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System.BigInt.debug.js
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System.BigInt.debug.js
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//=============================================================================
// Jocys.com JavaScript.NET Classes (In C# Object Oriented Style)
// Created by Evaldas Jocys <[email protected]>
//=============================================================================
/// <reference path="System.debug.js" />
//=============================================================================
// Namespaces
//-----------------------------------------------------------------------------
// <PropertyGroup>
// <RootNamespace>System</RootNamespace>
// <PropertyGroup>
//-----------------------------------------------------------------------------
System.Type.RegisterNamespace("System");
//=============================================================================
//=============================================================================
// Extensions
//-----------------------------------------------------------------------------
System.BigInt = function () {
/// <summary>
/// </summary>
/// <remarks>
/// var big = new System.Numerics.BigInteger();
/// Code refactored from MS.NET System.Security.Cryptography.BigInt class
/// </remarks>
//---------------------------------------------------------
// Store numbers
var u = System.BigInt.Utils;
this.digits = [];
this.Clear = function () {
this.digits = [];
};
this.CopyFrom = function (a) {
this.digits = [a.digits.length];
System.Array.Copy(a.digits, 0, this.digits, 0, a.digits.length);
};
this.Clone = function () {
var bi = new System.BigInt();
bi.CopyFrom(this);
return bi;
};
this.Divide = function (b) {
};
this.Multiply = function (b) {
System.BigInt.Multiply(this, b, this);
};
this.Equals = function (obj) {
return System.BigInt.Equals(this, obj);
};
this.GetHashCode = function () {
};
this.IsNegative = function () {
return u.IsNegative(this.digits);
};
this.IsZero = function () {
return true;
};
//#region Convert
// Decimal: (mbs) "..." (lbs) - Big Endian
// Hexadecimal (mbs) 0x... (lbs) - Big Endian
// HexString (lbs) xx-xx-xx-xx... (mbs) - Little Endian, xx - Big Endian.
this.FromHex = function (s) { this.FromString(s, 16); };
this.ToHex = function () { return this.ToString(16); };
this.FromDecimal = function (s) { this.FromString(a, 10); };
this.ToDecimal = function () { return this.ToString(10); };
this.FromString = function (s, base) {
// if number is negative;
var isNegative = false;
if (s.indexOf("-") === 0) {
isNegative = true;
s = s.substring(1, s.length);
}
if (s.indexOf("x") > -1) {
s = s.substring(s.indexOf("x") + 1, s.length);
this.digits = u.FromString(s, 16, 0);
} else if (typeof base === "undefined") {
this.digits = u.FromString(s, 10, 0);
} else {
this.digits = u.FromString(s, base, 0);
}
if (isNegative) {
u.Negate_(this.digits);
}
};
this.ToString = function (base) {
var s;
var d = this.digits;
var isNegative = this.IsNegative();
if (isNegative) {
d = u.Negate(d);
}
if (typeof base === "undefined") s = u.ToString(d, base);
else s = u.ToString(d, base);
if (isNegative) s = "-" + s;
return s;
};
function GetByteArraySize(array, byteValue) {
var length = array.length;
while (length-- > 0) {
if (array[length] !== byteValue) break;
}
return length + 1;
}
this.ToByteArray = function () {
// return
var d = u.Clone(this.digits);
var b = u.ToArray(d, 256);
// If array is negative.
var isNegative = this.IsNegative();
if (isNegative) b[b.length - 1] = 0xFF;
var size = GetByteArraySize(b, isNegative ? 0xFF : 0x00);
// If last bit of array is negative ( = 1).
var bNeg = (b[size - 1] & 0x80) !== 0;
// If BigInt is negative but byte array is positive then...
if (isNegative && !bNeg) {
b.push(0xFF);
size++;
// Here you will have byte array where highest bit = 1.
// You can extend array by adding 0xFF bytes.
}
// If BigInt is positive but byte array is negative then...
if (!isNegative && bNeg) {
// add positive byte.
b.push(0x00);
size++;
// Here you will have byte array where highest bit = 0.
// You can extend array by adding 0x00 bytes.
}
return b.slice(0, size);
};
this.FromByteArray = function (bytes) {
// If last bit of array is negative (= 1).
var bNeg = ((bytes[bytes.length - 1]) & 0x80) !== 0;
//if (bNeg){
// If last byte is all ones.
// if (bytes[bytes.length-1] == 0xFF);
//}
this.digits = u.FromArray(bytes, 256);
};
//---------------------------------------------------------
function initialize0() {
m_maxbytes = System.BigInt.MaxBytes;
this.digits = new System.Byte(1);
}
function initialize2(b) {
m_maxbytes = System.BigInt.MaxBytes;
this.digits = new System.Byte(1);
this.SetDigit(0, b);
}
function initialize() {
var a = arguments[0];
switch (typeof (a)) {
case "string":
this.FromString.apply(this, arguments);
break;
default:
this.FromString.apply(this, ["0"]);
}
// if("number" == typeof a) this.fromNumber.apply(this, arguments);
// else if(b == null && "string" != typeof a) this.FromString.apply(this, arguments);
// bigInt FromString(s,b,n,m) //return a bigInt for number represented in string s in base b with at least n bits and m array elements
// else this.fromString(a,b);
// if (arguments.length == 0){
// initialize0.apply(this, arguments);
// }else if (typeof(arguments[0]) == "string") {
// initialize1.apply(this, arguments);
// }else if ((typeof(arguments[0]) == "number")){
// initialize2.apply(this, arguments);
// }else{
// initialize0.apply(this, arguments);
// }
}
initialize.apply(this, arguments);
};
//#region Operators
/// <summary>
/// Compares two numbers and returns an integer that indicates their relationship to one another.
/// </summary>
/// <param name="a">BigInt</param>
/// <param name="b">BigInt</param>
/// <returns>
/// -1 (a) is less than (b).
/// 0 (a) is equals (b).
/// 1 (a) is greater than (b).
/// </returns>
System.BigInt.Compare = function (a, b) {
if (a === null && b === null) return 0;
if (a === null) return -1;
if (b === null) return 1;
var size = a.Size();
var num2 = b.Size();
if (size === num2) {
while (size-- > 0) {
if (a.digits[size] !== b.digits[size]) {
return (a.digits[size] < b.digits[size]) ? -1 : 1;
}
}
return 0;
}
else {
return (size < num2) ? -1 : 1;
}
};
System.BigInt.Equals = function (a, b) {
return System.BigInt.Compare(a, b) === 0;
};
System.BigInt.MoreThan = function (a, b) {
return System.BigInt.Compare(a, b) === 1;
};
System.BigInt.LessThan = function (a, b) {
return System.BigInt.Compare(a, b) === -1;
};
System.BigInt._Utils = function () {
////////////////////////////////////////////////////////////////////////////////////////
// Big Integer Library v. 5.4
// Created 2000, last modified 2009
// Leemon Baird
// www.leemon.com
//
// Version history:
// v 5.4 3 Oct 2009
// - added "var i" to greaterShift() so i is not global. (Thanks to PŽter Szab— for finding that bug)
//
// v 5.3 21 Sep 2009
// - added randProbPrime(k) for probable primes
// - unrolled loop in mont_ (slightly faster)
// - millerRabin now takes a bigInt parameter rather than an int
//
// v 5.2 15 Sep 2009
// - fixed capitalization in call to int2bigInt in randBigInt
// (thanks to Emili Evripidou, Reinhold Behringer, and Samuel Macaleese for finding that bug)
//
// v 5.1 8 Oct 2007
// - renamed inverseModInt_ to inverseModInt since it doesn't change its parameters
// - added functions GCD and randBigInt, which call GCD_ and randBigInt_
// - fixed a bug found by Rob Visser (see comment with his name below)
// - improved comments
//
// This file is public domain. You can use it for any purpose without restriction.
// I do not guarantee that it is correct, so use it at your own risk. If you use
// it for something interesting, I'd appreciate hearing about it. If you find
// any bugs or make any improvements, I'd appreciate hearing about those too.
// It would also be nice if my name and URL were left in the comments. But none
// of that is required.
//
// This code defines a bigInt library for arbitrary-precision integers.
// A bigInt is an array of integers storing the value in chunks of bpe bits,
// little endian (buff[0] is the least significant word).
// Negative bigInts are stored two's complement. Almost all the functions treat
// bigInts as nonnegative. The few that view them as two's complement say so
// in their comments. Some functions assume their parameters have at least one
// leading zero element. Functions with an underscore at the end of the name put
// their answer into one of the arrays passed in, and have unpredictable behavior
// in case of overflow, so the caller must make sure the arrays are big enough to
// hold the answer. But the average user should never have to call any of the
// underscored functions. Each important underscored function has a wrapper function
// of the same name without the underscore that takes care of the details for you.
// For each underscored function where a parameter is modified, that same variable
// must not be used as another argument too. So, you cannot square x by doing
// multMod_(x,x,n). You must use squareMod_(x,n) instead, or do y=dup(x); multMod_(x,y,n).
// Or simply use the multMod(x,x,n) function without the underscore, where
// such issues never arise, because non-underscored functions never change
// their parameters; they always allocate new memory for the answer that is returned.
//
// These functions are designed to avoid frequent dynamic memory allocation in the inner loop.
// For most functions, if it needs a BigInt as a local variable it will actually use
// a global, and will only allocate to it only when it's not the right size. This ensures
// that when a function is called repeatedly with same-sized parameters, it only allocates
// memory on the first call.
//
// Note that for cryptographic purposes, the calls to Math.random() must
// be replaced with calls to a better pseudorandom number generator.
//
// In the following, "bigInt" means a bigInt with at least one leading zero element,
// and "integer" means a nonnegative integer less than radix. In some cases, integer
// can be negative. Negative bigInts are 2s complement.
//
// The following functions do not modify their inputs.
// Those returning a bigInt, string, or Array will dynamically allocate memory for that value.
// Those returning a boolean will return the integer 0 (false) or 1 (true).
// Those returning boolean or int will not allocate memory except possibly on the first
// time they're called with a given parameter size.
//
// bigInt add(x,y) //return (x+y) for bigInts x and y.
// bigInt addInt(x,n) //return (x+n) where x is a bigInt and n is an integer.
// string bigInt2str(x,base) //return a string form of bigInt x in a given base, with 2 <= base <= 95
// int bitSize(x) //return how many bits long the bigInt x is, not counting leading zeros
// bigInt dup(x) //return a copy of bigInt x
// boolean equals(x,y) //is the bigInt x equal to the bigint y?
// boolean equalsInt(x,y) //is bigint x equal to integer y?
// bigInt expand(x,n) //return a copy of x with at least n elements, adding leading zeros if needed
// Array findPrimes(n) //return array of all primes less than integer n
// bigInt GCD(x,y) //return greatest common divisor of bigInts x and y (each with same number of elements).
// boolean greater(x,y) //is x>y? (x and y are nonnegative bigInts)
// boolean greaterShift(x,y,shift)//is (x <<(shift*bpe)) > y?
// bigInt int2bigInt(t,n,m) //return a bigInt equal to integer t, with at least n bits and m array elements
// bigInt inverseMod(x,n) //return (x**(-1) mod n) for bigInts x and n. If no inverse exists, it returns null
// int inverseModInt(x,n) //return x**(-1) mod n, for integers x and n. Return 0 if there is no inverse
// boolean isZero(x) //is the bigInt x equal to zero?
// boolean millerRabin(x,b) //does one round of Miller-Rabin base integer b say that bigInt x is possibly prime? (b is bigInt, 1<b<x)
// boolean millerRabinInt(x,b) //does one round of Miller-Rabin base integer b say that bigInt x is possibly prime? (b is int, 1<b<x)
// bigInt mod(x,n) //return a new bigInt equal to (x mod n) for bigInts x and n.
// int modInt(x,n) //return x mod n for bigInt x and integer n.
// bigInt mult(x,y) //return x*y for bigInts x and y. This is faster when y<x.
// bigInt multMod(x,y,n) //return (x*y mod n) for bigInts x,y,n. For greater speed, let y<x.
// boolean negative(x) //is bigInt x negative?
// bigInt powMod(x,y,n) //return (x**y mod n) where x,y,n are bigInts and ** is exponentiation. 0**0=1. Faster for odd n.
// bigInt randBigInt(n,s) //return an n-bit random BigInt (n>=1). If s=1, then the most significant of those n bits is set to 1.
// bigInt randTruePrime(k) //return a new, random, k-bit, true prime bigInt using Maurer's algorithm.
// bigInt randProbPrime(k) //return a new, random, k-bit, probable prime bigInt (probability it's composite less than 2^-80).
// bigInt str2bigInt(s,b,n,m) //return a bigInt for number represented in string s in base b with at least n bits and m array elements
// bigInt sub(x,y) //return (x-y) for bigInts x and y. Negative answers will be 2s complement
// bigInt trim(x,k) //return a copy of x with exactly k leading zero elements
//
//
// The following functions each have a non-underscored version, which most users should call instead.
// These functions each write to a single parameter, and the caller is responsible for ensuring the array
// passed in is large enough to hold the result.
//
// void addInt_(x,n) //do x=x+n where x is a bigInt and n is an integer
// void add_(x,y) //do x=x+y for bigInts x and y
// void copy_(x,y) //do x=y on bigInts x and y
// void copyInt_(x,n) //do x=n on bigInt x and integer n
// void GCD_(x,y) //set x to the greatest common divisor of bigInts x and y, (y is destroyed). (This never overflows its array).
// boolean inverseMod_(x,n) //do x=x**(-1) mod n, for bigInts x and n. Returns 1 (0) if inverse does (doesn't) exist
// void mod_(x,n) //do x=x mod n for bigInts x and n. (This never overflows its array).
// void mult_(x,y) //do x=x*y for bigInts x and y.
// void multMod_(x,y,n) //do x=x*y mod n for bigInts x,y,n.
// void powMod_(x,y,n) //do x=x**y mod n, where x,y,n are bigInts (n is odd) and ** is exponentiation. 0**0=1.
// void randBigInt_(b,n,s) //do b = an n-bit random BigInt. if s=1, then nth bit (most significant bit) is set to 1. n>=1.
// void randTruePrime_(ans,k) //do ans = a random k-bit true random prime (not just probable prime) with 1 in the msb.
// void sub_(x,y) //do x=x-y for bigInts x and y. Negative answers will be 2s complement.
//
// The following functions do NOT have a non-underscored version.
// They each write a bigInt result to one or more parameters. The caller is responsible for
// ensuring the arrays passed in are large enough to hold the results.
//
// void addShift_(x,y,ys) //do x=x+(y<<(ys*bpe))
// void carry_(x) //do carries and borrows so each element of the bigInt x fits in bpe bits.
// void divide_(x,y,q,r) //divide x by y giving quotient q and remainder r
// int divInt_(x,n) //do x=floor(x/n) for bigInt x and integer n, and return the remainder. (This never overflows its array).
// int eGCD_(x,y,d,a,b) //sets a,b,d to positive bigInts such that d = GCD_(x,y) = a*x-b*y
// void halve_(x) //do x=floor(|x|/2)*sgn(x) for bigInt x in 2's complement. (This never overflows its array).
// void leftShift_(x,n) //left shift bigInt x by n bits. n<bpe.
// void linComb_(x,y,a,b) //do x=a*x+b*y for bigInts x and y and integers a and b
// void linCombShift_(x,y,b,ys) //do x=x+b*(y<<(ys*bpe)) for bigInts x and y, and integers b and ys
// void mont_(x,y,n,np) //Montgomery multiplication (see comments where the function is defined)
// void multInt_(x,n) //do x=x*n where x is a bigInt and n is an integer.
// void rightShift_(x,n) //right shift bigInt x by n bits. 0 <= n < bpe. (This never overflows its array).
// void squareMod_(x,n) //do x=x*x mod n for bigInts x,n
// void subShift_(x,y,ys) //do x=x-(y<<(ys*bpe)). Negative answers will be 2s complement.
//
// The following functions are based on algorithms from the _Handbook of Applied Cryptography_
// powMod_() = algorithm 14.94, Montgomery exponentiation
// eGCD_,inverseMod_() = algorithm 14.61, Binary extended GCD_
// GCD_() = algorothm 14.57, Lehmer's algorithm
// mont_() = algorithm 14.36, Montgomery multiplication
// divide_() = algorithm 14.20 Multiple-precision division
// squareMod_() = algorithm 14.16 Multiple-precision squaring
// randTruePrime_() = algorithm 4.62, Maurer's algorithm
// millerRabin() = algorithm 4.24, Miller-Rabin algorithm
//
// Profiling shows:
// randTruePrime_() spends:
// 10% of its time in calls to powMod_()
// 85% of its time in calls to millerRabin()
// millerRabin() spends:
// 99% of its time in calls to powMod_() (always with a base of 2)
// powMod_() spends:
// 94% of its time in calls to mont_() (almost always with x==y)
//
// This suggests there are several ways to speed up this library slightly:
// - convert powMod_ to use a Montgomery form of k-ary window (or maybe a Montgomery form of sliding window)
// -- this should especially focus on being fast when raising 2 to a power mod n
// - convert randTruePrime_() to use a minimum r of 1/3 instead of 1/2 with the appropriate change to the test
// - tune the parameters in randTruePrime_(), including c, m, and recLimit
// - speed up the single loop in mont_() that takes 95% of the runtime, perhaps by reducing checking
// within the loop when all the parameters are the same length.
//
// There are several ideas that look like they wouldn't help much at all:
// - replacing trial division in randTruePrime_() with a sieve (that speeds up something taking almost no time anyway)
// - increase bpe from 15 to 30 (that would help if we had a 32*32->64 multiplier, but not with JavaScript's 32*32->32)
// - speeding up mont_(x,y,n,np) when x==y by doing a non-modular, non-Montgomery square
// followed by a Montgomery reduction. The intermediate answer will be twice as long as x, so that
// method would be slower. This is unfortunate because the code currently spends almost all of its time
// doing mont_(x,x,...), both for randTruePrime_() and powMod_(). A faster method for Montgomery squaring
// would have a large impact on the speed of randTruePrime_() and powMod_(). HAC has a couple of poorly-worded
// sentences that seem to imply it's faster to do a non-modular square followed by a single
// Montgomery reduction, but that's obviously wrong.
////////////////////////////////////////////////////////////////////////////////////////
//globals
var bpe = 0; //bits stored per array element
var mask = 0; //AND this with an array element to chop it down to bpe bits
var radix = 0;
var digitsStr = "";
var one = [];
//the following global variables are scratchpad memory to
//reduce dynamic memory allocation in the inner loop
t = new Array(0);
ss = t; //used in mult_()
s0 = t; //used in multMod_(), squareMod_()
s1 = t; //used in powMod_(), multMod_(), squareMod_()
s2 = t; //used in powMod_(), multMod_()
s3 = t; //used in powMod_()
s4 = t; s5 = t; //used in mod_()
s6 = t; //used in bigInt2str()
s7 = t; //used in powMod_()
T = t; //used in GCD_()
sa = t; //used in mont_()
mr_x1 = t; mr_r = t; mr_a = t; //used in millerRabin()
eg_v = t; eg_u = t; eg_A = t; eg_B = t; eg_C = t; eg_D = t; //used in eGCD_(), inverseMod_()
md_q1 = t; md_q2 = t; md_q3 = t; md_r = t; md_r1 = t; md_r2 = t; md_tt = t; //used in mod_()
primes = t; pows = t; s_i = t; s_i2 = t; s_R = t; s_rm = t; s_q = t; s_n1 = t;
s_a = t; s_r2 = t; s_n = t; s_b = t; s_d = t; s_x1 = t; s_x2 = t, s_aa = t; //used in randTruePrime_()
rpprb = t; //used in randProbPrimeRounds() (which also uses "primes")
////////////////////////////////////////////////////////////////////////////////////////
//return array of all primes less than integer n
function findPrimes(n) {
var i, s, p, ans;
s = new Array(n);
for (i = 0; i < n; i++)
s[i] = 0;
s[0] = 2;
p = 0; //first p elements of s are primes, the rest are a sieve
for (; s[p] < n;) { //s[p] is the pth prime
for (i = s[p] * s[p]; i < n; i += s[p]) //mark multiples of s[p]
s[i] = 1;
p++;
s[p] = s[p - 1] + 1;
for (; s[p] < n && s[s[p]]; s[p]++); //find next prime (where s[p]==0)
}
ans = new Array(p);
for (i = 0; i < p; i++)
ans[i] = s[i];
return ans;
}
//does a single round of Miller-Rabin base b consider x to be a possible prime?
//x is a bigInt, and b is an integer, with b<x
function millerRabinInt(x, b) {
if (mr_x1.length !== x.length) {
mr_x1 = dup(x);
mr_r = dup(x);
mr_a = dup(x);
}
copyInt_(mr_a, b);
return millerRabin(x, mr_a);
}
//does a single round of Miller-Rabin base b consider x to be a possible prime?
//x and b are bigInts with b<x
function millerRabin(x, b) {
var i, j, k, s;
if (mr_x1.length !== x.length) {
mr_x1 = dup(x);
mr_r = dup(x);
mr_a = dup(x);
}
copy_(mr_a, b);
copy_(mr_r, x);
copy_(mr_x1, x);
addInt_(mr_r, -1);
addInt_(mr_x1, -1);
//s=the highest power of two that divides mr_r
k = 0;
for (i = 0; i < mr_r.length; i++)
for (j = 1; j < mask; j <<= 1)
if (x[i] & j) {
s = (k < mr_r.length + bpe ? k : 0);
i = mr_r.length;
j = mask;
} else
k++;
if (s)
rightShift_(mr_r, s);
powMod_(mr_a, mr_r, x);
if (!equalsInt(mr_a, 1) && !equals(mr_a, mr_x1)) {
j = 1;
while (j <= s - 1 && !equals(mr_a, mr_x1)) {
squareMod_(mr_a, x);
if (equalsInt(mr_a, 1)) {
return 0;
}
j++;
}
if (!equals(mr_a, mr_x1)) {
return 0;
}
}
return 1;
}
//returns how many bits long the bigInt is, not counting leading zeros.
function bitSize(x) {
var j, z, w;
for (j = x.length - 1; (x[j] === 0) && (j > 0); j--);
for (z = 0, w = x[j]; w; (w >>= 1), z++);
z += bpe * j;
return z;
}
//return a copy of x with at least n elements, adding leading zeros if needed
function expand(x, n) {
var ans = int2bigInt(0, (x.length > n ? x.length : n) * bpe, 0);
copy_(ans, x);
return ans;
}
//return a k-bit true random prime using Maurer's algorithm.
function randTruePrime(k) {
var ans = int2bigInt(0, k, 0);
randTruePrime_(ans, k);
return trim(ans, 1);
}
//return a k-bit random probable prime with probability of error < 2^-80
function randProbPrime(k) {
if (k >= 600) return randProbPrimeRounds(k, 2); //numbers from HAC table 4.3
if (k >= 550) return randProbPrimeRounds(k, 4);
if (k >= 500) return randProbPrimeRounds(k, 5);
if (k >= 400) return randProbPrimeRounds(k, 6);
if (k >= 350) return randProbPrimeRounds(k, 7);
if (k >= 300) return randProbPrimeRounds(k, 9);
if (k >= 250) return randProbPrimeRounds(k, 12); //numbers from HAC table 4.4
if (k >= 200) return randProbPrimeRounds(k, 15);
if (k >= 150) return randProbPrimeRounds(k, 18);
if (k >= 100) return randProbPrimeRounds(k, 27);
return randProbPrimeRounds(k, 40); //number from HAC remark 4.26 (only an estimate)
}
//return a k-bit probable random prime using n rounds of Miller Rabin (after trial division with small primes)
function randProbPrimeRounds(k, n) {
var ans, i, divisible, B;
B = 30000; //B is largest prime to use in trial division
ans = int2bigInt(0, k, 0);
//optimization: try larger and smaller B to find the best limit.
if (primes.length === 0)
primes = findPrimes(30000); //check for divisibility by primes <=30000
if (rpprb.length !== ans.length)
rpprb = dup(ans);
for (; ;) { //keep trying random values for ans until one appears to be prime
//optimization: pick a random number times L=2*3*5*...*p, plus a
// random element of the list of all numbers in [0,L) not divisible by any prime up to p.
// This can reduce the amount of random number generation.
randBigInt_(ans, k, 0); //ans = a random odd number to check
ans[0] |= 1;
divisible = 0;
//check ans for divisibility by small primes up to B
for (i = 0; (i < primes.length) && (primes[i] <= B); i++)
if (modInt(ans, primes[i]) === 0 && !equalsInt(ans, primes[i])) {
divisible = 1;
break;
}
//optimization: change millerRabin so the base can be bigger than the number being checked, then eliminate the while here.
//do n rounds of Miller Rabin, with random bases less than ans
for (i = 0; i < n && !divisible; i++) {
randBigInt_(rpprb, k, 0);
while (!greater(ans, rpprb)) //pick a random rpprb that's < ans
randBigInt_(rpprb, k, 0);
if (!millerRabin(ans, rpprb))
divisible = 1;
}
if (!divisible)
return ans;
}
}
//return a new bigInt equal to (x mod n) for bigInts x and n.
function mod(x, n) {
var ans = dup(x);
mod_(ans, n);
return trim(ans, 1);
}
//return (x+n) where x is a bigInt and n is an integer.
function addInt(x, n) {
var ans = expand(x, x.length + 1);
addInt_(ans, n);
return trim(ans, 1);
}
//return x*y for bigInts x and y. This is faster when y<x.
function mult(x, y) {
var ans = expand(x, x.length + y.length);
mult_(ans, y);
return trim(ans, 1);
}
//return (x**y mod n) where x,y,n are bigInts and ** is exponentiation. 0**0=1. Faster for odd n.
function powMod(x, y, n) {
var ans = expand(x, n.length);
powMod_(ans, trim(y, 2), trim(n, 2), 0); //this should work without the trim, but doesn't
return trim(ans, 1);
}
//return (x-y) for bigInts x and y. Negative answers will be 2s complement
function sub(x, y) {
var xN = negative(x);
var yN = negative(y);
var x1 = x;
var y1 = y;
var z;
// Make positive.
if (xN) x1 = negate(x);
if (yN) y1 = negate(y);
if (xN) {
if (yN) {
if (greater(x1, y1)) {
z = sub(x1, y1);
negate_(z);
return z;
} else {
return sub(y1, x1);
}
} else {
z = add(x1, y);
negate_(z);
return z;
}
} else {
if (yN) {
return add(x, y1);
} else {
if (!greater(x1, y1)) {
z = sub(y1, x);
negate_(z);
return z;
}
}
}
var ans = expand(x, x.length > y.length ? x.length + 1 : y.length + 1);
sub_(ans, y);
return trim(ans, 1);
}
//return (x+y) for bigInts x and y.
function add(x, y) {
var xN = negative(x);
var yN = negative(y);
var x1 = x;
var y1 = y;
var z;
// Make positive.
if (xN) x1 = negate(x);
if (yN) y1 = negate(y);
if (xN) {
if (yN) {
z = add(x1, y1);
negate_(z);
return z;
} else {
if (greater(y1, x1)) {
return sub(y1, x1);
} else {
z = sub(x1, y1);
negate_(z);
return z;
}
}
} else {
if (yN) {
if (greater(x1, y1)) {
return sub(x1, y1);
} else {
z = sub(y1, x1);
negate_(z);
return z;
}
}
}
var ans = expand(x, (x.length > y.length ? x.length + 1 : y.length + 1));
add_(ans, y);
return trim(ans, 1);
}
//return (x**(-1) mod n) for bigInts x and n. If no inverse exists, it returns null
function inverseMod(x, n) {
var ans = expand(x, n.length);
var s;
s = inverseMod_(ans, n);
return s ? trim(ans, 1) : null;
}
//return (x*y mod n) for bigInts x,y,n. For greater speed, let y<x.
function multMod(x, y, n) {
var ans = expand(x, n.length);
multMod_(ans, y, n);
return trim(ans, 1);
}
//generate a k-bit true random prime using Maurer's algorithm,
//and put it into ans. The bigInt ans must be large enough to hold it.
function randTruePrime_(ans, k) {
var c, m, pm, dd, j, r, B, divisible, z, zz, recSize;
if (primes.length === 0)
primes = findPrimes(30000); //check for divisibility by primes <=30000
if (pows.length === 0) {
pows = new Array(512);
for (j = 0; j < 512; j++) {
pows[j] = Math.pow(2, j / 511. - 1.);
}
}
//c and m should be tuned for a particular machine and value of k, to maximize speed
c = 0.1; //c=0.1 in HAC
m = 20; //generate this k-bit number by first recursively generating a number that has between k/2 and k-m bits
recLimit = 20; //stop recursion when k <=recLimit. Must have recLimit >= 2
if (s_i2.length !== ans.length) {
s_i2 = dup(ans);
s_R = dup(ans);
s_n1 = dup(ans);
s_r2 = dup(ans);
s_d = dup(ans);
s_x1 = dup(ans);
s_x2 = dup(ans);
s_b = dup(ans);
s_n = dup(ans);
s_i = dup(ans);
s_rm = dup(ans);
s_q = dup(ans);
s_a = dup(ans);
s_aa = dup(ans);
}
if (k <= recLimit) { //generate small random primes by trial division up to its square root
pm = (1 << ((k + 2) >> 1)) - 1; //pm is binary number with all ones, just over sqrt(2^k)
copyInt_(ans, 0);
for (dd = 1; dd;) {
dd = 0;
ans[0] = 1 | (1 << (k - 1)) | Math.floor(Math.random() * (1 << k)); //random, k-bit, odd integer, with msb 1
for (j = 1; (j < primes.length) && ((primes[j] & pm) === primes[j]); j++) { //trial division by all primes 3...sqrt(2^k)
if (0 === (ans[0] % primes[j])) {
dd = 1;
break;
}
}
}
carry_(ans);
return;
}
B = c * k * k; //try small primes up to B (or all the primes[] array if the largest is less than B).
if (k > 2 * m) //generate this k-bit number by first recursively generating a number that has between k/2 and k-m bits
for (r = 1; k - k * r <= m;)
r = pows[Math.floor(Math.random() * 512)]; //r=Math.pow(2,Math.random()-1);
else
r = .5;
//simulation suggests the more complex algorithm using r=.333 is only slightly faster.
recSize = Math.floor(r * k) + 1;
randTruePrime_(s_q, recSize);
copyInt_(s_i2, 0);
s_i2[Math.floor((k - 2) / bpe)] |= (1 << ((k - 2) % bpe)); //s_i2=2^(k-2)
divide_(s_i2, s_q, s_i, s_rm); //s_i=floor((2^(k-1))/(2q))
z = bitSize(s_i);
for (; ;) {
for (; ;) { //generate z-bit numbers until one falls in the range [0,s_i-1]
randBigInt_(s_R, z, 0);
if (greater(s_i, s_R))
break;
} //now s_R is in the range [0,s_i-1]
addInt_(s_R, 1); //now s_R is in the range [1,s_i]
add_(s_R, s_i); //now s_R is in the range [s_i+1,2*s_i]
copy_(s_n, s_q);
mult_(s_n, s_R);
multInt_(s_n, 2);
addInt_(s_n, 1); //s_n=2*s_R*s_q+1
copy_(s_r2, s_R);
multInt_(s_r2, 2); //s_r2=2*s_R
//check s_n for divisibility by small primes up to B
for (divisible = 0, j = 0; (j < primes.length) && (primes[j] < B); j++)
if (modInt(s_n, primes[j]) === 0 && !equalsInt(s_n, primes[j])) {
divisible = 1;
break;
}
if (!divisible) //if it passes small primes check, then try a single Miller-Rabin base 2
if (!millerRabinInt(s_n, 2)) //this line represents 75% of the total runtime for randTruePrime_
divisible = 1;
if (!divisible) { //if it passes that test, continue checking s_n
addInt_(s_n, -3);
for (j = s_n.length - 1; (s_n[j] === 0) && (j > 0); j--); //strip leading zeros
for (zz = 0, w = s_n[j]; w; (w >>= 1), zz++);
zz += bpe * j; //zz=number of bits in s_n, ignoring leading zeros
for (; ;) { //generate z-bit numbers until one falls in the range [0,s_n-1]
randBigInt_(s_a, zz, 0);
if (greater(s_n, s_a))
break;
} //now s_a is in the range [0,s_n-1]
addInt_(s_n, 3); //now s_a is in the range [0,s_n-4]
addInt_(s_a, 2); //now s_a is in the range [2,s_n-2]
copy_(s_b, s_a);
copy_(s_n1, s_n);
addInt_(s_n1, -1);
powMod_(s_b, s_n1, s_n); //s_b=s_a^(s_n-1) modulo s_n
addInt_(s_b, -1);
if (isZero(s_b)) {
copy_(s_b, s_a);
powMod_(s_b, s_r2, s_n);
addInt_(s_b, -1);
copy_(s_aa, s_n);
copy_(s_d, s_b);
GCD_(s_d, s_n); //if s_b and s_n are relatively prime, then s_n is a prime
if (equalsInt(s_d, 1)) {
copy_(ans, s_aa);
return; //if we've made it this far, then s_n is absolutely guaranteed to be prime
}
}
}
}
}
//Return an n-bit random BigInt (n>=1). If s=1, then the most significant of those n bits is set to 1.
function randBigInt(n, s) {
var a, b;
a = Math.floor((n - 1) / bpe) + 2; //# array elements to hold the BigInt with a leading 0 element
b = int2bigInt(0, 0, a);
randBigInt_(b, n, s);
return b;
}
//Set b to an n-bit random BigInt. If s=1, then the most significant of those n bits is set to 1.
//Array b must be big enough to hold the result. Must have n>=1
function randBigInt_(b, n, s) {
var i, a;
for (i = 0; i < b.length; i++)
b[i] = 0;
a = Math.floor((n - 1) / bpe) + 1; //# array elements to hold the BigInt
for (i = 0; i < a; i++) {
b[i] = Math.floor(Math.random() * (1 << (bpe - 1)));
}
b[a - 1] &= (2 << ((n - 1) % bpe)) - 1;
if (s === 1)
b[a - 1] |= (1 << ((n - 1) % bpe));
}
//Return the greatest common divisor of bigInts x and y (each with same number of elements).
function GCD(x, y) {
var xc, yc;
xc = dup(x);
yc = dup(y);
GCD_(xc, yc);
return xc;
}
//set x to the greatest common divisor of bigInts x and y (each with same number of elements).
//y is destroyed.
function GCD_(x, y) {
var i, xp, yp, A, B, C, D, q, sing;
if (T.length !== x.length)
T = dup(x);
sing = 1;
while (sing) { //while y has nonzero elements other than y[0]
sing = 0;
for (i = 1; i < y.length; i++) //check if y has nonzero elements other than 0
if (y[i]) {
sing = 1;
break;
}
if (!sing) break; //quit when y all zero elements except possibly y[0]
for (i = x.length; !x[i] && i >= 0; i--); //find most significant element of x
xp = x[i];
yp = y[i];
A = 1; B = 0; C = 0; D = 1;
while ((yp + C) && (yp + D)) {
q = Math.floor((xp + A) / (yp + C));
qp = Math.floor((xp + B) / (yp + D));
if (q !== qp)
break;
t = A - q * C; A = C; C = t; // do (A,B,xp, C,D,yp) = (C,D,yp, A,B,xp) - q*(0,0,0, C,D,yp)
t = B - q * D; B = D; D = t;
t = xp - q * yp; xp = yp; yp = t;
}
if (B) {
copy_(T, x);
linComb_(x, y, A, B); //x=A*x+B*y
linComb_(y, T, D, C); //y=D*y+C*T
} else {
mod_(x, y);
copy_(T, x);
copy_(x, y);
copy_(y, T);
}
}
if (y[0] === 0)
return;
t = modInt(x, y[0]);
copyInt_(x, y[0]);
y[0] = t;
while (y[0]) {
x[0] %= y[0];
t = x[0]; x[0] = y[0]; y[0] = t;
}
}
//do x=x**(-1) mod n, for bigInts x and n.
//If no inverse exists, it sets x to zero and returns 0, else it returns 1.
//The x array must be at least as large as the n array.
function inverseMod_(x, n) {
var k = 1 + 2 * Math.max(x.length, n.length);
if (!(x[0] & 1) && !(n[0] & 1)) { //if both inputs are even, then inverse doesn't exist
copyInt_(x, 0);
return 0;
}
if (eg_u.length !== k) {
eg_u = new Array(k);
eg_v = new Array(k);
eg_A = new Array(k);
eg_B = new Array(k);
eg_C = new Array(k);
eg_D = new Array(k);
}
copy_(eg_u, x);
copy_(eg_v, n);
copyInt_(eg_A, 1);
copyInt_(eg_B, 0);
copyInt_(eg_C, 0);
copyInt_(eg_D, 1);
for (; ;) {
while (!(eg_u[0] & 1)) { //while eg_u is even
halve_(eg_u);
if (!(eg_A[0] & 1) && !(eg_B[0] & 1)) { //if eg_A==eg_B==0 mod 2
halve_(eg_A);