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Game isn't running with OpenGL backend #13
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Known issue, easy fix is either ignore those like you did in your fork, or implementing them based on their vk counterpart, and comiting to parity. Maybe I should just allow ignoring missing systems after all :P |
Should I make PR for ignoring unimplemented systems? :D |
Mhmm I guess it's better that way ? Make it shout loudly in the console though, so I don't forget about it :p |
I think I'm already sending warnings to |
Some
Dispatchers
are not implemented yet inOpenglGraphicsBackend
.The text was updated successfully, but these errors were encountered: