Easily add Detox end-to-end testing to your NativeScript apps!
iOS Demo | Android Demo |
ns plugin add @nativescript/detox
The full setup requirements can be found here but the minimal setup steps are as follows:
npm install -g detox-cli
Install applesimutils (iOS)
brew tap wix/brew
brew install applesimutils
npm install detox --save-dev
npm install jest jest-cli jest-circus --save-dev --no-package-lock
detox init -r jest
If things go well, you should to have this set up:
- An
e2e/
folder in your project root - An
e2e/config.json
file; example - An
e2e/environment.js
file; example - An
e2e/firstTest.e2e.js
file with content similar to this.
There should also be a file called .detoxrc.json
in your project root.
Detox must be configued to know the location of the iOS and Android app binary as well as what emulator/simulator to use.
Open .detoxrc.json
and make the following modifications under configurations
for iOS and Android.
-
binaryPath
: Specify the location of the app binary (probably something like below).- iOS:
platforms/ios/build/Debug-iphonesimulator/[APP_NAME].app
- Android:
platforms/android/app/build/outputs/apk/debug/app-debug.apk
- iOS:
-
build
: Specify the build command for iOS and Android.- iOS:
ns build ios
- Android:
ns build android --detox
- iOS:
-
device
:- iOS:
"type": "iPhone 11"
- Android:
"avdName": "Pixel_3a_API_30_1"
(useemulator -list-avds
to list Android emulators)
- iOS:
Here is a full example of a Detox configuration:
{
"testRunner": "jest",
"runnerConfig": "e2e/config.json",
"configurations": {
"ios": {
"binaryPath": "platforms/ios/build/Debug-iphonesimulator/[APP_NAME].app",
"build": "ns build ios",
"type": "ios.simulator",
"device": {
"type": "iPhone 11"
}
},
"android": {
"binaryPath": "platforms/android/app/build/outputs/apk/debug/app-debug.apk",
"build": "ns build android --detox",
"type": "android.emulator",
"device": {
"avdName": "Pixel_3a_API_30_1"
}
}
}
}
NOTE: A default NativeScript Android project uses 17 as the minimum SDK, but Detox requires >=18. Remove or modify the minSdkVersion
in your App_Resources/Android/app.gradle
.
Read through this tutorial written by Detox about writing your first test. Nearly all of the things specified towards React Native apps also apply to NativeScript apps.
Get started by opening the default test scenario in e2e/firstTest.e2e.js
.
describe('Example', () => {
beforeEach(async () => {
await device.reloadReactNative();
});
it('should have welcome screen', async () => {
await expect(element(by.text('Sergio'))).toBeVisible();
});
});
This example creates a testing scenario called Example
and has a single test inside of it called should have welcome screen
.
Detox uses matchers to find elements in your UI to interact with such as by.label()
or by.text()
.
You can use the automationText
property to find your UI elements by a unique label in NativeScript.
Example by.label()
:
<Button text="Tap Me!" automationText="testButton"></Button>
await element(by.label('testButton')).tap();
Once you find your UI element you can use an action on it such as tap()
to simulate user interaction.
You should now be able to write tests to simulate user behavior and test for expected results.
Build your app for testing using the following command:
detox build -c ios|android
Run your tests with the folling command:
detox test -c ios|android
NOTE: If using an Android emulator, Detox will disable animations when the tests are ran. Animations will remain disabled after they are finished. This can be very annoying when you are actively developing. You can re-enable animations by running this helper script from your project's directory ./node_modules/.bin/enable-animations
.
To make this even easier I would suggest adding these scripts to your package.json
.
{
"scripts": {
"e2e:android:build": "detox build -c android",
"e2e:android:test": "detox test -c android && ./node_modules/.bin/enable-animations",
"e2e:ios:build": "detox build -c ios",
"e2e:ios:test": "detox test -c ios"
}
}
Now to build and run tests you would run:
Android:
npm run e2e:android:build
npm run e2e:android:test
iOS:
npm run e2e:ios:build
npm run e2e:ios:test
Detox requires a minimum SDK version of 18, so if you get the following error, change the minSdkVersion
to 18 in App_Resources/Android/app.gradle
.
Execution failed for task ':app:processDebugAndroidTestManifest'.
Manifest merger failed : uses-sdk:minSdkVersion 17 cannot be smaller than version 18 declared in library [com.wix:detox:17.6.1] /Users/user/.gradle/caches/transforms-2/files-2.1/91a3acd87d710d1913b266ac114d7001/jetified-detox-17.6.1/AndroidManifest.xml as the library might be using APIs not available in 17
Suggestion: use a compatible library with a minSdk of at most 17,
or increase this project's minSdk version to at least 18,
or use tools:overrideLibrary="com.wix.detox" to force usage (may lead to runtime failures)
Command ./gradlew failed with exit code 1
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