diff --git a/KK_EyeShaking/KK_EyeShaking.cs b/KK_EyeShaking/KK_EyeShaking.cs
new file mode 100644
index 00000000..c1ba1f8f
--- /dev/null
+++ b/KK_EyeShaking/KK_EyeShaking.cs
@@ -0,0 +1,96 @@
+using BepInEx;
+using Harmony;
+using KKAPI;
+using KKAPI.Chara;
+using System.ComponentModel;
+///
+/// Adds shaking to a character's eye highlights when she is a virgin in an H scene
+///
+namespace KK_EyeShaking
+{
+ [BepInPlugin(GUID, PluginName, Version)]
+ public class KK_EyeShaking : BaseUnityPlugin
+ {
+ public const string GUID = "com.deathweasel.bepinex.eyeshaking";
+ public const string PluginName = "Eye Shaking";
+ public const string PluginNameInternal = "KK_EyeShaking";
+ public const string Version = "1.0";
+ [DisplayName("Enabled")]
+ [Category("Config")]
+ [Description("When enabled, virgins in H scenes will appear to have shaking eye highlights")]
+ public static ConfigWrapper Enabled { get; private set; }
+
+ void Main()
+ {
+ var harmony = HarmonyInstance.Create(GUID);
+ harmony.PatchAll(typeof(KK_EyeShaking));
+ CharacterApi.RegisterExtraBehaviour(GUID);
+ Enabled = new ConfigWrapper("Enabled", PluginNameInternal, true);
+ }
+
+ private static EyeShakingController GetController(ChaControl character) => character?.gameObject?.GetComponent();
+
+ public class EyeShakingController : CharaCustomFunctionController
+ {
+ internal bool IsVirgin { get; set; } = true;
+ internal bool IsVirginOrg { get; set; } = true;
+ internal bool IsInit { get; set; } = false;
+
+ protected override void OnCardBeingSaved(GameMode currentGameMode) { }
+ protected override void OnReload(GameMode currentGameMode) { }
+
+ internal void HSceneStart(bool virgin)
+ {
+ IsVirgin = virgin;
+ IsVirginOrg = virgin;
+ IsInit = true;
+ }
+
+ internal void HSceneEnd()
+ {
+ ChaControl.ChangeEyesShaking(false);
+ IsInit = false;
+ }
+
+ internal void OnInsert() => IsVirgin = false;
+ internal void AddOrgasm() => IsVirginOrg = false;
+
+ protected override void Update()
+ {
+ if (Enabled.Value && IsInit && (IsVirgin || IsVirginOrg))
+ ChaControl.ChangeEyesShaking(true);
+ }
+ }
+ ///
+ /// Insert vaginal
+ ///
+ [HarmonyPrefix, HarmonyPatch(typeof(HFlag), nameof(HFlag.AddSonyuKokanPlay))]
+ public static void AddSonyuKokanPlay(HFlag __instance) => GetController(__instance.lstHeroine[0].chaCtrl).OnInsert();
+ ///
+ /// Insert anal
+ ///
+ [HarmonyPrefix, HarmonyPatch(typeof(HFlag), nameof(HFlag.AddSonyuAnalPlay))]
+ public static void AddSonyuAnalPlay(HFlag __instance) => GetController(__instance.lstHeroine[0].chaCtrl).OnInsert();
+ ///
+ /// Something that happens at the end of H scene loading, good enough place to hook
+ ///
+ [HarmonyPrefix, HarmonyPatch(typeof(HSceneProc), "MapSameObjectDisable")]
+ public static void MapSameObjectDisable(HSceneProc __instance)
+ {
+ SaveData.Heroine heroine = __instance.flags.lstHeroine[0];
+ GetController(heroine.chaCtrl).HSceneStart(heroine.isVirgin && heroine.isAnalVirgin);
+ }
+
+ [HarmonyPrefix, HarmonyPatch(typeof(HFlag), nameof(HFlag.AddSonyuOrg))]
+ public static void AddSonyuOrg(HFlag __instance) => GetController(__instance.lstHeroine[0].chaCtrl).AddOrgasm();
+ [HarmonyPrefix, HarmonyPatch(typeof(HFlag), nameof(HFlag.AddSonyuSame))]
+ public static void AddSonyuSame(HFlag __instance) => GetController(__instance.lstHeroine[0].chaCtrl).AddOrgasm();
+ [HarmonyPrefix, HarmonyPatch(typeof(HFlag), nameof(HFlag.AddSonyuAnalOrg))]
+ public static void AddSonyuAnalOrg(HFlag __instance) => GetController(__instance.lstHeroine[0].chaCtrl).AddOrgasm();
+ [HarmonyPrefix, HarmonyPatch(typeof(HFlag), nameof(HFlag.AddSonyuAnalSame))]
+ public static void AddSonyuAnalSame(HFlag __instance) => GetController(__instance.lstHeroine[0].chaCtrl).AddOrgasm();
+
+ [HarmonyPrefix, HarmonyPatch(typeof(HSceneProc), "EndProc")]
+ public static void EndProc(HSceneProc __instance) => GetController(__instance.flags.lstHeroine[0].chaCtrl).HSceneEnd();
+ }
+}
\ No newline at end of file
diff --git a/KK_EyeShaking/KK_EyeShaking.csproj b/KK_EyeShaking/KK_EyeShaking.csproj
new file mode 100644
index 00000000..522143c0
--- /dev/null
+++ b/KK_EyeShaking/KK_EyeShaking.csproj
@@ -0,0 +1,72 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {7B514B4E-A0BC-4DA9-B2A8-0B72515E8033}
+ Library
+ Properties
+ KK_EyeShaking
+ KK_EyeShaking
+ v3.5
+ 512
+ true
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ embedded
+ true
+ ..\bin\
+ TRACE
+ prompt
+ 4
+ true
+
+
+
+ ..\lib\0Harmony.dll
+ False
+
+
+ ..\lib\Assembly-CSharp.dll
+ False
+
+
+ ..\lib\BepInEx.dll
+ False
+
+
+ ..\lib\KKAPI.dll
+ False
+
+
+
+
+
+
+
+
+ ..\lib\UnityEngine.dll
+ False
+
+
+
+
+
+
+
+
+ if exist C:\Illusion\Koikatu\BepInEx (
+copy /y $(TargetPath) C:\illusion\Koikatu\BepInEx\$(TargetFileName)
+)
+
+
\ No newline at end of file
diff --git a/KK_EyeShaking/Properties/AssemblyInfo.cs b/KK_EyeShaking/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..fc73afd6
--- /dev/null
+++ b/KK_EyeShaking/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("KK_EyeShaking")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("KK_EyeShaking")]
+[assembly: AssemblyCopyright("Copyright © 2019")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("7b514b4e-a0bc-4da9-b2a8-0b72515e8033")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion(KK_EyeShaking.KK_EyeShaking.Version)]
+[assembly: AssemblyFileVersion(KK_EyeShaking.KK_EyeShaking.Version)]
diff --git a/KK_Plugins.sln b/KK_Plugins.sln
index b4979440..2b3026a5 100644
--- a/KK_Plugins.sln
+++ b/KK_Plugins.sln
@@ -41,6 +41,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KK_Colliders", "KK_Collider
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KK_FreeHRandom", "KK_FreeHRandom\KK_FreeHRandom.csproj", "{A59CF955-A07B-4EF1-A9B5-169E0CE750DA}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KK_EyeShaking", "KK_EyeShaking\KK_EyeShaking.csproj", "{7B514B4E-A0BC-4DA9-B2A8-0B72515E8033}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -123,6 +125,10 @@ Global
{A59CF955-A07B-4EF1-A9B5-169E0CE750DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A59CF955-A07B-4EF1-A9B5-169E0CE750DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A59CF955-A07B-4EF1-A9B5-169E0CE750DA}.Release|Any CPU.Build.0 = Release|Any CPU
+ {7B514B4E-A0BC-4DA9-B2A8-0B72515E8033}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7B514B4E-A0BC-4DA9-B2A8-0B72515E8033}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7B514B4E-A0BC-4DA9-B2A8-0B72515E8033}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7B514B4E-A0BC-4DA9-B2A8-0B72515E8033}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE