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Use editor settings template
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Jokymon authored Apr 1, 2024
1 parent c3b23f3 commit 68df755
Showing 1 changed file with 1 addition and 13 deletions.
14 changes: 1 addition & 13 deletions action.yml
Original file line number Diff line number Diff line change
Expand Up @@ -62,19 +62,7 @@ runs:
- name: Set Android SDK path in Godot Editor settings
if: steps.cache-godot.outputs.cache-hit != 'true'
shell: bash
env:
SETTINGS: |
[gd_resource type="EditorSettings" format=3]
[resource]
export/android/android_sdk_path = "/usr/local/lib/android/sdk"
export/android/shutdown_adb_on_exit = true
export/android/force_system_user = false
export/android/debug_keystore = "${{ github.action_path }}/debug.keystore"
export/android/debug_keystore_user = "androiddebugkey"
export/android/debug_keystore_pass = "android"
run: echo $SETTINGS >> ~/.config/godot/editor_settings-4.tres
run: cp editor_settings-4.tres.template ~/.config/godot/editor_settings-4.tres

- name: Install Android build template
shell: bash
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