Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Simpler and more flexible scene model #63

Open
JakobKallin opened this issue Feb 22, 2015 · 0 comments
Open

Simpler and more flexible scene model #63

JakobKallin opened this issue Feb 22, 2015 · 0 comments

Comments

@JakobKallin
Copy link
Owner

The current scene model consists of two hardcoded layers, one instance of each media type per layer, and mixins. Based on my own experiences, this model is both more limited and more complex than it should be.

  • It's more limited because two layers aren't always enough, and because we sometimes want multiple sounds playing simultaneously in a single scene (a notable example being music and environmental sounds combined dynamically without having to mix a custom sound file).
  • It's more complex mainly because of the mixin concept, which can be used to work past some of the limitations mentioned above, but still relatively seldom given its complexity. Almost every time I've used it, it has felt like a tedious workaround.

I have some ideas for to improve on both of these aspects but haven't made any final decisions yet.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant