Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4.
You can sway your hair, skirt, chest, etc easily and in a Kawaii way.
She is Gray-chan http://rarihoma.xvs.jp/products/graychan
https://www.youtube.com/watch?v=UvpEIBGegvs
She is MiraiKomachi https://www.bandainamcostudios.com/works/miraikomachi/
- Controls each bone physically while respecting the pre-physics shape
- All you need to do is add Kawaii Node to AnimGraph and adjust few parameters.
- Sway the specified bone and the bone below it according to the movement of the character.
- Much easier to set up than AnimDynamics
- You can use sphere, capsule, plane collision
- You can adjust the position, orientation and size of each collision in the animation editor viewport
- Since the bone length is maintained, even if the calculation is broken, the bone does not expand or contract.
- Uses a simple algorithm without using PhysX, so the cost is lower compared to the engine's standard physical system.
Reference materials
https://cedil.cesa.or.jp/cedil_sessions/view/416
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UE4.25.4
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UE4.20~4.26(Only Plugin) https://github.com/pafuhana1213/KawaiiPhysics/releases/
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UE5 EA(Only Plugin)
https://github.com/pafuhana1213/KawaiiPhysics/releases/
https://pafuhana1213.hatenablog.com/entry/KawaiiPhysics-UE5-EA
- Put the KawaiiPhysics folder in the project's Plugins folder
- About each parameters:https://github.com/pafuhana1213/KawaiiPhysics/wiki/%E5%90%84%E3%83%91%E3%83%A9%E3%83%A1%E3%83%BC%E3%82%BF%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6
- Content/KawaiiPhysicsSample/KawaiiPhysicsSample
- She is Gray-chan http://rarihoma.xvs.jp/products/graychan
MIT
https://github.com/pafuhana1213/KawaiiPhysics/wiki/%E6%8E%A1%E7%94%A8%E5%AE%9F%E7%B8%BE-Adoption