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Think about individuals and state #15

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JonyEpsilon opened this issue Sep 30, 2014 · 0 comments
Open

Think about individuals and state #15

JonyEpsilon opened this issue Sep 30, 2014 · 0 comments

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@JonyEpsilon
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At the moment scoring, fitness, selection etc all drop properties directly onto individuals. I'm not sure this is the best way to do it, as it could be confusing and lead to subtle bugs where something isn't cleared that should be. Should think about the best way to organise state information in the EA loop.

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