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CppSharp Users Manual

1. Introduction

What does it do?

This tool allows you to generate .NET bindings that wrap C/C++ code allowing interoperability with managed languages. This can be useful if you have an existing native codebase and want to add scripting support, or want to consume an existing native library in your managed code.

Why reinvent the wheel?

There are not many automated binding tools around, the only real alternative is SWIG. So how is it different from SWIG?

  • Cleaner bindings
  • No need to generate a C layer to interop with C++.
  • Based on an actual C++ parser (Clang) so very accurate.
  • Understands C++ at the ABI (application binary interface) level
  • Supports virtual method overriding
  • Easily extensible semantics via user passes
  • Strongly-typed customization APIs
  • Can be used as a library

2. Targets

The backend of the generator is abstracted and it can target different .NET binding technologies:

  • C# (P/Invoke)
  • C++/CLI

3. C/C++ language features

In this section we will go through how the generator deals C/C++ types.

Fundamental types

Integral types

  • char byte / System::Byte
  • bool bool / System::Boolean
  • short short / System::Int16
  • int, long int / System::Int32
  • long long long / System::Int64

Note: Signedness is also preserved in the conversions.

These size of these types are dependent on environment and compiler, so the mappings above are only representative of some environments (the specific data model is usually abbreviated as LP32, ILP32, LLP64, LP64).

Please check the fundamental types properties table at cppreference.com for more information about this.

Floating-point types

  • float float / System::Single
  • double double / System::Double

Other types

  • wchar_t char / System::Char
  • void void / System::Void

Derived types

Arrays

These are mapped to .NET CLR arrays.

Pointers

Function Pointers / Pointers to Members

These are mapped to .NET CLR delegates.

This is implemented by the DelegatesPass pass.

Primitive types

These are mapped to .NET CLR references unless:

  • void* System.IntPtr / System::IntPtr
  • const char* string / System::String

Regular non-wide strings are assumed to be ASCII by default (marshaled with .NET Marshal.PtrToStringAnsi). Wide strings are marshaled either as UTF-16 or UTF-32, depending on the width of wchar_t for the target.

This behavior can be overriden by using the Options.Encoding setting.

References

References are mapped to .NET CLR references just like pointers.

Typedefs

We do not preserve type definitions since .NET and its main language C# do not have the concept of type aliases like C/C++. There is an exception in the case of a typedef'd function (pointer) declaration. In this case we generate a .NET delegate with the name of the typedef.

Enums

Regular C/C++ enums are translated to .NET enumerations.

Anonymous enums

C and C++ enums do not introduce their own scope (different from C++11 strongly typed enums). This means the enumerated values will leak into an outer context, like a class or a namespace. When this is detected, the generator tries to map to an outer enclosing context and generate a new name.

Flags / Bitfields

Some enumerations represent bitfield patterns. The generator tries to check for this with some heuristics. If there are enough values in the enum to make a good guess, we apply the [Flags] .NET attribute to the wrapper enum.

This is implemented by the CheckFlagEnumsPass pass.

Functions

Since global scope functions are not supported in C# (though they are available in the CLR) they are mapped as a static function in a class, to be consumable by any CLS-compliant language.

By default all globals functions of a translation unit are mapped to a static class with the name of of the unit prefixed by the namespace.

We also provide special passes that try to move these free functions either as instance or static functions of some class.

See the FunctionToInstanceMethodPass and FunctionToStaticMethodPass passes.

Variadic arguments (TODO)

C/C++ variadic arguments need careful handling because they are not constrained to be of the same type. .NET provides two types of variadic arguments support:

C# params-style

This is the preferred and idiomatic method but can only be used when we know the variadic arguments will all be of the same type. Since we have no way to derive this fact from the information in C/C++ function signatures, you will need set this explicitly.

Argslist

This is a lesser known method for variadic arguments in .NET and was added by Microsoft for better C++ compatibility in the runtime. As you can guess, this does support different types per variable argument but is more verbose and less idiomatic to use. By default we use this to wrap variadic functions.

Default arguments

A subset of default arguments values are supported.

This is implemented by the HandleDefaultParamValuesPass pass.

Classes / Structs

In C++, both classes and structs are identical and can be used in both heap (malloc / new) and automatic (stack) allocations.

This is unlike .NET, in which there is an explicit differentiation of the allocation semantics of the type in the form of classes (reference types) and structs (value types),

By default, classes and structs are wrapped as .NET reference types. You can provide an explicit mapping to wrap any type as a value type.

POD (Plain Old Data) types

TODO: If the native type is a POD type, that means we can safely convert it to a value type. This would make the generator do the right thing by default and is pretty easy to implement.

Static classes

Classes that respect the following constraints are bound as static managed classes.

  • Do not provide any non-private constructors
  • Do not provide non-static fields or methods
  • Do not provide any static function that return a pointer to the class

This is implemented by the CheckStaticClass pass.

Constructors

Constructors are mapped to .NET class constructors.

Note: An extra constructor is generated that takes a native pointer to the class. This allows construction of managed instances from native instances.

Additionally we will create C# conversion operators out of compatible single-argument constructors.

This is implemented by the ConstructorToConversionOperatorPass pass.

Destructors

Destructors are mapped to the Dispose() pattern of .NET.

Overloaded Operators

Most of the regular C++ operators can be mapped to .NET operator overloads.

In case an operator has no match in C# then its added as a named method with the same parameters.

This is implemented by the CheckOperatorsOverloads pass.

Inheritance

C++ supports implementation inheritance of multiple types. This is incompatible with .NET which supports only single implementation inheritance (but multiple interface inheritance).

Single inheritance

This is the simplest case and we can map the inheritance directly.

Multiple inheritance

In this case we can only map one class directly. The others can be mapped as interfaces if they only provide pure virtual methods. Otherwise the best we can do is provide some conversion operators in .NET to get access to them.

Virtual methods

Overriding virtual methods from managed classes is supported.

Instances of these types can be passed to native code and and whenever the native code calls one of those functions there will be a transition to the C# code.

This is done by mirroring the virtual methods table with our own table at runtime, and replacing the table entries with unmanaged function pointers that transition to managed code as needed.

Fields

Class instance fields are translated to managed properties.

This is implemented by the FieldToPropertyPass pass.

Templates

Template parsing is supported and you can type map them to other types.

Code generation for templates is experimental and can be enabled by the GenerateClassTemplates option.

Preprocessor defines

Since C preprocessor definitions can be used for very different purposes, we can only do so much when wrapping them to managed code.

Numeric defines

These can be translated to proper .NET enumerations.

String defines

These can be translated to .NET static constant definitions.

Generalized expressions

This case is not supported and probably never will.

Function-like macros

This case is not supported and probably never will.

Helper defines

We support a set of helper defines that can be used to annotate the native code with:

  • CS_IGNORE_FILE (translation units)

    Used to ignore whole translation units.

  • CS_IGNORE (declarations)

    Used to ignore declarations from being processed.

  • CS_IGNORE_GEN (declarations)

    Used to ignore declaration from being generated.

  • CS_IGNORE_FILE (translation units)

    Used to ignore all declarations of one header.

  • CS_VALUE_TYPE (classes and structs)

    Used to flag that a class or struct is a value type.

  • CS_IN_OUT / CS_OUT (parameters)

    Used in function parameters to specify their usage kind.

  • CS_FLAGS (enums)

    Used to specify that enumerations represent bitwise flags.

  • CS_READONLY (fields and properties)

    Used in fields and properties to specify read-only semantics.

  • CS_EQUALS / CS_HASHCODE (methods)

    Used to flag method as representing the .NET Equals or Hashcode methods.

  • CS_CONSTRAINT(TYPE [, TYPE]*) (templates)

    Used to define constraint of generated generic type or generic method.

  • CS_INTERNAL (methods)

    Used to flag a method as internal to an assembly. So, it is not accessible outside that assembly.

These are implemented by the CheckMacrosPass pass.

Comments

There is full support for parsing of Doxygen-style C++ comments syntax.

They are translated to .NET XML-style comments.

We can also figure out the intended semantic usage (ref or out) for parameters from Doxyxen tags.

Related passes:

Limitations

Support for these features is limited or only partial:

  • Exceptions
  • RTTI

Standard library support

The generator provides some built-in type maps for the most common C/C++ standard library types:

Strings

  • std::string
  • std::wstring

These are mapped automatically to .NET strings.

Containers

  • std::vector
  • std::map
  • std::set

Support for wrapping these is experimental and only currently works on the CLI backend.

4. Customization

The generator provides various ways to customize the generation process.

Type Maps

If all you need to do is customize what gets generated for a type, then you can use the type maps feature. This lets you hook into the process for a specific type pattern.

Passes

If you need more control then you can write your own pass. Passes have full access to the parsed AST (Abstract Syntax Tree) so you can modify the entire structure and declaration data of the source code. This is very powerful and should allow you to pretty much do anything you want.

The generator already provides many ready-to-use passes that can transform the wrapped code to be more idiomatic:

Renaming passes

Use these to rename your declarations automatically so they follow .NET conventions. When setting up renaming passes, you can declare what kind of declarations they apply to. There are two different kinds of rename passes:

Case renaming pass

This is a very simple to use pass that changes the case of the name of the declarations it matches.

Regex renaming pass

This pass allows you to do powerful regex-based pattern matching renaming of declaration names.

Function to instance method

This pass introduces instance methods that call a C/C++ global function. This can be useful to map "object-oriented" design in C to .NET classes. If your function takes an instance to a class type as the first argument, then you can use this pass.

Function to static method pass

This pass introduces static methods that call a C/C++ global function. This can be useful to gather related global functions inside the object it belongs to semantically.

Getter/setter to property pass

This pass introduces a property that calls the native C/C++ getter and setter function. This can make the API much more idiomatic and easier to use under .NET languages.

Internal passes

Some internal functionalities are also implemented as passes like checking for invalid declaration names or resolving incomplete declarations. Please check the developer manual for more information about these.