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Chainopoly.sol
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Chainopoly.sol
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// SPDX-License-Identifier: UNLICENSED
pragma solidity 0.8.19;
import {IBoard} from "./interfaces/IBoard.sol";
import {IERC20} from "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import {IOctopusConverter} from "../main/interfaces/IOctopusConverter.sol";
import {IChainopoly} from "./interfaces/IChainopoly.sol";
import {ChainopolyCore as Core} from "./libraries/ChainopolyCore.sol";
import {ChainopolyCards as Cards} from "./libraries/ChainopolyCards.sol";
import {ChainopolySetup as Setup} from "./libraries/ChainopolySetup.sol";
import {ChainopolyErrors as Errors} from "./libraries/ChainopolyErrors.sol";
import {ChainopolySwaps as Swaps} from "./libraries/ChainopolySwaps.sol";
import {ChainopolyEvents as Events} from "./libraries/ChainopolyEvents.sol";
import {ChainopolyHelpers as Helpers} from "./libraries/ChainopolyHelpers.sol";
import {ChainopolyAuction as Auction} from "./libraries/ChainopolyAuction.sol";
import {Authority} from "../main/extensions/Authority.sol";
import {RrpRequesterV0} from "../external/airnode/contracts/RrpRequesterV0.sol";
contract Chainopoly is IChainopoly, Authority, RrpRequesterV0 {
address private constant BANK = 0x000000000000000000000000000000000000dEaD;
IBoard internal BOARD;
address private converter;
uint256 public totalGames;
Setup.Costs public costs;
Setup.Airnode internal airnode;
uint8 internal minimumRounds = 10;
uint8 internal minPlayers = 2;
uint8 internal maxPlayers = 10;
uint16 internal minHoursToCancelGame = 2 hours;
mapping(address => uint256) internal playerCurrentGameID;
mapping(uint256 => address[]) internal whitelistedPlayers;
mapping(uint256 => Setup.Game) internal games;
mapping(uint256 => Setup.GameInfo) internal gamesInfo;
/* ****************************************************** */
/* CONSTRUCTOR */
/* ****************************************************** */
constructor(address _airnodeRrp) RrpRequesterV0(_airnodeRrp) {}
function setAirnodeParams(address _sponsorWallet, address _airnode, bytes32 _endpointID) external {
_onlyAuthority();
airnode.sponsorWallet = _sponsorWallet;
airnode.airnodeContract = _airnode;
airnode.endpointID = _endpointID;
}
function setGameConfig(
address newBoard,
address _converter,
uint128 createGameInUsd,
uint128 joinGameInUsd,
uint8 newMinimumRounds,
uint256 _minPlayers,
uint256 _maxPlayers,
uint16 _minHoursToCancelGame
) external {
_onlyAuthority();
converter = _converter;
costs.createGameInUsd = createGameInUsd;
costs.joinGameInUsd = joinGameInUsd;
minPlayers = uint8(_minPlayers);
maxPlayers = uint8(_maxPlayers);
minimumRounds = newMinimumRounds;
minHoursToCancelGame = _minHoursToCancelGame;
BOARD = IBoard(newBoard);
emit Events.GameConfigSet();
}
function requestWithdrawalFromSponsor() external {
_onlyAuthority();
airnodeRrp.requestWithdrawal(airnode.airnodeContract, airnode.sponsorWallet);
emit Events.WithdrawalRequested();
}
function withdrawToken(address token) external {
_onlyAuthority();
uint256 balance = IERC20(token).balanceOf(address(this));
if (!IERC20(token).transferFrom(address(this), authority, balance)) revert Errors.TransferFailed();
}
/* ****************************************************** */
/* FUNDING */
/* ****************************************************** */
function _chargePlayer(address token, Setup.CostType costType) internal {
uint256 costInUsdWithCents = costType == Setup.CostType.JOIN_GAME ? costs.joinGameInUsd : costs.createGameInUsd;
if (costInUsdWithCents == 0) return;
uint256 amountToPayInToken = IOctopusConverter(converter).usdToTokenInCents(token, costInUsdWithCents, 6);
bool success;
if (token == address(0)) {
if (msg.value < amountToPayInToken) revert Errors.InsufficientTransferAmount();
uint256 dust = msg.value - amountToPayInToken;
if (dust > 1 gwei) {
(success, ) = msg.sender.call{value: dust}("");
if (!success) revert Errors.TransferFailed();
}
uint256 sponsorAmount = (amountToPayInToken * 20) / 100;
if (sponsorAmount == 0) revert Errors.InsufficientTransferAmount();
(success, ) = airnode.sponsorWallet.call{value: sponsorAmount}("");
if (!success) revert Errors.TransferFailed();
} else {
if (!IERC20(token).transferFrom(msg.sender, address(this), amountToPayInToken)) revert Errors.TransferFailed();
}
}
// function fundSponsorWallet() public payable {
// if (airnode.sponsorWallet != address(0)) {
// (bool ok, ) = payable(airnode.sponsorWallet).call{value: msg.value}("");
// if (ok) emit Events.SponsorWalletFunded(msg.sender, msg.value);
// else revert Errors.TransferFailed();
// }
// }
receive() external payable {
// fundSponsorWallet();
}
/* ****************************************************** */
/* GAMING */
/* ****************************************************** */
function _onlyEOA() internal view {
if (tx.origin != msg.sender || (msg.sender).code.length > 0) revert Errors.NoSmartContractsAllowed();
}
function _onlyJoined(uint256 gameID) internal view {
if (!games[gameID].data.joined[tx.origin]) revert Errors.YouHaventJoinedAnyGame(tx.origin);
}
function _isInvited(uint256 gameID, address player) internal view returns (bool) {
unchecked {
address[] memory whitelisted = whitelistedPlayers[gameID];
for (uint256 i; i < whitelisted.length; ++i) if (player == whitelisted[i]) return true;
return false;
}
}
function getPlayerGameID(address player) public view returns (uint256) {
return playerCurrentGameID[player];
}
function createGame(
address _tokenToPayWith,
uint8 _minimumPlayers,
uint24 _minutesPerTurn,
uint16 _minutesPerAuction,
uint16 _maxMinutesAfterLastBid,
address[] calldata _whitelistedPlayers,
Setup.Amounts calldata _amounts,
Setup.Variants calldata _gameVariants
) external payable returns (uint256 gameID) {
if (getPlayerGameID(msg.sender) != 0) revert Errors.YouArePartOfOngoingGame();
if (_minutesPerTurn < 5) revert Errors.TimeForTurnTooShort();
if (_minutesPerAuction < 5) revert Errors.TimeForAuctionTooShort();
if (_maxMinutesAfterLastBid > _minutesPerAuction) revert Errors.TimeForAuctionTooShort();
if (_amounts.initial < 200 || _amounts.initial > 1500) revert Errors.InvalidInitialAmount();
if (_amounts.blocktrainTravel > 500) revert Errors.BlocktrainTravelFeeTooHigh();
if (_amounts.genesisReward < 200 || _amounts.genesisReward > 500) revert Errors.InvalidGenesisReward();
if (_minimumPlayers < minPlayers || _minimumPlayers > maxPlayers) revert Errors.AmountOfPlayersOutOfBounds();
_chargePlayer(_tokenToPayWith, Setup.CostType.CREATE_GAME);
gameID = ++totalGames;
if (_whitelistedPlayers.length > 0) whitelistedPlayers[gameID] = _whitelistedPlayers;
gamesInfo[gameID].minimumPlayers = _minimumPlayers;
playerCurrentGameID[msg.sender] = gameID;
Setup.Game storage newGame = games[gameID];
newGame.amounts = _amounts;
newGame.variants = _gameVariants;
newGame.data.joined[msg.sender] = true;
newGame.data.joinedPlayers.push(msg.sender);
newGame.data.timePerTurn = _minutesPerTurn * 1 minutes;
newGame.auction.timePerAuction = _minutesPerAuction * 1 minutes;
newGame.auction.maxTimeAfterLastBid = _maxMinutesAfterLastBid * 1 minutes;
newGame.status = Setup.Status.WAITING_TO_JOIN;
emit Events.GameCreated(msg.sender, gameID);
}
function joinGame(address tokenToPayWith, uint256 gameID) external payable {
_onlyEOA();
_chargePlayer(tokenToPayWith, Setup.CostType.JOIN_GAME);
if (getPlayerGameID(msg.sender) != 0) revert Errors.YouArePartOfOngoingGame();
if (whitelistedPlayers[gameID].length > 0 && !_isInvited(gameID, msg.sender)) revert Errors.YouAreNotWhitelisted();
Setup.Game storage game = games[gameID];
playerCurrentGameID[msg.sender] = gameID;
Helpers.joinGame(game);
emit Events.PlayerJoined(msg.sender, gameID);
if (game.data.joinedPlayers.length == maxPlayers) game.status = Setup.Status.MAX_PLAYERS_REACHED;
else if (game.data.joinedPlayers.length == gamesInfo[gameID].minimumPlayers)
game.status = Setup.Status.MIN_PLAYERS_MET;
emit Events.GameIsReadyToStart(gameID);
}
function startGame() external {
uint256 gameID = getPlayerGameID(msg.sender);
Helpers.startGame(games[gameID]);
emit Events.GameStarted(gameID);
}
function cancelGame(uint256 gameID) external {
Setup.Game storage game = games[gameID];
if (msg.sender != game.data.joinedPlayers[0]) revert Errors.Unauthorized();
if (game.status != Setup.Status.WAITING_TO_JOIN) revert Errors.InvalidGameStatus(game.status);
_clearPlayers(gameID);
game.status = Setup.Status.FINISHED;
emit Events.GameCancelled(gameID);
}
/* ****************************************************** */
/* CORE TURN */
/* ****************************************************** */
function whoseTurnIsIt() public view returns (address playerInTurn, uint256 minsLeft, uint256 secsLeft) {
uint256 gameID = getPlayerGameID(msg.sender);
if (gameID == 0) revert Errors.YouHaventJoinedAnyGame(msg.sender);
Setup.Game storage game = games[gameID];
if (game.status == Setup.Status.FINISHED) return (address(0), 0, 0);
playerInTurn = game.status == Setup.Status.PLAYER_IS_NEAR_BANKRUPTCY
? game.playerNearBankruptcy
: game.data.joinedPlayers[game.data.currentTurnIndex];
if (
game.status == Setup.Status.WAITING_TO_JOIN ||
game.status == Setup.Status.MIN_PLAYERS_MET ||
game.status == Setup.Status.MAX_PLAYERS_REACHED
) return (playerInTurn, 0, 0);
uint256 endOfTurn = game.data.endOfTurn[playerInTurn];
if (endOfTurn > block.timestamp) {
uint256 timeLeft = endOfTurn - block.timestamp;
return (playerInTurn, (timeLeft / 1 minutes), (timeLeft % 1 minutes));
} else return (playerInTurn, 0, 0);
}
/* ------------------- QRNG FUNCTIONS START------------------- */
function _requestRandom(Setup.Request memory request) internal returns (bytes32 requestId) {
requestId = airnodeRrp.makeFullRequest(
airnode.airnodeContract,
airnode.endpointID,
address(this),
airnode.sponsorWallet,
address(this),
this.fulfillUint256.selector,
""
);
airnode.requestIdToRequest[requestId] = request;
emit Events.RequestedRandom(requestId);
}
function fulfillUint256(bytes32 requestId, bytes calldata data) external {
Setup.Request memory request = airnode.requestIdToRequest[requestId];
if (!request.expectingRespond || msg.sender != address(airnodeRrp)) revert Errors.Unauthorized();
delete request.expectingRespond;
uint256 _random = abi.decode(data, (uint256));
airnode.lastRandom = _random;
if (request.requestType == Setup.RequestType.CARD) {
uint256 cardNumber = _random % 16;
Cards.pickCard(games[request.gameID], request.player, cardNumber);
} else {
uint256 dieOne = (uint256(keccak256(abi.encode(_random, requestId))) % 6) + 1;
uint256 dieTwo = (uint256(keccak256(abi.encode(requestId, _random))) % 6) + 1;
if (request.requestType == Setup.RequestType.MOVE) {
Core.move(games[request.gameID], request.player, (dieOne + dieTwo), (dieOne == dieTwo));
} else if (request.requestType == Setup.RequestType.RENT) {
Core.payUtilityRent(games[request.gameID], request.player, (dieOne + dieTwo));
} else revert Errors.UnknownRequestType();
}
}
function rollAndMove() external {
(address playerInTurn, uint256 mins, uint256 secs) = whoseTurnIsIt();
if (msg.sender != playerInTurn) revert Errors.NotYourTurn();
if (mins == 0 && secs == 0) revert Errors.NoTimeLeft();
uint256 gameID = getPlayerGameID(msg.sender);
Setup.Request memory _request = Setup.Request({
requestType: Setup.RequestType.MOVE,
player: msg.sender,
expectingRespond: true,
gameID: gameID
});
_requestRandom(_request);
}
function pickCard() external {
uint256 gameID = getPlayerGameID(msg.sender);
Setup.Request memory _request = Setup.Request({
requestType: Setup.RequestType.CARD,
player: msg.sender,
expectingRespond: true,
gameID: gameID
});
_requestRandom(_request);
}
function payUtilityRent() external {
uint256 gameID = getPlayerGameID(msg.sender);
Setup.Request memory _request = Setup.Request({
requestType: Setup.RequestType.RENT,
player: msg.sender,
expectingRespond: true,
gameID: gameID
});
_requestRandom(_request);
}
function payHighGasFees(bool calculatePatrimony) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.payHighGasFees(games[gameID], msg.sender, calculatePatrimony);
}
function buyOrNot(bool decision) external {
Core.buyOrNot(games[getPlayerGameID(msg.sender)], decision);
}
function getOutOfBankruptcy() external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.getOutOfBankruptcy(games[gameID]);
}
function useBlocktrain(uint256 destination) external {
uint256 gameID = getPlayerGameID(msg.sender);
Helpers.useBlocktrain(games[gameID], destination);
}
function nextTurn() external {
uint256 gameID = getPlayerGameID(msg.sender);
Helpers.endTurn(games[gameID]);
}
/* ************************************************** */
/* BUILDINGS */
/* ************************************************** */
function buildHouses(uint256[3] calldata properties, uint256[3] calldata amountOfHouses) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.buildHousesInGroup(games[gameID].data, properties, amountOfHouses);
}
function buildHotels(uint256[] memory properties) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.buildHotels(games[gameID].data, properties);
}
function sellHouses(uint256[] memory positions, uint256[] memory amountOfHouses) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.sellHouses(games[gameID].data, positions, amountOfHouses);
}
function sellHotels(uint256[] memory positions) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.sellHotels(games[gameID].data, positions);
}
/* ************************************************** */
/* MORTGAGE */
/* ************************************************** */
function mortgageMyProperty(uint256 property) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.mortgageMyProperty(games[gameID].data, property);
}
function unmortgageMyProperty(uint256 property) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.unmortgageMyProperty(games[gameID].data, property);
}
/* ****************************************************** */
/* JAIL */
/* ****************************************************** */
function payToBeFree() external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.payToBeFree(games[gameID]);
}
function redeemJailCard() external {
uint256 gameID = getPlayerGameID(msg.sender);
Helpers.redeemJailCard(games[gameID]);
}
/* ****************************************************** */
/* AUCTION */
/* ****************************************************** */
function bid(uint256 bidAmount) external {
uint256 gameID = getPlayerGameID(msg.sender);
Auction.bid(games[gameID], bidAmount);
}
function endAuction() external {
uint256 gameID = getPlayerGameID(msg.sender);
Auction.endAuction(games[gameID]);
}
/* ****************************************************** */
/* TRADES */
/* ****************************************************** */
function sellToBank(uint256[] calldata properties) external {
uint256 gameID = getPlayerGameID(msg.sender);
Core.sellToBank(games[gameID], properties);
}
function iOfferYouThis(
address toPlayer,
uint256[] calldata propertiesOffered,
uint256[] calldata propertiesWanted,
uint24 cashOffered,
uint24 cashWanted,
uint8 getOutOfJailCardsOffered,
uint8 getOutOfJailCardsWanted
) external returns (uint256 offerID) {
uint256 gameID = getPlayerGameID(msg.sender);
return
Swaps.iOfferYouThis(
games[gameID],
toPlayer,
propertiesOffered,
propertiesWanted,
cashOffered,
cashWanted,
getOutOfJailCardsOffered,
getOutOfJailCardsWanted
);
}
function iCancelMyOffer(uint256 offerID) external {
uint256 gameID = getPlayerGameID(msg.sender);
Swaps.iAcceptYourOffer(games[gameID], offerID);
}
function iAcceptYourOffer(uint256 offerID) external {
uint256 gameID = getPlayerGameID(msg.sender);
Swaps.iAcceptYourOffer(games[gameID], offerID);
}
function iRejectYourOffer(uint256 offerID) external {
uint256 gameID = getPlayerGameID(msg.sender);
Swaps.iRejectYourOffer(games[gameID], offerID);
}
/* ************************************************** */
/* EXTRA */
/* ************************************************** */
function clearMyGameID() public {
uint256 gameID = getPlayerGameID(msg.sender);
if (games[gameID].status == Setup.Status.FINISHED) delete playerCurrentGameID[msg.sender];
else revert Errors.YouArePartOfOngoingGame();
}
function clearPlayersInGame(address player) public {
uint256 gameID = getPlayerGameID(player);
if (games[gameID].status != Setup.Status.WAITING_TO_JOIN || games[gameID].status != Setup.Status.FINISHED)
revert Errors.GameHasNotFinished();
_clearPlayers(gameID);
emit Events.GameEnded(gameID, games[gameID].winner, block.timestamp);
}
function _clearPlayers(uint256 gameID) internal {
unchecked {
address[] memory players = games[gameID].data.joinedPlayers;
for (uint256 i; i < players.length; ++i) delete playerCurrentGameID[players[i]];
}
}
function voteToEndGame() external {
Setup.GameInfo storage gameInfo = gamesInfo[getPlayerGameID(msg.sender)];
Helpers.voteToEndGame(gameInfo);
}
function giveUp() external {
uint256 gameID = getPlayerGameID(msg.sender);
Setup.Game storage game = games[gameID];
if (game.rounds < minimumRounds) revert Errors.MinimumRoundsNotMet(game.rounds, minimumRounds);
delete playerCurrentGameID[msg.sender];
Helpers.removePlayer(game, msg.sender);
}
function endGame() external {
uint256 gameID = getPlayerGameID(msg.sender);
_onlyJoined(gameID);
(uint256 votes, bool result) = votingResults();
if (!result) revert Errors.MajorityHasNotDecidedToEndGame(votes);
Setup.Game storage game = games[gameID];
if (game.rounds < minimumRounds) revert Errors.MinimumRoundsNotMet(minimumRounds, game.rounds);
Helpers.declareWinner(game);
for (uint256 i; i < game.data.joinedPlayers.length; ++i) delete playerCurrentGameID[game.data.joinedPlayers[i]];
}
/* ****************************************************** */
/* PLAYER VIEW FUNCTIONS */
/* ****************************************************** */
function allGameDetails(uint256 gameID) external view returns (Setup.GameDetails memory gameDetails) {
Setup.Game storage game = games[gameID];
gameDetails = Setup.GameDetails({
variants: game.variants,
status: game.status,
amounts: game.amounts,
minimumPlayers: gamesInfo[gameID].minimumPlayers,
timePerTurn: game.data.timePerTurn,
timePerAuction: game.auction.timePerAuction,
diceRolledThisTurn: game.diceRolledThisTurn,
doublesCount: game.data.doublesCount,
rounds: game.rounds,
cashInFreeStablecoinStation: game.data.balances[BANK],
playerNearBankruptcy: game.playerNearBankruptcy,
winner: game.winner,
players: game.data.joinedPlayers
});
}
function playerDetails(address player) external view returns (uint256 balance, Setup.Player memory) {
uint256 gameID = getPlayerGameID(player);
balance = games[gameID].data.balances[player];
Setup.Player memory _player = games[gameID].data.players[tx.origin];
return (balance, _player);
}
function auctionDetails() external view returns (Setup.Auction memory, uint256 mins, uint256 secs) {
uint256 gameID = getPlayerGameID(msg.sender);
(mins, secs) = Auction.timeLeftToBid(games[gameID].auction);
return (games[gameID].auction, mins, secs);
}
function offerDetails(uint256 offerID) external view returns (Setup.Offer memory) {
uint256 gameID = getPlayerGameID(msg.sender);
return games[gameID].offers[offerID];
}
function getOffers(
address player
) external view returns (uint256[] memory offersMade, uint256[] memory offersReceived) {
uint256 gameID = getPlayerGameID(player);
Setup.Offers memory offers = games[gameID].totalOffers[player];
return (offers.offersMade, offers.offersReceived);
}
function calculateRent(uint256 spot) external view returns (uint256) {
uint256 gameID = getPlayerGameID(msg.sender);
return Core.calculateRent(games[gameID].data, spot);
}
/* ------------------ BOARD DETAILS ----------------- */
function priceOf(uint256 position) external view returns (uint256) {
return BOARD.priceOf(position);
}
function buildingPrice(uint256 position) external view returns (uint256) {
return BOARD.buildingPrice(position);
}
function propertyDetails(
uint256 position
) external view returns (Setup.Property memory property, Setup.PropertyDetails memory details) {
uint256 gameID = getPlayerGameID(msg.sender);
return (BOARD.propertyCard(position), games[gameID].data.propertiesDetails[position]);
}
function blocktrainDetails()
external
view
returns (
uint256 price,
uint256 rentOneBlocktrain,
uint256 rentTwoBlocktrains,
uint256 rentThreeBlocktrains,
uint256 rentFourBlocktrains
)
{
return BOARD.blocktrainCard();
}
// utilitycard?
function defiBootyBag(uint256 card) external view returns (string memory) {
return BOARD.defiBootyBag(card);
}
function zeroKnowledgeChance(uint256 card) external view returns (string memory) {
return BOARD.zeroKnowledgeChance(card);
}
function votingResults() public view returns (uint256 votes, bool result) {
uint256 gameID = getPlayerGameID(msg.sender);
Setup.GameInfo storage gameInfo = gamesInfo[gameID];
uint256 amountOfPlayers = games[gameID].data.joinedPlayers.length;
return Helpers.votingResults(gameInfo, amountOfPlayers);
}
}