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Copy pathGles2ParticlesFire.tscn
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Gles2ParticlesFire.tscn
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[gd_scene load_steps=6 format=2]
[sub_resource type="SpatialMaterial" id=11]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id=12]
material = SubResource( 11 )
[sub_resource type="Curve" id=13]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.242554, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.374137, 0.632 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=14]
colors = PoolColorArray( 1, 0, 0, 1, 0.933333, 0.827451, 0.337255, 1 )
[sub_resource type="Curve" id=15]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.208228, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.740283, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0314 ), 0.0, 0.0, 0, 0 ]
[node name="Gles2ParticlesFire" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.04921, 0.597924, -1.10425 )
[node name="Flame" type="CPUParticles" parent="."]
amount = 40
mesh = SubResource( 12 )
emission_shape = 1
emission_sphere_radius = 0.2
gravity = Vector3( 0, 4, 0 )
angular_velocity = 45.0
angular_velocity_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 13 )
color_ramp = SubResource( 14 )
[node name="Smoke" type="CPUParticles" parent="."]
amount = 40
lifetime = 2.0
mesh = SubResource( 12 )
emission_shape = 1
emission_sphere_radius = 0.2
spread = 0.0
gravity = Vector3( 0, 4, 0 )
angular_velocity = 90.0
angular_velocity_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 15 )
color = Color( 0.605469, 0.605469, 0.605469, 0.0862745 )