diff --git a/changelog.md b/changelog.md index 95e9c01..ff6f321 100644 --- a/changelog.md +++ b/changelog.md @@ -1,6 +1,6 @@ # Changelog ## v1.3.5 (---) -* Added Water gauntlet design +* Added Fire, Ice, Poison, Time, Spike and Water gauntlet design * Added SFX volume for notifications (using current SFX volume for GD) ## v1.3.4 (2024-07-16) diff --git a/resources/gauntlets/fire_gauntlet.png b/resources/gauntlets/fire_gauntlet.png new file mode 100644 index 0000000..3c0c572 Binary files /dev/null and b/resources/gauntlets/fire_gauntlet.png differ diff --git a/resources/gauntlets/ice_gauntlet.png b/resources/gauntlets/ice_gauntlet.png new file mode 100644 index 0000000..1f6a3b7 Binary files /dev/null and b/resources/gauntlets/ice_gauntlet.png differ diff --git a/resources/gauntlets/poison_gauntlet.png b/resources/gauntlets/poison_gauntlet.png new file mode 100644 index 0000000..0eff20b Binary files /dev/null and b/resources/gauntlets/poison_gauntlet.png differ diff --git a/resources/gauntlets/spike_gauntlet.png b/resources/gauntlets/spike_gauntlet.png new file mode 100644 index 0000000..71c28ea Binary files /dev/null and b/resources/gauntlets/spike_gauntlet.png differ diff --git a/resources/gauntlets/time_gauntlet.png b/resources/gauntlets/time_gauntlet.png new file mode 100644 index 0000000..cfe445f Binary files /dev/null and b/resources/gauntlets/time_gauntlet.png differ diff --git a/src/Styles/GauntletStyle.cpp b/src/Styles/GauntletStyle.cpp index 556e60f..30c4aaa 100644 --- a/src/Styles/GauntletStyle.cpp +++ b/src/Styles/GauntletStyle.cpp @@ -41,7 +41,7 @@ class $modify(CustomGauntletSelectLayer, GauntletSelectLayer) { nullptr, "Gauntlets redesign", R"text( - All new designs for Gauntlets are made by Zidnes. + All new designs for Gauntlets are made by Zidnes and brift. Particles are made by GammaReXx. Thanks for their contributions! @@ -642,6 +642,36 @@ class $modify(CustomGauntletSelectLayer, GauntletSelectLayer) { sprite->setScale(1.270f); sprite->setZOrder(0); node->addChild(sprite); + } else if (gauntletName == "Fire") { + CCSprite* sprite = CCSprite::createWithSpriteFrameName("fire_gauntlet.png"_spr); + sprite->setPosition(bg->getPosition()); + sprite->setScale(1.270f); + sprite->setZOrder(0); + node->addChild(sprite); + } else if (gauntletName == "Ice") { + CCSprite* sprite = CCSprite::createWithSpriteFrameName("ice_gauntlet.png"_spr); + sprite->setPosition(bg->getPosition()); + sprite->setScale(1.270f); + sprite->setZOrder(0); + node->addChild(sprite); + } else if (gauntletName == "Poison") { + CCSprite* sprite = CCSprite::createWithSpriteFrameName("poison_gauntlet.png"_spr); + sprite->setPosition(bg->getPosition()); + sprite->setScale(1.270f); + sprite->setZOrder(0); + node->addChild(sprite); + } else if (gauntletName == "Time") { + CCSprite* sprite = CCSprite::createWithSpriteFrameName("time_gauntlet.png"_spr); + sprite->setPosition(bg->getPosition()); + sprite->setScale(1.270f); + sprite->setZOrder(0); + node->addChild(sprite); + } else if (gauntletName == "Spike") { + CCSprite* sprite = CCSprite::createWithSpriteFrameName("spike_gauntlet.png"_spr); + sprite->setPosition(bg->getPosition()); + sprite->setScale(1.270f); + sprite->setZOrder(0); + node->addChild(sprite); } else if (gauntletName == "NCS I") { CCSprite* sprite = CCSprite::createWithSpriteFrameName("ncs_gauntlet_1.png"_spr); sprite->setPosition(bg->getPosition());