Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MaterialEditor] Vestigial alpha_a and alpha_b sliders bug #228

Open
Tarried opened this issue Feb 8, 2024 · 1 comment
Open

[MaterialEditor] Vestigial alpha_a and alpha_b sliders bug #228

Tarried opened this issue Feb 8, 2024 · 1 comment
Labels
bug Something isn't working

Comments

@Tarried
Copy link

Tarried commented Feb 8, 2024

No description provided.

@Tarried
Copy link
Author

Tarried commented Feb 8, 2024

Not entirely sure if this is intended:

The main_skin shader, if duplicated ('copy material'), will expose the alpha_a and alpha_b sliders on the duplicated copy, by default set to 0.

Adding an AlphaMask texture to the second material will fail to work as a result/the alphamask is ignored and no transparency is applied.

This is usually not an issue because you can just set those sliders to 1 to get the expected effect, but if you'd already changed to a different shader, those sliders are hidden but retain their 0 value, and so it isn't immediately obvious why AlphaMasking fails to do anything.

I read in the changelog that alpha_a and alpha_b sliders were removed a while back, so what would be the best way to solve this (obscure) issue? Or would trying to do so cause too many problems with clothing tops?

@Tarried Tarried changed the title ' [MaterialEditor] Vestigal alpha_a and alpha_b sliders bug Feb 8, 2024
@Tarried Tarried changed the title [MaterialEditor] Vestigal alpha_a and alpha_b sliders bug [MaterialEditor] Vestigial alpha_a and alpha_b sliders bug Feb 8, 2024
@ManlyMarco ManlyMarco added the bug Something isn't working label Mar 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants