diff --git a/js/checkback.js b/js/checkback.js index 3b1771b..715b248 100644 --- a/js/checkback.js +++ b/js/checkback.js @@ -2206,6 +2206,42 @@ unlocked() { return player.cb.petDisplayIndex == 0 }, }, + eggGuy: { + title: "Egg Guy", + body() { return "This fellow came out of a very powerful chicken... However he would meet his fate when the chicken inside hatches..." }, + unlocked() { return player.cb.petDisplayIndex == 1 }, + + }, + unsmith: { + title: "Unsmith", + body() { return "A creature that was synergized out of the purest form of SPV, which we don't know what it is yet... We will figure it out one day." }, + unlocked() { return player.cb.petDisplayIndex == 2 }, + + }, + gdCheckpoint: { + title: "Gd Checkpoint", + body() { return "This guy feels a little bit familiar, but you don't know why. You just ignore it." }, + unlocked() { return player.cb.petDisplayIndex == 3 }, + + }, + slax: { + title: "Slax", + body() { return "A being of neon green and plasma. The energy of the void radiates within it's presence." }, + unlocked() { return player.cb.petDisplayIndex == 4 }, + + }, + spider: { + title: "Spider", + body() { return "This eight-legged bug has no place in these worlds, but a small crack in the fabric of reality made it slip through and gain enough power to be your pet." }, + unlocked() { return player.cb.petDisplayIndex == 5 }, + + }, + blob: { + title: "Blob", + body() { return "Blob." }, + unlocked() { return player.cb.petDisplayIndex == 5 }, + + }, }, microtabs: { stuff: { diff --git a/js/infinity.js b/js/infinity.js index 82f4709..b728254 100644 --- a/js/infinity.js +++ b/js/infinity.js @@ -1,4 +1,4 @@ -var tree = [["ad", "ip", "id"], ["ga", "ta", "bi", "om"], ["tad", "ca"]] +var tree = [["ad", "ip", "id"], ["tad", "ta", "bi", "om"], ["ga", "ca"]] addLayer("in", { name: "Universe 2", // This is optional, only used in a few places, If absent it just uses the layer id. symbol: "2", // This appears on the layer's node. Default is the id with the first letter capitalized diff --git a/js/mod.js b/js/mod.js index 1995138..7eb0dbc 100644 --- a/js/mod.js +++ b/js/mod.js @@ -39,11 +39,34 @@ let credits = `

Credits:


` let changelog = `

Changelog:


-

v1.0


+

v1.1 - The Pet Update Part 1 - With Bugfixes


- CONTAINS MAJOR SPOILERS FOR THE ENTIRE GAME. READ WITH CAUTION.



+ Content:
+ - Added 3 new pet evolutions, for spider, clock, and drippy ufo.
+ - Added 3 new features to go with the evolutions: advanced halter, shard buttons and moonstone.

+ Bugfixes:
+ - Fixed volume slider not working properly.
+ - Multiple NaN bugs.
+ - Fixed grass spawning incorrectly on tab switches.
+ - Fixed many negative number issues.
+ - Fixed bug where pop-ups would stack over each other.
+ - Fixed big crunch screen bug.
+ - Fixed latin1 character range export bug.

+ QoL:
+ - Fixed typos.
+ - Added factor and rank total mult text.
+ - Improved pet visuals.
+ - Added a "max all" button for antimatter dimensions.
+ - Made Tav's Domain a separate layer.
+ Balancing:
+ - Rocket Fuel no longer resets pent milestones.
+ - Buffed grass, rocket fuel, and ranks.
+ - Changed some pet evolution requirements.
+ - Made some challenges easier.

+

v1.0


- Added Universe 1, Universe 2, and Alternate Universe 1.
- Added Ranks, Tiers, Tetrs, Pents, Factors, Prestige, Trees, Grass, Grasshop, and Code Experience.
- Added Check Back.
diff --git a/js/tavDomain.js b/js/tavDomain.js index 73fed17..c375141 100644 --- a/js/tavDomain.js +++ b/js/tavDomain.js @@ -26,6 +26,7 @@ "background-origin": "border-box", "border-color": "#b2d8d8", "color": "#b2d8d8", + "transform": "scale(0.7)", }; },