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The bake of ambient occlusion textures can be very time consuming, yet Blender itself make possible to turn a normal map texture into ambient occlusion without spending any rendering time, that it's done by using the Compositor nodes, so I wonder if it's possible to make that step into a click shortcut inside DeepBump's interface.
The text was updated successfully, but these errors were encountered:
The bake of ambient occlusion textures can be very time consuming, yet Blender itself make possible to turn a normal map texture into ambient occlusion without spending any rendering time, that it's done by using the Compositor nodes, so I wonder if it's possible to make that step into a click shortcut inside DeepBump's interface.
The text was updated successfully, but these errors were encountered: