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Hi, Marlin currently does not support BF16 inputs (though in many cases you can just convert your BF16 model to FP16). These require slightly different GPU instructions as well as a slightly different dequantization process (since there are only 5 mantissa bits). This is also why Layer.pack has a corresponding assert.
I really need this bf16 input (actually most model is by bf16 now), if it doesn't take much time can you merge that feature in the marlin repo? If not, I can do this later.
It seems that if we remove assert in the
Layer.pack
, then we can pack an bf16 linear?By the way, will marlin support "int4 \times bf16" as input?
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