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Supporting The Other Game #20
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I too would be very fascinated with the possibility for including this on the other game. It currently takes a long time to process through OCR. |
for this to happen i need a source of protobufs and motivation, one of which is a lot easier to get. i don't play the other game at all right now so motivation is very low on this, but it shouldn't be too difficult since both games use very similar (almost identical) systems. i'm open to the idea of implementing that functionality, if there's anyone who's interested then feel free to hmu |
Hi, just polling this for any updates, I am not a rust dev so trying to hodgepodge it to get it working is beyond me, however I am keen to help out where I can. |
still the same things. still need a source of protobufs. |
I just found out that stardb.gg's achievements exporter, https://github.com/juliuskreutz/stardb-exporter, seem to also rely on reading network packets to create exports of your achievements And on that note, they seem to have added support for the other game just last week, with the game keys and whatnot seem to be included in the git repo, juliuskreutz/stardb-exporter@8511083 Unsure if the keys are specific to only achievements, or if it's possible to easily extend it to artifacts with just those alone. These things are frankly beyond me. EDIT: Oh wait, this tool is actually using their hsr keys as deps already, lmao... |
That's pretty cool, thanks or the heads-up! |
i'm aware of julius' work on the implementation for the other game, however i haven't looked into it at all so far given that the future of rqa is looking bleak |
I just found this today and it's such a breeze to work with, especially compared to The Other Game by the same developers where all the available scanners rely on OCR (of screenshots or video).
Without looking into the code (which I don't have the time for for the near future), I was wondering how much effort it would be to adapt the same method also for this other game? Especially on Linux, the current options there are a bit limited (and basically require a controller for reasonable performance, but controllers on Linux are also … not the easiest to work with, outside of Steam anyway).
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