You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Certain properties can't be set with ThemeGen, because they are not set / null in the default theme. So has_... fails and Item type can't be inferred for those.
Two examples are icon and hover_pressed for the Button
--- Debugging process stopped ---
core/variant/variant_utility.cpp:1092 - Item name 'hover_pressed' not recognized for type 'Button'.
core/variant/variant_utility.cpp:1092 - Item name 'icon' not recognized for type 'Button'.
=== ThemeGen v1.1 by Inspiaaa ===
[ThemeGen] Discovered 1 theme(s).
--- EditorScript(my_theme.gd)::setup ---
[ThemeGen] Setting up theme generation.... (EditorScript(my_theme.gd)::setup)
[ThemeGen] Generating theme... (EditorScript(my_theme.gd)::define_theme)
[ThemeGen] Loading default font...
[ThemeGen] Loading variants...
[ThemeGen] Loading styles...
[ThemeGen] > Style 'Button':
[ThemeGen] > Preprocessing...
[ThemeGen] > Loading...
[ThemeGen] Theme generation finished.
---
===
ThemeGen v1.1
Godot 4.3-stable
The text was updated successfully, but these errors were encountered:
Certain properties can't be set with ThemeGen, because they are not set / null in the default theme. So has_... fails and Item type can't be inferred for those.
Two examples are
icon
andhover_pressed
for the ButtonThemeGen v1.1
Godot 4.3-stable
The text was updated successfully, but these errors were encountered: