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This only affects the map item?
We could simply, on larger sizes, average pixels.
So instead of doing it 1m = 1px, we'd average a 2x2 square into a single pixel. Bigger even, 4x4, etc.
That's a pretty bad way of doing it, and we should instead pack it into a 4k texture, then smooth the value on small maps and down sample it on larger ones.
We need a different approach to generating the height map, since a single texture can't be more than 16x16k pixels.
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