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Some of our old Python motions, such as our standing up routines and kick motions, look like they are more efficient than the ones in the current code base.
Find out if this is true, and replace them.
The text was updated successfully, but these errors were encountered:
NaoTH uses keyframes, while our old code doesn't specifically (mixture, ad hoc sulutions). Most motions are difficult to port (actually, need to rewrite it completely).
Some motions are still portable, such as the STAND_UP and CROUCHING_DOWN motion and other keyframe motions.
Some of our old Python motions, such as our standing up routines and kick motions, look like they are more efficient than the ones in the current code base.
Find out if this is true, and replace them.
The text was updated successfully, but these errors were encountered: