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ChainopolyCore.sol
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ChainopolyCore.sol
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// SPDX-License-Identifier: UNLICENSED
pragma solidity 0.8.19;
import {IChainopoly} from "../interfaces/IChainopoly.sol";
import {ChainopolySetup as Setup} from "../libraries/ChainopolySetup.sol";
import {ChainopolyErrors as Errors} from "../libraries/ChainopolyErrors.sol";
import {ChainopolyEvents as Events} from "../libraries/ChainopolyEvents.sol";
import {ChainopolyAuction as Auction} from "../libraries/ChainopolyAuction.sol";
library ChainopolyCore {
address private constant BANK = 0x000000000000000000000000000000000000dEaD;
uint8 private constant JAIL_BAIL_AMOUNT = 50;
uint8 public constant PROTOCOL_FEE_AMOUNT = 75;
uint8 private constant MAX_HOUSES_PER_SPOT = 4;
uint8 public constant HOTELS_SUPPLY = 12;
uint8 public constant HOUSES_SUPPLY = 32;
uint8 private constant HIGH_GAS_FEES = 4;
uint8 private constant STABLECOIN_STATION = 20;
uint8 private constant GO_TO_JAIL = 30;
uint8 private constant PROTOCOL_FEE = 38;
function _onlyDuringTurn(Setup.Data storage gameData, address player) private view {
if (gameData.joinedPlayers[gameData.currentTurnIndex] != player) revert Errors.NotYourTurn();
}
function sellToBank(Setup.Game storage game, uint256[] calldata properties) external {
uint256 i = properties.length;
while (i > 0) {
_sell(game, properties[i]);
--i;
}
}
function _sell(Setup.Game storage game, uint256 spot) internal {
//without houses and hotels
onlyOwner(game.data, spot);
uint256 price = IChainopoly(msg.sender).priceOf(spot);
if (isBlocktrain(spot)) {
--game.data.players[tx.origin].blocktrains;
game.data.specialPropertiesDetails[spot].owner = address(0);
} else if (isUtility(spot)) {
--game.data.players[tx.origin].utilities;
game.data.specialPropertiesDetails[spot].owner = address(0);
} else game.data.propertiesDetails[spot].owner = address(0);
unchecked {
for (uint256 i; i < game.data.players[tx.origin].properties.length; ++i) {
if (game.data.players[tx.origin].properties[i] == spot) {
game.data.players[tx.origin].properties[i] = game.data.players[tx.origin].properties[
game.data.players[tx.origin].properties.length - 1
];
game.data.players[tx.origin].properties.pop();
break;
}
}
}
transferFrom(game.data, BANK, tx.origin, price / 2);
game.data.players[tx.origin].propertiesPatrimony -= uint24(price);
emit Events.PropertySold(tx.origin, spot);
}
function _onlyDuringStatus(Setup.Status currentStatus, Setup.Status neededStatus) private pure {
if (currentStatus != neededStatus) revert Errors.InvalidGameStatus(currentStatus);
}
function _onlyOwnable(uint256 spot) private pure {
if (spot > 39) revert Errors.OutOfBounds();
if (
(spot == 0 ||
spot == 2 ||
spot == 4 ||
spot == 7 ||
spot == 10 ||
spot == 17 ||
spot == 20 ||
spot == 22 ||
spot == 30 ||
spot == 33 ||
spot == 36 ||
spot == 38)
) revert Errors.PositionNotOwnable(spot);
}
function isOwnable(uint256 spot) public pure returns (bool) {
return (spot < 40 &&
spot != 0 &&
spot != 2 &&
spot != 4 &&
spot != 7 &&
spot != 10 &&
spot != 17 &&
spot != 20 &&
spot != 22 &&
spot != 30 &&
spot != 33 &&
spot != 36 &&
spot != 38);
}
function isUtility(uint256 spot) public pure returns (bool) {
return (spot == 12 || spot == 28);
}
function isBlocktrain(uint256 spot) public pure returns (bool) {
return (spot == 5 || spot == 15 || spot == 25 || spot == 35);
}
function isSpecialProperty(uint256 spot) public pure returns (bool) {
return (spot == 12 || spot == 28 || spot == 5 || spot == 15 || spot == 25 || spot == 35);
}
function isZeroKnowledgeChance(uint256 spot) public pure returns (bool) {
return (spot == 7 || spot == 22 || spot == 36);
}
function isDefiBootyBag(uint256 spot) public pure returns (bool) {
return (spot == 2 || spot == 17 || spot == 33);
}
function move(
Setup.Game storage game,
address player,
uint256 result,
bool doubles
) public returns (uint256 newPosition) {
if (game.status != Setup.Status.PLAYING || game.status != Setup.Status.AUCTIONING)
revert Errors.InvalidGameStatus(game.status);
uint256 _doublesCount = game.data.doublesCount;
if (game.diceRolledThisTurn && _doublesCount == 0) revert Errors.YouAlreadyRolledThisTurn();
emit Events.DiceRolled(result, doubles);
game.diceRolledThisTurn = true;
bool playerInJail = game.data.players[player].turnsLeftInJail > 0;
if (playerInJail) {
if (doubles) {
delete game.data.players[player].turnsLeftInJail;
emit Events.PlayerIsFree(player);
} else {
delete game.data.doublesCount;
return 10;
}
} else {
if (doubles) {
if (_doublesCount == 2) {
sendToJail(game.data, player);
return 10;
}
game.data.endOfTurn[player] = block.timestamp + game.data.timePerTurn;
++game.data.doublesCount;
} else delete game.data.doublesCount;
}
newPosition = _move(game, player, result);
}
function _move(Setup.Game storage game, address player, uint256 spaces) public returns (uint256 newPosition) {
uint256 initialPosition = game.data.players[player].position;
newPosition = (initialPosition + uint8(spaces)) % 40;
emit Events.PlayerMoved(player, newPosition);
if (newPosition < initialPosition) mint(game.data, player, game.amounts.genesisReward);
game.data.players[player].position = uint8(newPosition);
if (isOwnable(newPosition)) {
if (ownerOf(game.data, newPosition) == address(0)) {
if (game.variants.noEasyMonopolies) {
if (
(isBlocktrain(newPosition) && game.data.players[player].blocktrains == 3) ||
(isUtility(newPosition) && game.data.players[player].utilities == 1)
) Auction.startAuction(game, newPosition, player);
else noEasyMonopolies(game, newPosition);
}
if (game.variants.landAndBuy) buyFromBank(game, newPosition);
else {
game.status = Setup.Status.PLAYER_HAS_TO_DECIDE;
emit Events.PlayerHasToDecide(player, newPosition);
}
} else payRent(game, newPosition);
} else {
if (isDefiBootyBag(newPosition) || isZeroKnowledgeChance(newPosition)) {
game.status = Setup.Status.PLAYER_HAS_TO_PICK_CARD;
emit Events.PlayerHasToPickCard(player);
} else if (newPosition == HIGH_GAS_FEES) game.status = Setup.Status.PLAYER_HAS_TO_PAY_HIGH_GAS_FEES;
else if (newPosition == STABLECOIN_STATION && game.variants.getStablecoinStationMoney) {
transferFrom(game.data, BANK, player, game.data.balances[BANK]);
} else if (newPosition == GO_TO_JAIL) sendToJail(game.data, player);
else if (newPosition == PROTOCOL_FEE) payProtocolFee(game, player);
}
}
function noEasyMonopolies(Setup.Game storage game, uint256 spot) public {
(uint256 a, uint256 b, uint256 c) = sameGroup(spot);
uint256 count;
if (game.data.propertiesDetails[a].owner == tx.origin) ++count;
if (game.data.propertiesDetails[b].owner == tx.origin) ++count;
if (c != 0 && game.data.propertiesDetails[c].owner == tx.origin) ++count;
if (count == 2 || (c == 0 && count == 1)) Auction.startAuction(game, spot, tx.origin);
}
function mint(Setup.Data storage gameData, address player, uint256 amount) public {
if (player != address(0) && amount > 0) {
gameData.balances[player] += amount;
emit Events.Transfer(BANK, player, amount);
}
}
function sendToJail(Setup.Data storage gameData, address prisoner) public {
delete gameData.doublesCount;
gameData.players[prisoner].position = 10;
gameData.players[prisoner].turnsLeftInJail = 3;
gameData.endOfTurn[prisoner] = block.timestamp;
emit Events.PlayerSentToJail(prisoner);
}
function countElements(Setup.Data storage gameData, Setup.Elements element) public view returns (uint256 total) {
uint256 eachPlayersAmount;
unchecked {
for (uint256 i; i < gameData.joinedPlayers.length; ++i) {
if (element == Setup.Elements.HOUSES) eachPlayersAmount = gameData.players[gameData.joinedPlayers[i]].houses;
else if (element == Setup.Elements.HOTELS) {
eachPlayersAmount = gameData.players[gameData.joinedPlayers[i]].hotels;
} else if (element == Setup.Elements.OUT_OF_JAIL_CARDS) {
eachPlayersAmount = gameData.players[gameData.joinedPlayers[i]].outOfJailCards;
}
total += eachPlayersAmount;
}
}
}
function ownerOf(Setup.Data storage gameData, uint256 spot) public view returns (address) {
_onlyOwnable(spot);
if (isSpecialProperty(spot)) return gameData.specialPropertiesDetails[spot].owner;
return gameData.propertiesDetails[spot].owner;
}
function onlyOwner(Setup.Data storage gameData, uint256 spot) private view {
if (ownerOf(gameData, spot) != tx.origin) revert Errors.YouDontOwnThisProperty(spot);
}
function sameGroup(uint256 spot) public pure returns (uint256, uint256, uint256) {
if (spot == 1 || spot == 3) return (1, 3, 0);
if (spot == 6 || spot == 8 || spot == 9) return (6, 8, 9);
if (spot == 11 || spot == 13 || spot == 14) return (11, 13, 14);
if (spot == 16 || spot == 18 || spot == 19) return (16, 18, 19);
if (spot == 21 || spot == 23 || spot == 24) return (21, 23, 24);
if (spot == 26 || spot == 27 || spot == 29) return (26, 27, 29);
if (spot == 31 || spot == 32 || spot == 34) return (31, 32, 34);
if (spot == 37 || spot == 39) return (37, 39, 0);
return (0, 0, 0);
}
function ownsPropertyAndGroup(Setup.Data storage gameData, address player, uint256 spot) public view returns (bool) {
(uint256 a, uint256 b, uint256 c) = sameGroup(spot);
return playerOwnsGroup(gameData, a, b, c, player);
}
function playerOwnsGroup(
Setup.Data storage gameData,
uint256 a,
uint256 b,
uint256 c,
address player
) public view returns (bool) {
if (c == 0) return (ownerOf(gameData, a) == player && ownerOf(gameData, b) == player);
else return (ownerOf(gameData, a) == player && ownerOf(gameData, b) == player && ownerOf(gameData, c) == player);
}
/* ****************************************************** */
/* BANKING */
/* ****************************************************** */
function buyOrNot(Setup.Game storage game, bool decision) public {
_onlyDuringTurn(game.data, tx.origin);
_onlyDuringStatus(game.status, Setup.Status.PLAYER_HAS_TO_DECIDE);
uint256 spot = game.data.players[tx.origin].position;
if (block.timestamp > game.data.endOfTurn[game.data.joinedPlayers[game.data.currentTurnIndex]]) {
Auction.startAuction(game, spot, tx.origin);
return;
}
decision ? buyFromBank(game, spot) : Auction.startAuction(game, spot, tx.origin);
}
function buyFromBank(Setup.Game storage game, uint256 spot) public {
if (ownerOf(game.data, spot) != address(0)) revert Errors.PropertyAlreadyOwned();
uint256 price = IChainopoly(msg.sender).priceOf(spot);
(game.variants.landAndBuy) ? mandatoryBurn(game, tx.origin, price) : voluntaryBurn(game.data, tx.origin, price);
if (game.status != Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY) {
if (isBlocktrain(spot)) {
++game.data.players[tx.origin].blocktrains;
game.data.specialPropertiesDetails[spot].owner = tx.origin;
} else if (isUtility(spot)) {
++game.data.players[tx.origin].utilities;
game.data.specialPropertiesDetails[spot].owner = tx.origin;
} else game.data.propertiesDetails[spot].owner = tx.origin;
game.data.players[tx.origin].propertiesPatrimony += uint24(price);
game.data.players[tx.origin].properties.push(uint8(spot));
game.status = Setup.Status.PLAYING;
emit Events.PropertyBought(tx.origin, spot, price);
}
}
function _checkEnoughBalance(Setup.Data storage gameData, uint256 amount) public view returns (bool) {
unchecked {
for (uint256 i; i < gameData.joinedPlayers.length; ++i) {
address playerInLoop = gameData.joinedPlayers[i];
if (playerInLoop != address(0) && gameData.balances[playerInLoop] < amount) return false;
}
return true;
}
}
function transferFrom(
Setup.Data storage gameData,
address sender,
address recipient,
uint256 amount
) public returns (uint256 debt) {
unchecked {
if (recipient != address(0) && sender != recipient && amount > 0) {
if (amount > gameData.balances[sender]) return (amount);
gameData.balances[sender] -= amount;
gameData.balances[recipient] += amount;
emit Events.Transfer(sender, recipient, amount);
}
return (0);
}
}
function initialMint(Setup.Game storage game) public {
unchecked {
address[] memory _players = game.data.joinedPlayers;
for (uint256 i; i < _players.length; ++i) mint(game.data, _players[i], game.amounts.initial);
}
}
function collectFromEveryone(Setup.Data storage gameData, address player) external {
unchecked {
bool everyoneHasEnough = _checkEnoughBalance(gameData, 10);
if (everyoneHasEnough) {
for (uint256 i; i < gameData.joinedPlayers.length; ++i) {
address playerInLoop = gameData.joinedPlayers[i];
if (playerInLoop != player) transferFrom(gameData, playerInLoop, player, 10);
}
} else transferFrom(gameData, BANK, player, 100);
}
}
function transferToAllPlayers(Setup.Game storage game, uint256 amount) public {
unchecked {
address[] memory players = game.data.joinedPlayers;
uint256 totalDebt;
for (uint256 i; i < players.length; ++i) totalDebt += transferFrom(game.data, tx.origin, players[i], amount);
if (totalDebt > 0) playerNearBankruptcy(game, tx.origin, uint40(totalDebt), address(0));
}
}
function voluntaryTransfer(Setup.Data storage gameData, address from, address to, uint256 amount) public {
uint256 debt = transferFrom(gameData, from, to, amount);
if (debt > 0) revert Errors.NotEnoughCash();
}
function mandatoryTransfer(Setup.Game storage game, address from, address to, uint256 amount) public {
uint256 debt = transferFrom(game.data, from, to, amount);
if (debt > 0) playerNearBankruptcy(game, from, uint40(debt), to);
}
function voluntaryBurn(Setup.Data storage gameData, address player, uint256 amount) public {
if (amount > gameData.balances[player]) revert Errors.NotEnoughCash();
else gameData.balances[player] -= amount;
}
function mandatoryBurn(Setup.Game storage game, address player, uint256 amount) public {
if (amount > game.data.balances[player]) playerNearBankruptcy(game, player, uint40(amount), BANK);
else game.data.balances[player] -= amount;
}
function totalPatrimony(Setup.Data storage gameData, address player) public view returns (uint256) {
return (gameData.balances[player] +
gameData.players[player].propertiesPatrimony +
gameData.players[player].buildingsPatrimony);
}
function payHighGasFees(Setup.Game storage game, address player, bool calculatePatrimony) public {
unchecked {
_onlyDuringTurn(game.data, player);
_onlyDuringStatus(game.status, Setup.Status.PLAYER_HAS_TO_PAY_HIGH_GAS_FEES);
uint256 amount;
calculatePatrimony ? amount = (totalPatrimony(game.data, player) * 10) / 100 : amount = game
.amounts
.genesisReward;
game.variants.getStablecoinStationMoney
? mandatoryTransfer(game, player, BANK, amount)
: mandatoryBurn(game, player, amount);
game.status = Setup.Status.PLAYING;
emit Events.HighGasFeesPaid(player, amount);
}
}
function payProtocolFee(Setup.Game storage game, address player) public {
game.variants.getStablecoinStationMoney
? mandatoryTransfer(game, player, BANK, PROTOCOL_FEE_AMOUNT)
: mandatoryBurn(game, player, PROTOCOL_FEE_AMOUNT);
emit Events.ProtocolFeePaid(player, PROTOCOL_FEE_AMOUNT);
}
function payToBeFree(Setup.Game storage game) public {
if (game.data.players[tx.origin].turnsLeftInJail == 0) revert Errors.YouAreFree();
voluntaryBurn(game.data, tx.origin, JAIL_BAIL_AMOUNT);
delete game.data.players[tx.origin].turnsLeftInJail;
emit Events.PlayerIsFree(tx.origin);
}
function payRent(Setup.Game storage game, uint256 spot) public {
if (!isMortgaged(game.data, spot))
mandatoryTransfer(game, tx.origin, ownerOf(game.data, spot), calculateRent(game.data, spot));
emit Events.RentPaid(tx.origin, ownerOf(game.data, spot), calculateRent(game.data, spot));
}
function payUtilityRent(Setup.Game storage game, address player, uint256 diceResult) public {
_onlyDuringStatus(game.status, Setup.Status.PLAYER_HAS_TO_PAY_UTILITY_RENT);
uint256 spot = game.data.players[player].position;
if (!isMortgaged(game.data, spot)) {
address beneficiary = ownerOf(game.data, spot);
uint256 numberOfProperties = game.data.players[beneficiary].utilities;
uint256 rent;
if (numberOfProperties == 1) rent = diceResult * 4;
else if (numberOfProperties == 2) rent = diceResult * 10;
mandatoryTransfer(game, player, beneficiary, rent);
emit Events.RentPaid(player, beneficiary, rent);
}
}
function calculateRent(Setup.Data storage gameData, uint256 spot) public view returns (uint256) {
address owner = ownerOf(gameData, spot);
if (owner == address(0) || isMortgaged(gameData, spot)) return 0;
if (isUtility(spot)) return 120;
uint256 numberOfProperties;
if (isBlocktrain(spot)) {
(
,
uint256 rentOneBlocktrain,
uint256 rentTwoBlocktrains,
uint256 rentThreeBlocktrains,
uint256 rentFourBlocktrains
) = IChainopoly(msg.sender).blocktrainDetails();
numberOfProperties = gameData.players[owner].blocktrains;
if (numberOfProperties == 1) return rentOneBlocktrain;
else if (numberOfProperties == 2) return rentTwoBlocktrains;
else if (numberOfProperties == 3) return rentThreeBlocktrains;
else if (numberOfProperties == 4) return rentFourBlocktrains;
}
(Setup.Property memory prop, ) = IChainopoly(msg.sender).propertyDetails(spot);
if (ownsPropertyAndGroup(gameData, owner, spot)) {
if (gameData.propertiesDetails[spot].hotel) return prop.rentHotel;
numberOfProperties = gameData.propertiesDetails[spot].houses;
if (numberOfProperties == 1) return prop.rentOneHouse;
else if (numberOfProperties == 2) return prop.rentTwoHouses;
else if (numberOfProperties == 3) return prop.rentThreeHouses;
else if (numberOfProperties == 4) return prop.rentFourHouses;
else return prop.rent * 2;
} else return prop.rent;
}
function getOutOfBankruptcy(Setup.Game storage game) external {
_onlyDuringStatus(game.status, Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY);
if (game.playerNearBankruptcy != tx.origin) revert Errors.YouAreNotNearBankruptcy();
Setup.Player memory player = game.data.players[tx.origin];
if (player.debtWith == BANK) voluntaryBurn(game.data, tx.origin, player.totalDebt);
if (player.debtWith != address(0)) voluntaryTransfer(game.data, tx.origin, player.debtWith, player.totalDebt);
if (player.debtWith == address(0)) transferToAllPlayers(game, player.totalDebt / game.data.joinedPlayers.length);
emit Events.PlayerOutOfBankruptcy(game.playerNearBankruptcy);
delete game.playerNearBankruptcy;
delete game.data.players[tx.origin].totalDebt;
delete game.data.players[tx.origin].debtWith;
game.status = Setup.Status.PLAYING;
}
function playerNearBankruptcy(Setup.Game storage game, address player, uint256 debt, address debtWith) public {
game.playerNearBankruptcy = player;
game.data.endOfTurn[player] = block.timestamp + game.data.timePerTurn;
game.data.players[player].debtWith = debtWith;
game.data.players[player].totalDebt = uint16(debt);
game.status = Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY;
emit Events.PlayerIsNearBankruptcy(player, debt);
}
function unmortgageMyProperty(Setup.Data storage gameData, uint256 spot) public {
onlyOwner(gameData, spot);
if (!isMortgaged(gameData, spot)) revert Errors.ThisPropertyIsNotMortgaged(spot);
voluntaryBurn(gameData, tx.origin, calculateUnmortgage(spot));
(isSpecialProperty(spot))
? gameData.specialPropertiesDetails[spot].mortgaged = false
: gameData.propertiesDetails[spot].mortgaged = false;
emit Events.PropertyUnmortgaged(tx.origin, spot);
}
function calculateMortgage(uint256 spot) public view returns (uint256) {
unchecked {
return IChainopoly(msg.sender).priceOf(spot) / 2;
}
}
function calculateUnmortgage(uint256 spot) public view returns (uint256) {
unchecked {
uint256 mortgage = calculateMortgage(spot);
uint256 tenPercent = (mortgage * 10) / 100;
return (mortgage + tenPercent);
}
}
function isMortgaged(Setup.Data storage gameData, uint256 spot) public view returns (bool) {
_onlyOwnable(spot);
if (isSpecialProperty(spot)) return gameData.specialPropertiesDetails[spot].mortgaged;
return gameData.propertiesDetails[spot].mortgaged;
}
function mortgageMyProperty(Setup.Data storage gameData, uint256 spot) public {
onlyOwner(gameData, spot);
if (isMortgaged(gameData, spot)) revert Errors.ThisPropertyIsAlreadyMortgaged(spot);
(isSpecialProperty(spot))
? gameData.specialPropertiesDetails[spot].mortgaged = true
: gameData.propertiesDetails[spot].mortgaged = true;
mint(gameData, tx.origin, calculateMortgage(spot));
emit Events.PropertyMortgaged(tx.origin, spot);
/* ****************************************************** */
/* BUILDINGS */
/* ****************************************************** */
}
function _ensureEqualBuilding(Setup.Data storage gameData, uint256 a, uint256 b, uint256 c) public view {
_checkBuildingDifference(gameData.propertiesDetails[a].houses, gameData.propertiesDetails[b].houses);
if (c != 0) {
_checkBuildingDifference(gameData.propertiesDetails[a].houses, gameData.propertiesDetails[c].houses);
_checkBuildingDifference(gameData.propertiesDetails[b].houses, gameData.propertiesDetails[c].houses);
}
}
function _checkBuildingDifference(uint256 housesInA, uint256 housesInB) public pure {
uint256 difference;
(housesInA > housesInB) ? difference = housesInA - housesInB : difference = housesInB - housesInA;
if (difference > 1) revert Errors.DifferenceInHouseBuildingIsTooBig();
}
/* ****************************************************** */
/* BUILDINGS */
/* ****************************************************** */
function buildHousesInGroup(
Setup.Data storage gameData,
uint256[3] memory spots,
uint256[3] memory amounts
) external {
(uint256 a, uint256 b, uint256 c) = sameGroup(spots[0]);
if (!playerOwnsGroup(gameData, a, b, c, tx.origin)) revert Errors.YouDontOwnAllPropertiesOfGroup();
uint256 totalPrice;
uint256 totalHousesBuilt;
uint256 remainingHouses = HOUSES_SUPPLY - countElements(gameData, Setup.Elements.HOUSES);
uint256 i;
while (i < 3) {
if (gameData.propertiesDetails[spots[i]].houses + amounts[i] > MAX_HOUSES_PER_SPOT)
revert Errors.HousesMaxSupplyReached();
gameData.propertiesDetails[spots[i]].houses += uint8(amounts[i]);
totalPrice += IChainopoly(msg.sender).buildingPrice(spots[i]) * amounts[i];
totalHousesBuilt += amounts[i];
emit Events.HouseBuilt(tx.origin, spots[i]);
++i;
}
if (totalHousesBuilt > remainingHouses) revert Errors.HousesMaximumSupplyReached();
voluntaryBurn(gameData, tx.origin, totalPrice);
_ensureEqualBuilding(gameData, a, b, c);
gameData.players[tx.origin].buildingsPatrimony += uint24(totalPrice);
gameData.players[tx.origin].houses += uint8(totalHousesBuilt);
}
function sellHouses(Setup.Data storage gameData, uint256[] memory spots, uint256[] memory amounts) public {
if (spots.length != amounts.length) revert Errors.ArrayLengthMismatch();
(uint256 a, uint256 b, uint256 c) = sameGroup(spots[0]);
if (!playerOwnsGroup(gameData, a, b, c, tx.origin)) revert Errors.YouDontOwnAllPropertiesOfGroup();
uint256 totalPrice;
uint256 totalAmountOfHouses;
unchecked {
for (uint256 i; i < spots.length; ++i) {
if (amounts[i] > gameData.propertiesDetails[spots[i]].houses) revert Errors.NotEnoughHousesInProperty(spots[i]);
gameData.propertiesDetails[spots[i]].houses -= uint8(amounts[i]);
totalPrice += IChainopoly(msg.sender).buildingPrice(spots[i]) * amounts[i];
totalAmountOfHouses += amounts[i];
emit Events.HouseSold(tx.origin, spots[i]);
}
}
_ensureEqualBuilding(gameData, a, b, c);
mint(gameData, tx.origin, totalPrice / 2);
gameData.players[tx.origin].buildingsPatrimony -= uint24(totalPrice);
gameData.players[tx.origin].houses -= uint8(totalAmountOfHouses);
}
function buildHotels(Setup.Data storage gameData, uint256[] memory spots) external {
if (countElements(gameData, Setup.Elements.HOTELS) + spots.length > HOUSES_SUPPLY)
revert Errors.HotelMaximumSupplyReached();
uint256 totalPrice;
unchecked {
for (uint256 i; i < spots.length; ++i) {
onlyOwner(gameData, spots[i]);
Setup.PropertyDetails storage prop = gameData.propertiesDetails[spots[i]];
if (prop.hotel) revert Errors.PropertyHasAHotel();
(uint256 a, uint256 b, uint256 c) = sameGroup(spots[i]);
if (
gameData.propertiesDetails[a].houses < MAX_HOUSES_PER_SPOT ||
gameData.propertiesDetails[b].houses < MAX_HOUSES_PER_SPOT ||
gameData.propertiesDetails[c].houses < MAX_HOUSES_PER_SPOT
) revert Errors.NotEnoughHouses();
prop.hotel = true;
delete prop.houses;
totalPrice += IChainopoly(msg.sender).buildingPrice(spots[i]);
emit Events.HotelBuilt(tx.origin, spots[i]);
}
}
voluntaryBurn(gameData, tx.origin, totalPrice);
gameData.players[tx.origin].buildingsPatrimony += uint24(totalPrice);
gameData.players[tx.origin].hotels += uint8(spots.length);
}
function sellHotels(Setup.Data storage gameData, uint256[] memory spots) external {
uint256 totalPrice;
Setup.PropertyDetails storage prop;
unchecked {
for (uint256 i; i < spots.length; ++i) {
onlyOwner(gameData, spots[i]);
prop = gameData.propertiesDetails[spots[i]];
if (!prop.hotel) revert Errors.NoHotelHere();
prop.hotel = false;
totalPrice += IChainopoly(msg.sender).buildingPrice(spots[i]);
prop.houses = MAX_HOUSES_PER_SPOT;
emit Events.HotelSold(tx.origin, spots[i]);
}
}
if (countElements(gameData, Setup.Elements.HOUSES) > HOUSES_SUPPLY) revert Errors.NotEnoughHouses();
gameData.players[tx.origin].buildingsPatrimony -= uint24(totalPrice);
gameData.players[tx.origin].hotels -= uint8(spots.length);
mint(gameData, tx.origin, totalPrice / 2);
}
function sellHotelsAndHouses(
Setup.Data storage gameData,
uint256[] memory spots,
uint256[] memory housesToSell
) external {
if (spots.length != housesToSell.length) revert Errors.ArrayLengthMismatch();
uint256 totalPrice;
Setup.PropertyDetails storage prop;
unchecked {
for (uint256 i; i < spots.length; ++i) {
onlyOwner(gameData, spots[i]);
prop = gameData.propertiesDetails[spots[i]];
if (!prop.hotel) revert Errors.NoHotelHere();
prop.hotel = false;
emit Events.HotelSold(tx.origin, spots[i]);
totalPrice += IChainopoly(msg.sender).buildingPrice(spots[i]);
}
}
gameData.players[tx.origin].buildingsPatrimony -= uint24(totalPrice);
gameData.players[tx.origin].hotels -= uint8(spots.length);
sellHouses(gameData, spots, housesToSell);
if (countElements(gameData, Setup.Elements.HOUSES) > HOUSES_SUPPLY) revert Errors.HousesMaximumSupplyReached();
mint(gameData, tx.origin, totalPrice / 2);
}
}