Releases: JKGDevs/JediKnightGalaxies
Releases · JKGDevs/JediKnightGalaxies
Jedi Knight Galaxies 1.2.1
Jedi Knight Galaxies Patch 1.2.1
Now available on Mac OSX!
Bug Fixes
- Fixed a critical bug that could result in the server crashing upon clients reconnecting or changing teams
- Fixed a bug where sorting or filtering the inventory list in the shop would cause the sell button to break
- Fixed a bug where sorting or filtering the shop list in the shop would cause the buy button to break
- Fixed a bug related to the above which may have caused items to randomly be incorrectly purchased
- Fixed a bug where some text ("You killed X") and ("Killed by Y") would not strip out color codes when calculating width, which led to weird alignment problems
- Fixed a bug where NPCs and players hit by Thermal Detonators would go into a T-pose (or possibly crash the client)
- Fixed a bug where demos wouldn't save correctly
- The above fix (possibly) corrected an issue where the scoreboard text would be jittery.
- Pressing your inventory bind while in chat will no longer cause it to be pulled up
- Team overlay packets aren't sent across the network anymore unless the client has the Team Overlay feature turned on. Players will now have much less lag when the Team Overlay is turned off, and server owners will see a noticeable drop in bandwidth usage because of this change.
- Being stunned no longer disables your bounding box. Previously, you could stun someone, crouch-walk into their bounding box and punch them when the stun effect wore off to score easy kills.
- Corrected a display glitch that occurred in first person when stunned while crouching.
- Fixed minor Lua errors
- Fixed a 2kb memory leak on the client every time a player model's animevents.cfg got loaded
- Invalid g_gametype vote strings now get defaulted to TFFA/Faction Battle
- The gametypes in the Join Game menu will now work correctly
- Fixed a bug that caused "Press E to Pick Up Weapon" to remain stuck on the screen in some maps
- Corrected a visual glitch where screen tints (like the kind from swimming, lava, acid, etc) were applied twice, making the screen darker than they should've been
- Fixed a bug where saber clash flares weren't showing
- The flame and freeze debuffs no longer cause (a miniscule amount of) knockback
- KYD-21 alternate firemode renamed to "Sting"
- Minor visual changes to the Suppressor Pistol
New Features
- Capture the Flag mode now working again.
- The Join Game menu now shows a friendly name of the map the server is running (so "jkg_ctf_bespin" becomes "Bespin Shafts"). Maps from the map pack are shown in cyan, and maps unavailable for public use are in red.
- Added a new rcon command: cpa - issues a center-print to all clients in the game
- Powerups, flags, etc now show "Press E to Pick Up X" of the appropriate type (not just weapons)
- New cvar: jkg_creditsPerCapture - the amount of credits awarded to the capturer of a flag. Defaults to 300
- New cvar: jkg_creditsPerTeamCapture - the amount of credits awarded to the whole team (except the capturer) when a flag is captured. Defaults to 100
- New cvar: jkg_creditsPerReturn - the amount of credits awarded to the returner of a flag. Defaults to 75
Balance
- Now requires 2 kills instead of 3 to trigger a bounty
- CTF now uses jkg_creditsPerTeamCapture instead of jkg_creditsPerKill for kill credits
- jkg_bounty raised from 10 to 75 to make bounties more rewarding
- KYD-21 Pistol: Increased primary fire damage (25 -> 28), increased primary fire firerate (600->475)
- DE-10 Snub Pistol: Reduced recoil (5.0 -> 4.2)
- Advanced Suppressor Pistol: Primary fire is now automatic
Jedi Knight Galaxies 1.2.0
General
- Now runs on Linux 64 bit
- Removed loads of unused code
- Various minor optimizations to the game
- Fixed a Linux-specific crash upon changing maps or shutting down the server.
- Added a detailed item description to the currently selected item in the inventory.
- Fixed movement speed modifiers
- The viewmodel no longer bobs in iron sights mode.
- Changed the tilt algorithm for the viewmodel
- Looking up/down while sprinting no longer tilts the viewmodel as much
- Removed "Ammo: Infinite" when a melee weapon is equipped.
- Added three new testing cvars: jkg_sightsBobX, jkg_sightsBobY, jkg_sightsBobZ
- You can no longer kick the vendor around
- connmsg no longer shows up in tab completion
- com_affinity now defaults to 0
- jkg_startingGun now caches correctly
- Grenades and projectiles can no longer be fired through walls
- Corrected an issue where effects could point at the origin incorrectly
- Firing a weapon and then switching to iron sights quickly no longer plays the firing animation twice.
- The inventory can now be toggled with the hotkey
- vid_restart no longer breaks your inventory
- The hitmarker will no longer trigger on dead bodies, or on your own trip mines from other trip mines
- The hitmarker will no longer trigger on invincible people or turrets.
- Fixed all issues with xRGB color codes
- give and giveother cheat commands have been improved
- Fixed a critical exploit where players could use cheats.
- The server is now warned when they are using a default password for their admin.
- Jumping and rolling now consume stamina.
- Doubled the amount of damage done with melee.
- The client's inventory is now correctly cleared when they switch teams.
- Turrets will no longer target NPCs
- Removed unused cvar jkg_noKillMessages
- Reloading now ignores flood protection
- Destroying an item no longer crashes the game
- Vanilla renderer renamed to rd-galaxies
- Sprinting down stairs is not quite as painful
- Switching firing modes on a weapon that does not have firing modes will no longer trigger the sound effect
- Recoil is halved when crouched
- FX now has much less of a performance hit
- The filter button now works for the inventory menu
- Fixed three different memory leaks
Fixed a potential crash from drawing force power icons
Shop Menu
- The shop has a new UI, with two lists of items
- You can now sell your items to the shop
- The shop now plays a sound effect when you purchase an item
- Items bought in the shop are now automatically added to the ACI
- The filter button now works for the shop
- The shop now has sorting by price and by name
The shop now automatically updates its stock on the client, instead of updating when we click on something
Fixed a crash that would occur when the shop refreshes its stock
Versus 1.x
Last version released by Jedi Knight Galaxies devs. Further updates will be sporadic, if present.