-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameClient.csproj
37 lines (37 loc) · 1.44 KB
/
GameClient.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Content Include="Backgrounds\mainscene_background.jpg" />
<Content Include="Sprites\enemy.png" />
<Content Include="Sprites\player.png" />
</ItemGroup>
<ItemGroup>
<None Include=".gitignore" />
<None Include="Backgrounds\mainscene_background.jpg.import" />
<None Include="default_env.tres" />
<None Include="GameClient.sln" />
<None Include="project.godot" />
<None Include="README.md" />
<None Include="Sprites\enemy.png.import" />
<None Include="Sprites\player.png.import" />
</ItemGroup>
<ItemGroup>
<Protobuf Include="gRPC\Protos\HighscoreService.proto">
<GrpcServices>Client</GrpcServices>
</Protobuf>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Google.Protobuf" Version="3.21.1" />
<PackageReference Include="Grpc.Net.Client" Version="2.52.0" />
<PackageReference Include="Grpc.Net.Client.Web" Version="2.46.0" />
<PackageReference Include="Grpc.Tools" Version="2.46.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="6.0.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
</ItemGroup>
</Project>