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eid_config.lua
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eid_config.lua
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EID.UserConfig = {
-------GENERAL---------
-- Change the language of the mod
-- Currently Supported: automatic = "auto" (Default) Chooses the mod language based on your game's language settings(Rep), or defaults to English for ab+ users.
-- Bulgarian = "bul" SPECIAL THANKS TO Gothika_47
-- Chinese = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
-- Czech = "cs_cz" SPECIAL THANKS TO domcizzz
-- English = "en_us", "en_us_detailed" (More detailed descriptions)
-- French = "fr" SPECIAL THANKS TO Nicolas Delvaux
-- German = "de" SPECIAL THANKS TO Jake
-- Italian = "it" SPECIAL THANKS TO Denkishi, 2G
-- Japanese = "ja_jp" SPECIAL THANKS TO prefab
-- Korean = "ko_kr" SPECIAL THANKS TO Blackcreamtea, 미카
-- Polish = "pl" SPECIAL THANKS TO Rickyy
-- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz
-- Brazilian Portuguese = "pt_br" SPECIAL THANKS TO Marcelino Cruz
-- Russian = "ru" SPECIAL THANKS TO hell2pay, fly_6
-- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy
-- Turkish = "tr_tr" SPECIAL THANKS TO Mert Dutal
--
-- If you want to make a translation, please contact me :) (wofsauge)
--
["Language"] = "auto",
-- Change if item names should be displayed in English, your translated language or both
-- States: 1 = English , 2 = translated, 3 = both
-- Default = 2
["TranslateItemName"] = 2,
-- Change font type. Values are [default, borderless, inverted]
-- Default = "default"
["FontType"] = "default",
-- Change the width of the info boxes (in characters).
-- Default = 130
["TextboxWidth"] = 130,
-- Change the size of the info boxes. Range: [0,...,1]
-- Default = 1
["Size"] = 1,
-- Press or hold the key to change scale. Keyboard.KEY_F5 is recommended
-- Default = none
["SizeHotkey"] = -1,
-- Set the background transparency. Range: [0,...,1]
-- Default = 0.75
["Transparency"] = 0.75,
-- Set the HUD offset of the descriptions
-- This should be set to the same number of "strokes" set in the in-game options for the "hud offset" value (range is 0 to 10)
-- Default = 10
["HUDOffset"] = 10,
-- Set the X Position (width) of the description texts
-- Default = 60
["XPosition"] = 60,
-- Set the Y Position (height) of the description texts
-- Default = 45
["YPosition"] = 45,
-- Set the height of a line, effectivly changing the distance between two lines of text
-- Default = 11 (11 for English, 14 for Korean / Chinese)
["LineHeight"] = 11,
-- Set the distance between an item and its information display (in tiles)
-- Default = 5
["MaxDistance"] = 5,
-- Select the type of the indicator that highlights the currently inspected object
-- Options: ["arrow", "blink", "border", "highlight", "none"].
-- Arrow = Moving arrow pointing at the item | Blink = The whole sprite blinks white | Border = Blinking white border around the sprite | Highlight = White border around the sprite | None = No indicator
-- Default = "none"
["Indicator"] = "none",
-- Set the keybind to toggle the description display
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/Keyboard.html
-- Default = Keyboard.KEY_F2
["HideKey"] = Keyboard.KEY_F2,
-- Set the controller binding to toggle the description display
-- Use the controller names here: https://github.com/wofsauge/External-Item-Descriptions/blob/master/mod_config_menu.lua#L1 or a number
-- Controller.STICK_LEFT and Controller.STICK_RIGHT (pushing the sticks in), which aren't used in-game with default controls
-- Default = none (-1)
["HideButton"] = -1,
-- Initial display state. Can be used to change the toggle behavior of the "Hide Key" event
-- Default = false
["InitiallyHidden"] = false,
-- Hide the descriptions when in battle
-- Default = false
["HideInBattle"] = false,
-- How many times a second that EID checks for what objects are close to the player
-- Lowering this number can help if you experience frame drops while descriptions are on-screen
-- Please use a factor of 60! (1, 2, 3, 4, 5, 6, 10, 12, 15, 20, 30, 60)
-- Default: 30
["RefreshRate"] = 30,
-- Toggle obstruction based hiding, when the player has flight
-- Default = true
["DisableObstructionOnFlight"] = true,
-- If set to true, the mod will no longer display critical warnings during the start of a new game
-- Current warnings are: Achievements are locked, outdated game version, and potentially having inaccurate modded Bag of Crafting recipes
-- Default = false
["DisableStartOfRunWarnings"] = false,
---------- Co-op / Multiple Descriptions -----------
-- Allow P2/P3/P4 to display descriptions when in Co-op mode
-- Default = true
["CoopDescriptions"] = true,
-- Allow the paired player of certain characters in Repentance (Esau, Tainted Forgotten's bone pile) to display descriptions
-- Default = false
["PairedPlayerDescriptions"] = false,
-- Display a description for every object within range of you, instead of just the closest
-- Default = false
["DisplayAllNearby"] = false,
-- Any descriptions displayed beyond the first one will use the "Local" display mode
-- Set the max number of descriptions to display per frame
-- Set to 1 if you don't want any Local Mode descriptions printed in co-op
-- Default = 99
["MaxDescriptionsToDisplay"] = 99,
---------- Display Modes -----------
-- Sets the display mode of the description text
-- Possible values: default, local
-- "default": text will be displayed in the top left of the screen
-- "local": text will be displayed under the described object
-- Default = "default"
["DisplayMode"] = "default",
-- Change the size of the info boxes for local mode
-- Default = 0.5
["LocalModeSize"] = 0.5,
-- Changes the position of the text in local mode, relative to the described object to be centered. Set to false to make it left-aligned
-- Default = true
["LocalModeCentered"] = true,
---------- Icons -----------
-- Change the size of icons if available
-- Possible values: "default", "big", "small"
-- Default = "default"
["MarkupSize"] = "default",
-- If true, print the icon of the stat being affected in a stat change after the up/down arrow
-- For example, "↑ {{Speed}} +0.3 Speed up"
-- Default = false
["StatChangeIcons"] = false,
-- If true, stat and basic pickup bulletpoint icons will be drawn when relevant
-- For example, "{{Battery}} +1 charge when you get hit"
-- Default = true
["StatAndPickupBulletpoints"] = true,
---------- Curses ----------
-- Disable descriptions when the floor has Curse of the Blind
-- Default = true
["DisableOnCurse"] = true,
-- Disable descriptions for the second Treasure Room item on the alt path
-- REPENTANCE ONLY!!!
-- Default = true
["DisableOnAltPath"] = true,
-- Disable descriptions for the April Fools challenge
-- Default = true
["DisableOnAprilFoolsChallenge"] = true,
---------- Item Names ----------
-- Toggle display of collectible or Card and Pill names
-- Default = true
["ShowItemName"] = true,
-- Toggle display of item type and maximum charge icons
-- Default = true
["ShowItemType"] = true,
-- Toggle display of collectible or trinket icons next to the item name
-- Default = true
["ShowItemIcon"] = true,
-- Toggle display of collectible or Card and Pill descriptions
-- Default = true
["ShowItemDescription"] = true,
-- Toggle display of collectible descriptions
-- Default = true
["DisplayItemInfo"] = true,
-- Toggle display of trinket descriptions
-- Default = true
["DisplayTrinketInfo"] = true,
-- Set the color of the item name text
-- Color names are defined in "eid_data.lua" (line 300)
-- Default = "ColorEIDObjName"
["ItemNameColor"] = "ColorEIDObjName",
-- Display the ID of described object in the format "Type.Variant.SubType" next to the name
-- Default = false
["ShowObjectID"] = false,
-- Enables or disables item quality icon after item name
-- REPENTANCE ONLY!!!
-- Default = true
["ShowQuality"] = true,
-- Set the mod indicator display
-- Default = "Both"
["ModIndicatorDisplay"] = "None",
-- Set the mod indicator text color
-- Default = "ColorLightOrange"
["ModIndicatorTextColor"] = "ColorLightOrange",
---------- Transformations ----------
-- Toggle display of transformation names
-- Default = true
["TransformationText"] = true,
-- Toggle display of transformation icons
-- Default = true
["TransformationIcons"] = true,
-- Toggle display of transformation progress
-- Default = true
["TransformationProgress"] = true,
-- Set the color of the Transformation description text
-- Color names are defined in "eid_data.lua" (line 300)
-- Default = "ColorEIDTransform"
["TransformationColor"] = "ColorEIDTransform",
---------- Cards ----------
-- Toggle display of Card or Rune descriptions
-- Default = true
["DisplayCardInfo"] = true,
-- Toggle display of Card or Rune descriptions when they're sold in shops
-- Default = false
["DisplayCardInfoShop"] = false,
-- Toggle display of Soul Stone descriptions when they're sold in shops
-- REPENTANCE ONLY!!!
-- Default = true
["DisplaySoulstoneInfoShop"] = true,
-- Toggle display of Card or Rune descriptions when they're not accessible without flight, e.g. when they are behind rocks, blocks, spikes, etc.
-- Default = false
["DisplayObstructedCardInfo"] = false,
-- Toggle display of Soul Stone descriptions when they're not accessible without flight, e.g. when they are behind rocks, blocks, spikes, etc.
-- REPENTANCE ONLY!!!
-- Default = true
["DisplayObstructedSoulstoneInfo"] = true,
-- Toggle display of Card or Rune descriptions when they spawn from the Options? item
-- REPENTANCE ONLY!!!
-- Default = false
["DisplayCardInfoOptions?"] = false,
---------- Pills ----------
-- Toggle display of Pill descriptions
-- Default = true
["DisplayPillInfo"] = true,
-- Toggle display of Pill descriptions when they're a shop item
-- Default = true
["DisplayPillInfoShop"] = true,
-- Toggle display of Pill descriptions when they're not accessible without flight, e.g. when they are behind rocks, blocks, spikes, etc.
-- Default = false
["DisplayObstructedPillInfo"] = false,
-- Toggle display of Pill descriptions when they spawn from the Options? item
-- REPENTANCE ONLY!!!
-- Default = true
["DisplayPillInfoOptions?"] = true,
-- Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run.
-- This ignores effects caused by PHD and False PHD
-- Default = false
["OnlyShowPillWhenUsedAtLeastOnce"] = false,
-- Toggle display of description for Pills that haven't been identified yet
-- Default = false
["ShowUnidentifiedPillDescriptions"] = false,
---------- Glitched Items ---------
-- Toggle Display of Glitched Item (TMTRAINER) descriptions
-- Note: The --luadebug launch option is required for more detailed glitched item descriptions
-- This option allows mods to have access to your files, breaks some mods, and should be turned on at your own risk!
-- Without --luadebug, you still can see the effect the item will have on your Hearts, and what stats it might modify
-- Default = false, unless luadebug is on
["DisplayGlitchedItemInfo"] = debug and true or false,
---------- Sacrifice Room ----------
-- Toggle display of the next Sacrifice Room payout description
-- Default = true
["DisplaySacrificeInfo"] = true,
---------- Sanguine Bond ----------
-- Toggle display of Sanguine Bond's list of possible payouts in Devil Rooms
-- REPENTANCE ONLY!
-- Default = true
["DisplaySanguineInfo"] = true,
-- Highlight what Sanguine Bond's next payout will be
-- REPENTANCE ONLY!
-- Default = false
["PredictionSanguineBond"] = false,
---------- Dice Room ----------
-- Toggle display of Dice Room descriptions
-- Default = true
["DisplayDiceInfo"] = true,
----------Crane Game ----------
-- Toggle display for items inside of a Crane Game
-- REPENTANCE ONLY!!!
-- Default = true
["DisplayCraneInfo"] = true,
---------- Void Stat Increases ----------
-- Toggle display of what stats will increase on Void absorption
-- Default = false
["DisplayVoidStatInfo"] = false,
---------- Item Reminder Description ------------
-- Enable/Disable item reminder feature.
-- Hold Map (or the button action chosen below) to show a description of your active item's effect, recently picked up items, and things like Teleport 2.0's destination and Void's absorbed items
["ItemReminderEnabled"] = true,
-- Set the keybinding that's held to show the Item Reminder description, Flip/Spindown Dice preview descriptions, and interacting with the Bag of Crafting recipe list
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
-- Default = ButtonAction.ACTION_MAP
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
-- Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)
-- Default = 1
["ItemReminderShowRecentItem"] = 1,
-- Show your active item description(s) in the Item Reminder
-- Default = 1, max = 2
["ItemReminderShowActiveDesc"] = 1,
-- Show your pocket item (card, pill, active) description in the Item Reminder
-- Default = 1, max = 4 (2 in AB+)
["ItemReminderShowPocketDesc"] = 1,
-- Show your trinket description(s) in the Item Reminder
-- Default = 2, max = 2
["ItemReminderShowTrinketDesc"] = 2,
-- Show your next Poop Spell's description in the Item Reminder
-- REPENTANCE ONLY!!!
-- Default = 1, max = 6
["ItemReminderShowPoopDesc"] = 1,
-- Items that grant you items without saying what they are (like Zodiac, Liberty Cap) can have their current granted item revealed in the Item Reminder
-- Default = false
["ItemReminderShowHiddenInfo"] = false,
-- Some items (like Teleport!) can have their next result predicted and shown in the Item Reminder
-- Default = false
["ItemReminderShowRNGCheats"] = false,
---------- Bag of Crafting ------------
-- REPENTANCE ONLY!!!
-- When to show the Bag of Crafting display
-- Options: "always", "hold", "never"
-- "always" = Always show results, "hold" = Show when holding up bag, "never" = Never show results
-- Default = "always"
["DisplayBagOfCrafting"] = "always",
-- Display modes for the Bag of Crafting display
-- Options: "Recipe List", "Preview Only", "No Recipes", "Pickups Only"
-- The recipe list is a detailed calculated list of recipes based on what you have available on the floor
-- Preview Only shows the description of the item you can currently craft in your bag
-- No Recipes shows percentages of what item you might get from your bag / best option on the floor, for a more intended experience
-- Pickups Only just shows the room/floor pickup count
-- (No Recipes is recommended if you have modded items)
-- Default = "Recipe List"
["BagOfCraftingDisplayMode"] = "Recipe List",
-- Hide the recipe list when in battle
-- Default = true
["BagOfCraftingHideInBattle"] = true,
-- Show the text for the Hide/Preview and Recipe List hotkeys
-- Default = true
["BagOfCraftingShowControls"] = true,
-- Changes the amount of results shown in the Bag of Crafting description
-- Higher numbers can cause more lag!
-- Default = 7
["BagOfCraftingResults"] = 7,
-- Changes the amount of ingredients for which every combination is checked
-- Higher numbers will cause lag spikes on new pickup sets!
-- Default = 12
["BagOfCraftingCombinationMax"] = 12,
-- Changes the amount of how many random recipes get calculated
-- Higher numbers will cause lag spikes on new pickup sets!
-- Default = 400
["BagOfCraftingRandomResults"] = 400,
-- Display craftable item names, moving the recipe to a new line
-- Default = false
["BagOfCraftingDisplayNames"] = false,
-- Display recipes as 8 icons instead of grouped ingredients
-- Default = false
["BagOfCraftingDisplayIcons"] = false,
-- Enable or disable basic modded item support
-- Only modded items with a weight of 1.0 in their item pools are supported, as we can't determine modded item pool weight
-- If you have a lot of modded items, it will slow down game launch
-- Default = true
["BagOfCraftingModdedRecipes"] = true,
-- Set the keybinding to toggle the crafting display, so you can see descriptions of items/pickups on the floor
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/Keyboard.html
-- Default = Keyboard.KEY_F3
["CraftingHideKey"] = Keyboard.KEY_F3,
-- Set the controller binding to toggle the crafting display, so you can see descriptions of items/pickups on the floor
-- Use the Controller names here: https://github.com/wofsauge/External-Item-Descriptions/blob/master/mod_config_menu.lua#L1 or a number
-- Of note are Controller.STICK_LEFT and Controller.STICK_RIGHT (pushing the sticks in), which aren't used in-game with default controls
-- Default = none (-1)
["CraftingHideButton"] = -1,
-- Set the keybinding to toggle viewing the description of the item ready to be crafted in the bag
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/Keyboard.html
-- Default = Keyboard.KEY_F3
["CraftingResultKey"] = Keyboard.KEY_F4,
-- Set the controller binding to toggle viewing the description of the item ready to be crafted in the bag
-- Use the controller names here: https://github.com/wofsauge/External-Item-Descriptions/blob/master/mod_config_menu.lua#L1 or a number
-- Of note are Controller.STICK_LEFT and Controller.STICK_RIGHT (pushing the sticks in), which aren't used in-game with default controls
-- Default = none (-1)
["CraftingResultButton"] = -1,
---------- Save Game Options ------------
-- Savegame which should be used for savegame specific features (for example: Item Collection page progress)
-- Possible values: 0,1,2,3
-- Default: 0 (Deactivate all Savegame features)
["SaveGameNumber"] = 0,
-- Color in which the name of an item should be highlighted, which needs to be collected for the collection page
-- Color names are defined in "eid_data.lua" (line 365)
-- Default: "ColorFade"
["ItemCollectionColor"] = "ColorFade",
---------- Mouse Controls ------------
-- Toggles HUD descriptions based on the mouse position
-- Default = false
["EnableMouseControls"] = false,
-- Toggles the custom mouse cursor
-- Default = false
["ShowCursor"] = false,
---------- Misc ----------
-- Changes the number of results shown for the additional Spindown Dice description
-- REPENTANCE ONLY!!!
-- Default = 3
["SpindownDiceResults"] = 3,
-- Display IDs for Spindown Dice results
-- REPENTANCE ONLY!!!
-- Default = false
["SpindownDiceDisplayID"] = false,
-- Display names for Spindown Dice results
-- REPENTANCE ONLY!!!
-- Default = false
["SpindownDiceDisplayName"] = false,
-- Spindown Dice preview can skip over locked items, however the method for determining an item's locked status is not perfect
-- REPENTANCE ONLY!!!
-- Default = false
["SpindownDiceSkipLocked"] = false,
-- Error message displayed when an error occurs
-- Default = [Effect not defined]
["ErrorMessage"] = "[Effect not defined]",
-- Set the color of the default description text
-- Color names are defined in "eid_data.lua" (line 365)
-- Default = "ColorEIDText"
["TextColor"] = "ColorEIDText",
-- Set the color of the error description text
-- Color names are defined in "eid_data.lua" (line 365)
-- Default = "ColorEIDError"
["ErrorColor"] = "ColorEIDError",
-- Enables or disables custom descriptions for entities
-- Default = true
["EnableEntityDescriptions"] = true
}
-- END CONFIG --
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-------- DO NOT EDIT FROM THIS POINT!!!!! --------
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EID.DefaultConfig = {
["Language"] = "auto",
["TranslateItemName"] = 2,
["FontType"] = "default",
["TextboxWidth"] = 130,
["Size"] = 1,
["SizeHotkey"] = -1,
["Transparency"] = 0.75,
["HUDOffset"] = 10,
["XPosition"] = 60,
["YPosition"] = 45,
["LineHeight"] = 11,
["DisplayMode"] = "default",
["LocalModeSize"] = 0.5,
["LocalModeCentered"] = true,
["MarkupSize"] = "default",
["StatChangeIcons"] = false,
["StatAndPickupBulletpoints"] = true,
["MaxDistance"] = 5,
["Indicator"] = "none",
["HideKey"] = Keyboard.KEY_F2,
["HideButton"] = -1,
["InitiallyHidden"] = false,
["HideInBattle"] = false,
["RefreshRate"] = 30,
["DisableObstructionOnFlight"] = true,
["DisableStartOfRunWarnings"] = false,
["CoopDescriptions"] = true,
["PairedPlayerDescriptions"] = false,
["DisplayAllNearby"] = false,
["MaxDescriptionsToDisplay"] = 99,
["DisableOnCurse"] = true,
["DisableOnAltPath"] = true,
["DisableOnAprilFoolsChallenge"] = true,
["ShowItemName"] = true,
["ShowItemType"] = true,
["ShowItemIcon"] = true,
["ShowItemDescription"] = true,
["DisplayItemInfo"] = true,
["DisplayTrinketInfo"] = true,
["ItemNameColor"] = "ColorEIDObjName",
["ShowQuality"] = true,
["ModIndicatorDisplay"] = "None",
["ModIndicatorTextColor"] = "ColorLightOrange",
["ShowObjectID"] = false,
["TransformationText"] = true,
["TransformationIcons"] = true,
["TransformationProgress"] = true,
["TransformationColor"] = "ColorEIDTransform",
["DisplayCardInfo"] = true,
["DisplayCardInfoShop"] = false,
["DisplaySoulstoneInfoShop"] = true,
["DisplayObstructedCardInfo"] = false,
["DisplayObstructedSoulstoneInfo"] = true,
["DisplayCardInfoOptions?"] = false,
["DisplayPillInfo"] = true,
["DisplayPillInfoShop"] = true,
["DisplayPillInfoOptions?"] = true,
["DisplayObstructedPillInfo"] = false,
["OnlyShowPillWhenUsedAtLeastOnce"] = false,
["ShowUnidentifiedPillDescriptions"] = false,
["DisplayGlitchedItemInfo"] = debug and true or false,
["DisplaySacrificeInfo"] = true,
["DisplaySanguineInfo"] = true,
["PredictionSanguineBond"] = false,
["DisplayDiceInfo"] = true,
["DisplayBagOfCrafting"] = "always",
["DisplayCraneInfo"] = true,
["DisplayVoidStatInfo"] = false,
["BagOfCraftingResults"] = 7,
["BagOfCraftingCombinationMax"] = 12,
["BagOfCraftingRandomResults"] = 400,
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayIcons"] = false,
["BagOfCraftingHideInBattle"] = true,
["BagOfCraftingShowControls"] = true,
["BagOfCraftingDisplayMode"] = "Recipe List",
["BagOfCraftingModdedRecipes"] = true,
["CraftingHideKey"] = Keyboard.KEY_F3,
["CraftingHideButton"] = -1,
["CraftingResultKey"] = Keyboard.KEY_F4,
["CraftingResultButton"] = -1,
["ItemReminderEnabled"] = true,
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
["ItemReminderShowRecentItem"] = 1,
["ItemReminderShowActiveDesc"] = 1,
["ItemReminderShowPocketDesc"] = 1,
["ItemReminderShowTrinketDesc"] = 2,
["ItemReminderShowPoopDesc"] = 1,
["ItemReminderShowHiddenInfo"] = false,
["ItemReminderShowRNGCheats"] = false,
["SpindownDiceResults"] = 3,
["SpindownDiceDisplayID"] = false,
["SpindownDiceDisplayName"] = false,
["SpindownDiceSkipLocked"] = false,
["SaveGameNumber"] = 0,
["ItemCollectionColor"] = "ColorFade",
["EnableMouseControls"] = false,
["ShowCursor"] = false,
["ErrorMessage"] = "[Effect not defined]",
["TextColor"] = "ColorEIDText",
["ErrorColor"] = "ColorEIDError",
["EnableEntityDescriptions"] = true
}