- Updated data imports from a5e
- Added max compatibility of
dnd5e
3.3.9 because of upcoming breaks in 4.0 - Fixed proficiency bonus not adding to maneuvers
- Increased minimum version to Foundry v12 and D&D 3.3
- Added subclasses to subclass compendium
- Added Compendium Browser support for cultures, destinies, and maneuvers
- Fixed bug with sheet display of maneuvers in D&D 3.3
- Added classes to class compendiums
- [BREAKING] Changed the value of the "Default Maneuvers" progression from
default
tomartial
to reduce risk of name collision with other modules - [BREAKING] Refactored maneuvers to leverage dnd5e's built in Item Charges consumption method
- Added a macro to apply Maneuver Mastery as an enchantment
- Added Destiny features as advancements; the fulfillment features are set to the automatic level of 16
- Updated data imports from a5e, alongside many fixes to advancements on origins
- Added mapping to translate most active effect change keys
- Fixed many in-text references
- Began preparing migration scripts for class support
- Refactored sheet rendering for potential compatibility with Tidy5E
- Fixed extraneous console logs
- Fixed a bug where exertion point max would become NaN
- Updated data imports from a5e
- Updated data imports from a5e
- Improved CONFIG support for weapons and shields not found in the base system
- Improved base type handling for weapons, armor, and shields.
- Updated data imports from a5e
- Fixed handling of touch and self ranges
- Exposed Rare and Secondary Schools properties of spells
- Added listing to the properties on the Description tab
- Added inputs to the Details tab
- Cultures and Destinies now support advancements
- Added first draft of origins (Heritages, Cultures, Backgrounds, Destinies)
- Improved data for tools, enabled them as the base tools in CONFIG
- Filled in the Class Features and Origin Features packs
- Source data is poorly structured, this will need significant manual updates
- Added Magical Mystery as valid feature subtype
- Fixed bug in build process that failed to include the assembled packs in the distribution
- Added
magical
andconcentration
as valid maneuver properties - Expanded maneuver tradition options to match A5E system offerings
- Initial setup of the Maneuvers pack
- Improved source labels
- Added
properties
field to maneuvers- Currently only includes "Mastered"
- "Mastered" does not do anything at the moment
- Initial setup of Gear and Spells packs
- Fixed bug with Weapon Properties that would prevent sheet display
Basic feature showcase
- Expertise dice
- Prestige Rating
- Fatigue and Stress
- Combat Maneuvers
Cultures & Destinies are implemented as much as possible, but cannot currently provide advancements.