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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Boop",
"language": "GDScript",
"path": "res://soft_body.gd"
}, {
"base": "PositionBasedDynamics",
"class": "ClothPDB",
"language": "GDScript",
"path": "res://cloth.gd"
}, {
"base": "PositionBasedDynamics",
"class": "Leaf",
"language": "GDScript",
"path": "res://leaf.gd"
}, {
"base": "Node2D",
"class": "LinkNode",
"language": "GDScript",
"path": "res://distance_constraint.gd"
}, {
"base": "Node2D",
"class": "PointMass",
"language": "GDScript",
"path": "res://point_mass.gd"
}, {
"base": "Node2D",
"class": "PositionBasedDynamics",
"language": "GDScript",
"path": "res://position_based_dynamics.gd"
}, {
"base": "PositionBasedDynamics",
"class": "Puncher",
"language": "GDScript",
"path": "res://puncher.gd"
}, {
"base": "PositionBasedDynamics",
"class": "Rope",
"language": "GDScript",
"path": "res://rope.gd"
}, {
"base": "PositionBasedDynamics",
"class": "SoftBox",
"language": "GDScript",
"path": "res://stiff_soft_box.gd"
}, {
"base": "PositionBasedDynamics",
"class": "StiffSoftBox",
"language": "GDScript",
"path": "res://soft_box.gd"
}, {
"base": "PositionBasedDynamics",
"class": "Trunk",
"language": "GDScript",
"path": "res://trunk.gd"
} ]
_global_script_class_icons={
"Boop": "",
"ClothPDB": "",
"Leaf": "",
"LinkNode": "",
"PointMass": "",
"PositionBasedDynamics": "",
"Puncher": "",
"Rope": "",
"SoftBox": "",
"StiffSoftBox": "",
"Trunk": ""
}
[application]
config/name="Position Based Soft Body 2D"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[debug]
settings/stdout/print_fps=true
[display]
window/size/height=768
[rendering]
environment/default_environment="res://default_env.tres"