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Connections Command #313

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CJCrafter opened this issue Jan 7, 2020 · 7 comments · May be fixed by #2746
Open

Connections Command #313

CJCrafter opened this issue Jan 7, 2020 · 7 comments · May be fixed by #2746
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Enhancement New feature or request

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@CJCrafter
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Issue

Whenever you paste in a block with connections (Example: //paste spruce_fence, //replace air iron_bars), the block does not have any connections.

Solution

I would like a //update command. This would update every single block in a region and set connections if it should have connections.

Alternate explanation:

foreach (x in region)
    foreach (y in region)
        foreach (z in region)
            if (block can have connections) update connections
        rof
    rof
rof

Need a 3rd one? From this:

to this:

Extra

Possible arguments are //update dir[south,west,north,east] which could specify which directions are allowed.

Blocks that should have connections:

  • Stairs
  • Fences
  • Walls
  • Bars
  • Glass
@CJCrafter CJCrafter added the Enhancement New feature or request label Jan 7, 2020
@CJCrafter
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CJCrafter commented Jan 13, 2020

Paintsplatters suggested to add:

//paste -u

(Or maybe -update)


This would essentially run //paste then //update, effectively automatically updating every block inside the Player's clipboard, and pasting.

@stale
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stale bot commented Dec 10, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the resolution: stale Old issues managed by stale bot label Dec 10, 2020
@RedstoneFuture
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RedstoneFuture commented Dec 13, 2020

Basically I like this idea. No matter all praxis problems at here. Maybe the normal direction check are simple to implement.

This would essentially run //paste then //update, effectively automatically updating every block inside the Player's clipboard, and pasting.

Bukkit has more than one update behaviors, as I know. So it needs tests to find the right way to update the blocks correctly.

@stale stale bot removed the resolution: stale Old issues managed by stale bot label Dec 13, 2020
@Sentropic
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I think this is a huge need. I often enjoy the feature of avoiding block updates (like using Lapisdemon's Bonus), but still run into situations where this command would be really useful.

@VL4DST3R
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VL4DST3R commented Jul 7, 2024

I see a pull request for this has been made for a while now, when will it be merged? This is one of the most important features this amazing plugin has been lacking for years now!

@dordsor21
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dordsor21 commented Jul 7, 2024

I see a pull request for this has been made for a while now, when will it be merged? This is one of the most important features this amazing plugin has been lacking for years now!

Once it's been reviewed + approved ¯\_(ツ)_/¯

dordsor21 added a commit that referenced this issue Sep 11, 2024
dordsor21 added a commit that referenced this issue Sep 15, 2024
dordsor21 added a commit that referenced this issue Sep 17, 2024
dordsor21 added a commit that referenced this issue Sep 20, 2024
@VL4DST3R
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I see all the commits above from the past weeks all being verified but the issue still open. Has this still not been merged?

dordsor21 added a commit that referenced this issue Sep 29, 2024
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5 participants