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Timeline - Refactor using PixiJS and frame-times #284

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Joery-M opened this issue Nov 2, 2024 · 0 comments
Open
2 tasks

Timeline - Refactor using PixiJS and frame-times #284

Joery-M opened this issue Nov 2, 2024 · 0 comments
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refactor Overhaul how a part of the application works Timeline Will affect timeline

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@Joery-M
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Joery-M commented Nov 2, 2024

Currently the timeline is implemented using native canvas. My original idea was that this was fine, but after thinking about it, interactions would be very difficult.

Currently all positions are tracked using milliseconds, but after working on #24, I realised that the items suffer from precision issues when moving. This would only get worse when using framerates like 23.976 fps.

Requirements:

  • Change the rendering from native canvas to using PixiJS.
  • Change how time is tracked from milliseconds to frames.
@Joery-M Joery-M added Timeline Will affect timeline refactor Overhaul how a part of the application works labels Nov 2, 2024
@Joery-M Joery-M mentioned this issue Nov 30, 2024
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Labels
refactor Overhaul how a part of the application works Timeline Will affect timeline
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