An API mod to integrate badges in a special menu & optimizing UI for ProfilePage & CommentCell
This mod use NodeIDs as a dependency to make tags working well, you may use it if you want to use this API.
Add the mod to your mod.json
:
{
"dependencies": [
{
"id": "jouca.badgesapi",
"version": ">=v1.2.0",
"importance": "required"
}
]
}
All the hooks on this API are in very low priority states, you should make sure that your mod doesn't go too much bellow the priorities that Badges API uses for correctly detecting your badges.
- For
ProfilePage
&CommentCell
, you need to make sure that your badge is in theCCMenu*
with the IDusername-menu
. Make sure to put an ID on your badge which contains-badge
inside of it.
Here's an example of how to put your badge inside:
#include <Geode/Geode.hpp>
#include <Geode/modify/ProfilePage.hpp>
#include <Geode/modify/CommentCell.hpp>
using namespace geode::prelude;
class $modify(ProfilePage) {
void loadPageFromUserInfo(GJUserScore* a2) {
ProfilePage::loadPageFromUserInfo(a2);
auto layer = m_mainLayer;
CCMenu* username_menu = static_cast<CCMenu*>(layer->getChildByIDRecursive("username-menu"));
// your code for create your badge
yourBadge->setID("mycustombadge-badge")
username_menu->addChild(yourBadge);
username_menu->updateLayout();
}
};
class $modify(CommentCell) {
void loadFromComment(GJComment* p0) {
CommentCell::loadFromComment(p0);
auto layer = m_mainLayer;
CCMenu* username_menu = static_cast<CCMenu*>(layer->getChildByIDRecursive("username-menu"));
// your code for create your badge
yourBadge->setID("mycustombadge-badge")
username_menu->addChild(yourBadge);
username_menu->updateLayout();
}
};
If you add your badge after the Layer has loaded (example with HTTP requests), it will still be added!
This project is created by Jouca under the GNU General Public License v3.0, read more by clicking on the highlighted name.