forked from Joknaa/PySnake
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Snake.py
134 lines (106 loc) · 3.98 KB
/
Snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
import pygame
import sys
import random
class Snake:
def __init__(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.color = (17, 24, 47)
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
return
else:
self.direction = point
def move(self):
current_position = self.get_head_position()
x, y = self.direction
new_position = ((current_position[0] + (x * GRID_SIZE)) % SCREEN_WIDTH,
(current_position[1] + (y * GRID_SIZE)) % SCREEN_HEIGHT)
if len(self.positions) > 2 and new_position in self.positions[2:]:
self.reset()
else:
self.positions.insert(0, new_position)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
def draw(self, surface):
for p in self.positions:
snake_part = pygame.Rect((p[0], p[1]), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, self.color, snake_part)
pygame.draw.rect(surface, (93, 216, 228), snake_part, 1)
def handle_keys(self):
for event in pygame.event.get():
print(event.type == pygame.KEYDOWN)
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.turn(UP)
elif event.key == pygame.K_DOWN:
self.turn(DOWN)
elif event.key == pygame.K_LEFT:
self.turn(LEFT)
elif event.key == pygame.K_RIGHT:
self.turn(RIGHT)
class Food:
def __init__(self):
self.position = (0, 0)
self.color = (223, 163, 49)
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, GRID_WIDTH - 1) * GRID_SIZE, random.randint(0, GRID_HEIGHT - 1) * GRID_SIZE)
def draw(self, surface):
food = pygame.Rect((self.position[0], self.position[1]), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, self.color, food)
pygame.draw.rect(surface, (93, 216, 228), food, 1)
def drawGrid(surface):
for y in range(0, int(GRID_HEIGHT)):
for x in range(0, int(GRID_WIDTH)):
if (x + y) % 2 == 0:
r = pygame.Rect((x * GRID_SIZE, y * GRID_SIZE), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, (93, 216, 228), r)
else:
rr = pygame.Rect((x * GRID_SIZE, y * GRID_SIZE), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, (84, 194, 205), rr)
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 480
GRID_SIZE = 20
GRID_WIDTH = SCREEN_WIDTH / GRID_SIZE
GRID_HEIGHT = SCREEN_HEIGHT / GRID_SIZE
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
def main():
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_WIDTH), 0, 32)
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
snake = Snake()
food = Food()
font = pygame.font.SysFont("monospace", 16)
score = 0
while (True):
clock.tick(10)
snake.handle_keys()
drawGrid(surface)
snake.move()
if snake.get_head_position() == food.position:
snake.length += 1
score += 1
food.randomize_position()
snake.draw(surface)
food.draw(surface)
screen.blit(surface, (0, 0))
text = font.render("Score {0}".format(score), 1, (0, 0, 0))
screen.blit(text, (5, 10))
pygame.display.update()
main()