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STM32-RepeatingClient.ino
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STM32-RepeatingClient.ino
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/****************************************************************************************************************************
SAMD-RepeeatingClient.ino
For STM32F/L/H/G/WB/MP1 with WiFiNINA module/shield.
Based on and modified from Gil Maimon's ArduinoWebsockets library https://github.com/gilmaimon/ArduinoWebsockets
to support STM32F/L/H/G/WB/MP1, nRF52 and SAMD21/SAMD51 boards besides ESP8266 and ESP32
The library provides simple and easy interface for websockets (Client and Server).
Example first created on: 10.05.2018
Original Author: Markus Sattler
Built by Khoi Hoang https://github.com/khoih-prog/Websockets2_Generic
Licensed under MIT license
*****************************************************************************************************************************/
/****************************************************************************************************************************
STM32 Websockets Repeating Client
This sketch:
1. Connects to a WiFi network
2. Connects to a Websockets server
3. Sends the websockets server a message ("Hello to Server from ......")
4. Prints all incoming messages while the connection is open
5. Repeat 2-4 every REPEAT_INTERVAL (10 seconds)
Hardware:
For this sketch you only need an STM32 board.
Originally Created : 15/02/2019
Original Author : By Gil Maimon
Original Repository : https://github.com/gilmaimon/ArduinoWebsockets
*****************************************************************************************************************************/
#include "defines.h"
#include <WebSockets2_Generic.h>
using namespace websockets2_generic;
WebsocketsClient client;
void onEventsCallback(WebsocketsEvent event, String data)
{
(void) data;
if (event == WebsocketsEvent::ConnectionOpened)
{
Serial.println("Connnection Opened");
}
else if (event == WebsocketsEvent::ConnectionClosed)
{
Serial.println("Connnection Closed");
}
else if (event == WebsocketsEvent::GotPing)
{
Serial.println("Got a Ping!");
}
else if (event == WebsocketsEvent::GotPong)
{
Serial.println("Got a Pong!");
}
}
void setup()
{
Serial.begin(115200);
while (!Serial);
Serial.println("\nStarting STM32-RepeatingClient with WiFiNINA on " + String(BOARD_NAME));
Serial.println(WEBSOCKETS2_GENERIC_VERSION);
// check for the WiFi module:
if (WiFi.status() == WL_NO_MODULE)
{
Serial.println("Communication with WiFi module failed!");
// don't continue
return;
}
String fv = WiFi.firmwareVersion();
if (fv < WIFI_FIRMWARE_LATEST_VERSION)
{
Serial.println("Please upgrade the firmware");
}
Serial.print("Attempting to connect to SSID: ");
Serial.println(ssid);
// Connect to wifi
WiFi.begin(ssid, password);
// Wait some time to connect to wifi
for (int i = 0; i < 15 && WiFi.status() != WL_CONNECTED; i++)
{
Serial.print(".");
delay(1000);
}
if (WiFi.status() == WL_CONNECTED)
{
Serial.print("Connected to Wifi, IP address: ");
Serial.println(WiFi.localIP());
Serial.print("Connecting to WebSockets Server @");
Serial.println(websockets_server_host);
}
else
{
Serial.println("\nNo WiFi");
return;
}
// run callback when messages are received
client.onMessage([&](WebsocketsMessage message)
{
Serial.print("Got Message: ");
Serial.println(message.data());
});
// run callback when events are occuring
client.onEvent(onEventsCallback);
}
void sendMessage(void)
{
// try to connect to Websockets server
bool connected = client.connect(websockets_server_host, websockets_server_port, "/");
if (connected)
{
Serial.println("Connected!");
String WS_msg = String("Hello to Server from ") + BOARD_NAME;
client.send(WS_msg);
}
else
{
Serial.println("Not Connected!");
}
}
void checkToSendMessage()
{
#define REPEAT_INTERVAL 10000L
static unsigned long checkstatus_timeout = 0;
// Send WebSockets message every REPEAT_INTERVAL (10) seconds.
if ((millis() > checkstatus_timeout) || (checkstatus_timeout == 0))
{
sendMessage();
checkstatus_timeout = millis() + REPEAT_INTERVAL;
}
}
void loop()
{
checkToSendMessage();
// let the websockets client check for incoming messages
if (client.available())
{
client.poll();
}
}