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Missing RenderEditor ports #35
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It's not ported because none of the modders use it, at least not those that write code. There was some talk about adding timeline support to ME but it didn't get far, some other plugins did get the support but that's unrelated. Honestly, your best bet would probably be to learn how to port it yourself since I doubt anyone will do it. Most of the code is going to work as it is, but there will be a bunch of small random issues that will need testing and fixing one by one. |
You can close this issue now with the ME latest update. The only remaining significant feature RE has over ME, is making material edits persist between character swaps -- something which can be implemented later down the line. |
I'll leave the issue open since it technically still exists, and someone might want an RE port for whatever reason. |
Render Editor has resource leaks when you select a character in Studio (plugin slows down when character is selected even nothing of RE relevance is opened or rendered, constant state update of the selected character? About 0.1ms-0.4ms frame time on my high end machine), deselect it will make it back to normal |
Basically Material Editor lack the support for timeline and there's no way to animate/interpolate without RenderEditor on KKS, there's any reasons for it not be ported like the others, like it would need write the code from scratch or something ?
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