Versions
- Now supports Unreal 4.25. Tracking tested for HMD based hand tracking. However, desktop mode hand tracking still has some bugs/performance issues.
- Improved performance/stability (due to LeapC.dll change / use of the FastTrack Animation System for Hands).
- Non-frame based gesture detection system introduced (this reduces the frequency of grabs/pinches dropping out by giving it a buffer time). The old frame based system is still supported through a UI option.
- Removed some unsupported platforms.
- Fixed a bug that forced desktop mode when vr headset is attached.
- Fixed freeing of device property before it is read causing invalid serials/devices.
- Fixed a bug where HMDPositionOffset and HMDRotationOffset settings for a Vive were being applied to all SteamVR headsets (Valve Index, Varjo, etc), if the value were set to zero - UNREAL-64
- Fixed bad event usage example.
- Updated hand colliders to be more accurate (now mesh based).
- Resolved an issue where performance would decrease after a leap was unplugged/replugged.
- Fixed a bug where the HMDPositionOffset was being applied twice, and at different scales. Should be in leap units - mm (UNREAL-63)
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