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\class ImportFileHandle
\brief An ImportFileHandle for data
The Ogg format supports multiple logical bitstreams that can be chained
within the physical bitstream. The sampling rate and number of channels
can vary between these logical bitstreams. For the moment, we'll ignore
all but the first logical bitstream.
Ogg also allows for an arbitrary number of channels. Luckily, so does
Audacity. We'll call the first channel LeftChannel, the second
RightChannel, and all others after it MonoChannel.
So it seems to load these moggs requires using libogg
The text was updated successfully, but these errors were encountered:
Would it be possible to include libogg into the maker? I cannot load mogg files using the build. I can load mp4's(all I've tried).
There is this:
https://forum.audacityteam.org/t/mogg-file-support/48500
https://github.com/mregnauld/ogg-vorbis-libraries-android
https://github.com/ryanmonro/moggexploder
I've been unable to get any ffmpeg to load the mogg. It works in audacity and reaper without issue.
and
Audacity: A Digital Audio Editor
ImportOGG.cpp
Joshua Haberman
Leland Lucius
//***************************************************************//**
\class ImportFileHandle
\brief An ImportFileHandle for data
The Ogg format supports multiple logical bitstreams that can be chained
within the physical bitstream. The sampling rate and number of channels
can vary between these logical bitstreams. For the moment, we'll ignore
all but the first logical bitstream.
Ogg also allows for an arbitrary number of channels. Luckily, so does
Audacity. We'll call the first channel LeftChannel, the second
RightChannel, and all others after it MonoChannel.
So it seems to load these moggs requires using libogg
The text was updated successfully, but these errors were encountered: