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Currently, once a player is dead, they can continue firing and scoring points. The firing button should only be active when the user is alive.
The text was updated successfully, but these errors were encountered:
When player lives === 0, end PlayState and send the user to the EndGameState
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End game state should show:
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Currently, once a player is dead, they can continue firing and scoring points. The firing button should only be active when the user is alive.
The text was updated successfully, but these errors were encountered: