors.sol";
import {ChainopolyEvents as Events} from "../libraries/ChainopolyEvents.sol";
import {ChainopolyAuction as Auction} from "../libraries/ChainopolyAuction.sol";
import {IChainopoly} from "../interfaces/IChainopoly.sol";
library ChainopolyHelpers {
address private constant BANK = 0x000000000000000000000000000000000000dEaD;
uint8 private constant HIGH_GAS_FEES = 4;
uint8 private constant STABLECOIN_STATION = 20;
uint8 private constant GO_TO_JAIL = 30;
uint8 private constant PROTOCOL_FEE = 38;
function _onlyOwnable(uint256 spot) private pure {
if (!isOwnable(spot)) revert Errors.PositionNotOwnable(spot);
}
function _onlyOwner(Setup.Data storage gameData, uint256 spot) private view {
if (tx.origin != ownerOf(gameData, spot)) revert Errors.YouDontOwnThisProperty(spot);
}
function _onlyDuringStatus(Setup.Status currentStatus, Setup.Status neededStatus) private pure {
if (currentStatus != neededStatus) revert Errors.InvalidGameStatus(currentStatus);
}
function isMortgaged(Setup.Data storage gameData, uint256 spot) public view returns (bool) {
_onlyOwnable(spot);
if (isSpecialProperty(spot)) return gameData.specialPropertiesDetails[spot].mortgaged;
return gameData.propertiesDetails[spot].mortgaged;
}
function isSpecialProperty(uint256 spot) public pure returns (bool) {
return (spot == 12 || spot == 28 || spot == 5 || spot == 15 || spot == 25 || spot == 35);
}
function isUtility(uint256 spot) public pure returns (bool) {
return (spot == 12 || spot == 28);
}
function isBlocktrain(uint256 spot) public pure returns (bool) {
return (spot == 5 || spot == 15 || spot == 25 || spot == 35);
}
function isZeroKnowledgeChance(uint256 spot) public pure returns (bool) {
return (spot == 7 || spot == 22 || spot == 36);
}
function isDefiBootyBag(uint256 spot) public pure returns (bool) {
return (spot == 2 || spot == 17 || spot == 33);
}
function isOwnable(uint256 spot) public pure returns (bool) {
return (spot < 40 &&
spot != 0 &&
spot != 2 &&
spot != 4 &&
spot != 7 &&
spot != 10 &&
spot != 17 &&
spot != 20 &&
spot != 22 &&
spot != 30 &&
spot != 33 &&
spot != 36 &&
spot != 38);
}
function ownerOf(Setup.Data storage gameData, uint256 spot) public view returns (address) {
_onlyOwnable(spot);
if (spot == 5 || spot == 15 || spot == 25 || spot == 35 || spot == 12 || spot == 28)
return gameData.specialPropertiesDetails[spot].owner;
else return gameData.propertiesDetails[spot].owner;
}
function ownsPropertyAndGroup(Setup.Data storage gameData, address player, uint256 spot) public view returns (bool) {
(uint256 a, uint256 b, uint256 c) = sameGroup(spot);
return playerOwnsGroup(gameData, a, b, c, player);
}
function playerOwnsGroup(
Setup.Data storage gameData,
uint256 a,
uint256 b,
uint256 c,
address player
) public view returns (bool) {
if (c == 0) return (ownerOf(gameData, a) == player && ownerOf(gameData, b) == player);
else return (ownerOf(gameData, a) == player && ownerOf(gameData, b) == player && ownerOf(gameData, c) == player);
}
function sameGroup(uint256 spot) public pure returns (uint256, uint256, uint256) {
if (spot == 1 || spot == 3) return (1, 3, 0);
if (spot == 6 || spot == 8 || spot == 9) return (6, 8, 9);
if (spot == 11 || spot == 13 || spot == 14) return (11, 13, 14);
if (spot == 16 || spot == 18 || spot == 19) return (16, 18, 19);
if (spot == 21 || spot == 23 || spot == 24) return (21, 23, 24);
if (spot == 26 || spot == 27 || spot == 29) return (26, 27, 29);
if (spot == 31 || spot == 32 || spot == 34) return (31, 32, 34);
if (spot == 37 || spot == 39) return (37, 39, 0);
return (0, 0, 0);
}
function joinGame(Setup.Game storage game) external {
if (game.data.joined[msg.sender]) revert Errors.YouAlreadyJoinedThisGame();
if (game.status != Setup.Status.WAITING_TO_JOIN || game.status != Setup.Status.MIN_PLAYERS_MET)
revert Errors.InvalidGameStatus(game.status);
if (game.variants.staggeredStart) {
uint256 joinedPlayers = game.data.joinedPlayers.length;
if (joinedPlayers == 1 || joinedPlayers == 5) game.data.players[tx.origin].position = 10;
if (joinedPlayers == 2 || joinedPlayers == 6) game.data.players[tx.origin].position = 20;
if (joinedPlayers == 3 || joinedPlayers == 7) game.data.players[tx.origin].position = 30;
}
game.data.joinedPlayers.push(tx.origin);
game.data.joined[tx.origin] = true;
}
function startGame(Setup.Game storage game) external {
if (!game.data.joined[tx.origin]) revert Errors.YouHaventJoinedAnyGame(tx.origin);
if (game.status != Setup.Status.MIN_PLAYERS_MET || game.status != Setup.Status.MAX_PLAYERS_REACHED)
revert Errors.InvalidGameStatus(game.status);
game.status = Setup.Status.PLAYING;
game.data.endOfTurn[game.data.joinedPlayers[0]] = block.timestamp + game.data.timePerTurn;
Core.initialMint(game);
}
function useBlocktrain(Setup.Game storage game, uint256 destination) external {
_onlyDuringStatus(game.status, Setup.Status.PLAYING);
(address playerInTurn, uint256 mins, uint256 secs) = whoseTurnIsIt(game);
if (tx.origin != playerInTurn) revert Errors.NotYourTurn();
if (mins == 0 && secs == 0) revert Errors.NoTimeLeft();
if (game.diceRolledThisTurn && game.data.doublesCount == 0) revert Errors.YouAlreadyRolledThisTurn();
if (!isBlocktrain(destination)) revert Errors.DestinationIsNotBlocktrain();
uint256 origin = game.data.players[tx.origin].position;
if (!isBlocktrain(origin)) revert Errors.CurrentPositionIsNotBlocktrain();
if (origin == destination) revert Errors.OriginAndDestinationCantBeTheSame();
address originOwner = game.data.specialPropertiesDetails[origin].owner;
address destinationOwner = game.data.specialPropertiesDetails[destination].owner;
if (originOwner == address(0) || destinationOwner == address(0)) revert Errors.BlocktrainIsNotOwned();
if (game.variants.blocktrainTravel) {
uint256 travelFee = game.amounts.blocktrainTravel;
bool playerOwnsOrigin = tx.origin == originOwner;
bool playerOwnsDestination = tx.origin == destinationOwner;
if (playerOwnsOrigin && !playerOwnsDestination) {
Core.voluntaryTransfer(game.data, tx.origin, destinationOwner, travelFee / 2);
} else if (playerOwnsDestination && !playerOwnsOrigin) {
Core.voluntaryTransfer(game.data, tx.origin, originOwner, travelFee / 2);
} else if (!playerOwnsOrigin && !playerOwnsDestination && originOwner != destinationOwner) {
Core.voluntaryTransfer(game.data, tx.origin, originOwner, travelFee / 2);
Core.voluntaryTransfer(game.data, tx.origin, destinationOwner, travelFee / 2);
} else if (!playerOwnsOrigin && !playerOwnsDestination && originOwner == destinationOwner) {
Core.voluntaryTransfer(game.data, tx.origin, destinationOwner, travelFee);
}
game.diceRolledThisTurn = true;
delete game.data.doublesCount;
game.data.players[tx.origin].position = uint8(destination);
} else revert Errors.BlocktrainTravelNotActive();
emit Events.PlayerUsedBlocktrain(tx.origin, origin, destination);
}
function addToAuctionList(Setup.Auction storage auction, uint256[] memory properties) public {
unchecked {
if (auction.propertiesInAuction.length > 0) {
for (uint256 i; i < properties.length; ++i) auction.propertiesInAuction.push(properties[i]);
} else auction.propertiesInAuction = properties;
}
}
function redeemJailCard(Setup.Game storage game) public {
if (game.data.players[tx.origin].turnsLeftInJail == 0) revert Errors.YouAreFree();
if (game.data.players[tx.origin].outOfJailCards > 0) --game.data.players[tx.origin].outOfJailCards;
else revert Errors.YouHaveNoCards();
delete game.data.players[tx.origin].turnsLeftInJail;
emit Events.PlayerIsFree(tx.origin);
}
function whoseTurnIsIt(Setup.Game storage game) public view returns (address, uint256 mins, uint256 secs) {
if (!game.data.joined[tx.origin]) revert Errors.YouHaventJoinedAnyGame(tx.origin);
if (game.status == Setup.Status.WAITING_TO_JOIN || game.status == Setup.Status.FINISHED) return (address(0), 0, 0);
if (game.data.joinedPlayers.length > 0) {
address currentPlayer = game.status == Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY
? game.playerNearBankruptcy
: game.data.joinedPlayers[game.data.currentTurnIndex];
if (
game.status == Setup.Status.WAITING_TO_JOIN ||
game.status == Setup.Status.MIN_PLAYERS_MET ||
game.status == Setup.Status.MAX_PLAYERS_REACHED
) return (currentPlayer, 0, 0);
uint256 endOfTurn = game.data.endOfTurn[currentPlayer];
if (endOfTurn > block.timestamp) {
uint256 timeLeft = endOfTurn - block.timestamp;
return (currentPlayer, (timeLeft / 1 minutes), (timeLeft % 1 minutes));
} else return (currentPlayer, 0, 0);
}
return (address(0), 0, 0);
}
function endTurn(Setup.Game storage game) public {
if (!game.data.joined[tx.origin]) revert Errors.YouHaventJoinedAnyGame(tx.origin);
Setup.Status gameStatus = game.status;
if (
gameStatus == Setup.Status.INACTIVE ||
gameStatus == Setup.Status.WAITING_TO_JOIN ||
gameStatus == Setup.Status.MIN_PLAYERS_MET ||
gameStatus == Setup.Status.MAX_PLAYERS_REACHED ||
gameStatus == Setup.Status.FINISHED
) revert Errors.InvalidGameStatus(game.status);
(address playerEndingTurn, uint256 _mins, uint256 _secs) = whoseTurnIsIt(game);
bool timeLeft = (_mins > 0 || _secs > 0);
bool diceRolled = game.diceRolledThisTurn;
if (timeLeft) {
if (tx.origin != playerEndingTurn) revert Errors.NotYourTurn();
if (!diceRolled) revert Errors.YouHaventRolledTheDice();
if (game.data.doublesCount > 0) revert Errors.GotDoublesSoRollAgain();
}
if (gameStatus == Setup.Status.PLAYER_HAS_TO_PICK_CARD) {
if (timeLeft) revert Errors.YouHaveToPickACard();
else {
if (isDefiBootyBag(game.data.players[playerEndingTurn].position))
Cards.pickDefiBootyBag(game, playerEndingTurn, 15);
else Cards.pickZeroKnowledgeChance(game, playerEndingTurn, 15);
}
}
if (game.status == Setup.Status.PLAYER_HAS_TO_PAY_UTILITY_RENT) {
if (timeLeft) revert Errors.StillTimeToPayUtilityRent();
else Core.payUtilityRent(game, playerEndingTurn, 12);
}
if (game.status == Setup.Status.PLAYER_HAS_TO_PAY_HIGH_GAS_FEES) {
if (timeLeft) revert Errors.PlayerHasToPayGasFee();
else Core.payHighGasFees(game, playerEndingTurn, true);
}
if (game.status == Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY) {
if (timeLeft) revert Errors.StillTimeToGetOutOfBankruptcy();
else removePlayer(game, game.playerNearBankruptcy);
}
if (game.status == Setup.Status.AUCTIONING) {
(uint256 auctionMins, uint256 auctionSecs) = Auction.timeLeftToBid(game.auction);
timeLeft = (auctionMins > 0 || auctionSecs > 0);
if (timeLeft) revert Errors.AnAuctionIsTakingPlace();
else Auction.endAuction(game);
}
if (game.status == Setup.Status.PLAYER_HAS_TO_DECIDE) {
if (tx.origin == playerEndingTurn || !timeLeft) {
Auction.startAuction(game, game.data.players[playerEndingTurn].position, playerEndingTurn);
return;
} else revert Errors.NotYourTurn();
}
/* -------------- CORE ENDING FUNCTIONALITY ------------- */
uint256 endingTurnIndex = game.data.currentTurnIndex;
uint256 numberOfPlayers = game.data.joinedPlayers.length;
game.data.currentTurnIndex = uint8((game.data.currentTurnIndex + 1) % numberOfPlayers); // change turn to next player
if (game.data.currentTurnIndex < endingTurnIndex) ++game.rounds; // Increment rounds if full circle
for (uint256 i; i < numberOfPlayers; ++i) {
if (game.data.joinedPlayers[game.data.currentTurnIndex] != address(0)) break;
else game.data.currentTurnIndex = uint8((game.data.currentTurnIndex + 1) % numberOfPlayers);
}
address playerStartingNextTurn = game.data.joinedPlayers[game.data.currentTurnIndex];
if (playerStartingNextTurn == playerEndingTurn) {
game.winner = playerEndingTurn;
game.status = Setup.Status.FINISHED;
IChainopoly(msg.sender).clearPlayersInGame(playerEndingTurn);
return;
}
if (diceRolled) {
game.diceRolledThisTurn = false;
delete game.data.players[playerEndingTurn].strikes;
} else {
if (game.data.players[playerEndingTurn].strikes == 2) removePlayer(game, playerEndingTurn);
else ++game.data.players[playerEndingTurn].strikes;
}
if (game.data.players[playerEndingTurn].turnsLeftInJail > 0) --game.data.players[playerEndingTurn].turnsLeftInJail;
delete game.data.doublesCount;
game.status = Setup.Status.PLAYING;
game.data.endOfTurn[playerStartingNextTurn] = block.timestamp + game.data.timePerTurn;
emit Events.TurnEnded(playerEndingTurn, playerStartingNextTurn);
}
function voteToEndGame(Setup.GameInfo storage gameInfo) external {
if (gameInfo.hasVoted[tx.origin]) revert Errors.AlreadyVoted();
++gameInfo.votesToEndGame;
gameInfo.hasVoted[msg.sender] = true;
emit Events.VoteCasted(msg.sender);
}
function votingResults(
Setup.GameInfo storage gameInfo,
uint256 players
) public view returns (uint256 votes, bool result) {
if (players == 0) return (0, false);
uint256 majority = (players / 2) + 1;
return (gameInfo.votesToEndGame, gameInfo.votesToEndGame >= majority);
}
function removePlayer(Setup.Game storage game, address player) public {
Setup.Status gameStatus = game.status;
if (
gameStatus == Setup.Status.INACTIVE ||
gameStatus == Setup.Status.WAITING_TO_JOIN ||
gameStatus == Setup.Status.MIN_PLAYERS_MET ||
gameStatus == Setup.Status.MAX_PLAYERS_REACHED ||
gameStatus == Setup.Status.FINISHED
) revert Errors.InvalidGameStatus(game.status);
(address playerInTurn, , ) = whoseTurnIsIt(game);
bool isPlayerInTurn = tx.origin == playerInTurn;
if (!isPlayerInTurn) {
if (
game.status == Setup.Status.PLAYING ||
game.status == Setup.Status.AUCTIONING ||
game.status == Setup.Status.PLAYER_HAS_TO_DECIDE ||
game.status == Setup.Status.PLAYER_HAS_TO_PICK_CARD ||
game.status == Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY ||
game.status == Setup.Status.PLAYER_HAS_TO_PAY_UTILITY_RENT ||
game.status == Setup.Status.PLAYER_HAS_TO_PAY_HIGH_GAS_FEES
) revert Errors.MustWaitToGiveUp();
}
if (game.status == Setup.Status.AUCTIONING) {
if (player == game.auction.starter) game.auction.starter = BANK;
if (player == game.auction.highestBidder) revert Errors.CantQuitBeingHigghestBidder();
}
if (
game.status == Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY &&
game.data.players[game.playerNearBankruptcy].debtWith == tx.origin
) game.data.players[game.playerNearBankruptcy].debtWith = BANK;
Setup.Player memory _player = game.data.players[player];
// IF PLAYER GIVES UP OR IS RETIRED FROM GAME AFTER 3 STRIKES
if (_player.totalDebt == 0) {
deletePropertiesAndPlayer(game, player);
} else {
// IF PLAYER NEAR BANKRUPCY AND GIVES UP OR DIDNT PAY DEBT IN TIME
/* --------- DEBT WITH OTHER PLAYER --------- */
if (_player.debtWith != address(0) && _player.debtWith != BANK) {
// Sell buildings to bank at half price and transfers value to the player creditor of debt
Core.mint(game.data, _player.debtWith, _player.buildingsPatrimony / 2);
// transfer the props patrimony from retiring player to creditor
game.data.players[_player.debtWith].utilities += _player.utilities;
game.data.players[_player.debtWith].blocktrains += _player.blocktrains;
game.data.players[_player.debtWith].outOfJailCards += _player.outOfJailCards;
game.data.players[_player.debtWith].propertiesPatrimony += _player.propertiesPatrimony;
for (uint256 i; i < _player.properties.length; ++i) {
if (isSpecialProperty(_player.properties[i])) {
game.data.specialPropertiesDetails[_player.properties[i]].owner = _player.debtWith;
} else {
delete game.data.propertiesDetails[_player.properties[i]].houses;
game.data.propertiesDetails[_player.properties[i]].hotel = false;
game.data.propertiesDetails[_player.properties[i]].owner = _player.debtWith;
}
// If props are mortgaged, creditor is forced to unmortgage the property
if (isMortgaged(game.data, _player.properties[i]))
Core.unmortgageMyProperty(game.data, _player.properties[i]);
game.data.players[_player.debtWith].properties.push(_player.properties[i]);
}
}
/* ------------ DEBT WITH BANK / ALL PLAYERS ------------ */
if (_player.debtWith == BANK || _player.debtWith == address(0)) {
if (!game.variants.getAuctionMoney) addToAuctionList(game.auction, _player.properties);
deletePropertiesAndPlayer(game, player);
if (game.auction.propertiesInAuction.length > 0)
Auction._startAuction(
game,
player,
game.auction.propertiesInAuction[game.auction.propertiesInAuction.length - 1]
);
}
}
/* ------------------- COMMON DELETION ------------------ */
// replace the players address with address(0) and cancel all offers made
unchecked {
uint256 i;
for (; i < game.data.joinedPlayers.length; ++i) {
if (game.data.joinedPlayers[i] == player) {
delete game.data.joinedPlayers[i];
break;
}
}
delete i;
for (i; i < game.offers.length; ++i) {
if (game.offers[i].from == tx.origin && game.offers[i].status == Setup.OfferStatus.PENDING)
game.offers[i].status = Setup.OfferStatus.CANCELLED;
}
}
game.data.joined[player] = false;
delete game.data.players[player];
delete game.data.balances[player];
delete game.data.lockedForAuction[player];
if (player == game.playerNearBankruptcy) delete game.playerNearBankruptcy;
game.data.endOfTurn[address(0)] = block.timestamp;
emit Events.PlayerRemoved(player);
}
function deletePropertiesAndPlayer(Setup.Game storage game, address player) public {
uint256[] memory properties = game.data.players[player].properties;
unchecked {
for (uint256 i; i < properties.length; ++i) {
isSpecialProperty(game.data.players[player].properties[i])
? delete game.data.specialPropertiesDetails[properties[i]]
: delete game.data.propertiesDetails[properties[i]];
}
delete game.data.players[player];
}
}
function declareWinner(Setup.Game storage game) external {
address playerInLoop;
uint256 playerInLoopPatrimony;
address currentWinner;
uint256 winnerPatrimony;
Setup.Player memory _player;
// Loop through all the joined players to find the playerInLoop with the highest playerInLoopPatrimony
unchecked {
for (uint256 i; i < game.data.joinedPlayers.length; ++i) {
playerInLoop = game.data.joinedPlayers[i];
_player = game.data.players[playerInLoop];
// Check if the playerInLoop still exists in game (is not address(0))
if (playerInLoop != address(0)) {
// Calculate the playerInLoopPatrimony by adding its balance, properties and buildings
playerInLoopPatrimony = (game.data.balances[playerInLoop] +
_player.propertiesPatrimony +
_player.buildingsPatrimony);
// Check if the playerInLoop has a higher playerInLoopPatrimony than the current highest playerInLoopPatrimony
if (playerInLoopPatrimony > winnerPatrimony) {
currentWinner = playerInLoop;
winnerPatrimony = playerInLoopPatrimony;
}
// If the playerInLoop has the same playerInLoopPatrimony as the current highest playerInLoopPatrimony, break the tie based on:
// 1. special properties, 2. regular properties owned 3. turn order
if (playerInLoopPatrimony == winnerPatrimony) {
// Calculate the number of special properties owned by the current playerInLoop and the playerInLoop with the higher playerInLoopPatrimony
uint256 playerInLoopSpecialProps = _player.utilities + _player.blocktrains;
uint256 currentWinnerSpecialProps = game.data.players[currentWinner].utilities +
game.data.players[currentWinner].blocktrains;
if (playerInLoopSpecialProps > currentWinnerSpecialProps) currentWinner = playerInLoop;
// If the current player owns the same number of special properties as the player with the higher patrimony, break the tie based on the number of properties owned
if (playerInLoopSpecialProps == currentWinnerSpecialProps) {
if (_player.properties.length > game.data.players[currentWinner].properties.length)
currentWinner = playerInLoop;
// If both players own the same number of properties, break the tie based on turn order
if (_player.properties.length == game.data.players[currentWinner].properties.length) {
uint256 numberOfPlayers = game.data.joinedPlayers.length;
uint256 gameCurrentTurnIndex = game.data.currentTurnIndex;
// Loop through all the joined players to find the player whose turn is next or whose turn is closer
for (uint256 j; j < numberOfPlayers; ++j) {
if (game.data.joinedPlayers[gameCurrentTurnIndex] == playerInLoop) {
currentWinner = playerInLoop;
break;
} else if (game.data.joinedPlayers[gameCurrentTurnIndex] == currentWinner) break;
else gameCurrentTurnIndex = (gameCurrentTurnIndex + 1) % numberOfPlayers;
}
}
}
}
}
// If its address zero then it will go to next index
}
}
game.winner = currentWinner;
game.status = Setup.Status.FINISHED;
IChainopoly(msg.sender).clearPlayersInGame(currentWinner);
}
}