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KinEmote.csproj
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KinEmote.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D4F51C04-3439-4921-81BA-F6D4A01AF495}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KinEmote</RootNamespace>
<AssemblyName>KinEmote</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject>KinEmote.Program</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>button_256x256.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="InputSimulator">
<HintPath>..\InputSimulator.0.1.0.0-bin\Release\InputSimulator.dll</HintPath>
</Reference>
<Reference Include="ManagedNite">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Prime Sense\NITE\Wrappers\C#\Bin\ManagedNite.dll</HintPath>
</Reference>
<Reference Include="OpenNI.net, Version=1.0.0.23, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>libs\OpenNI.net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Input\HandHandler.cs" />
<Compile Include="Output\ButtonCodes.cs" />
<Compile Include="Output\ButtonSender.cs" />
<Compile Include="Forms\CustomKeySetup.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\CustomKeySetup.Designer.cs">
<DependentUpon>CustomKeySetup.cs</DependentUpon>
</Compile>
<Compile Include="Properties\CustomKeys.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>CustomKeys.settings</DependentUpon>
</Compile>
<Compile Include="Forms\Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Main.Designer.cs">
<DependentUpon>Main.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Input\SensorHandler.cs" />
<Compile Include="Properties\Settings.cs" />
<Compile Include="Forms\StreamView.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\StreamView.Designer.cs">
<DependentUpon>StreamView.cs</DependentUpon>
</Compile>
<Compile Include="Output\XbmcEventClient.cs" />
<EmbeddedResource Include="Forms\CustomKeySetup.resx">
<DependentUpon>CustomKeySetup.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Main.resx">
<DependentUpon>Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Forms\StreamView.resx">
<DependentUpon>StreamView.cs</DependentUpon>
</EmbeddedResource>
<None Include="Properties\app.config" />
<None Include="Properties\CustomKeys.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>CustomKeys.Designer.cs</LastGenOutput>
</None>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="button_256x256.ico" />
<Content Include="Data\openni.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Data\openniconfig.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="Resources\Video-Frame.png" />
<None Include="Resources\KinEmote-Logo.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>