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BoroCG's video raises an interesting point about the challenges with UVs. Not sure how/if it is doable yet, but if the model was somehow "UV-aware" it might be able to do better on objects with very fragmented UV-maps
The text was updated successfully, but these errors were encountered:
BoroCG's video raises an interesting point about the challenges with UVs. Not sure how/if it is doable yet, but if the model was somehow "UV-aware" it might be able to do better on objects with very fragmented UV-maps
The text was updated successfully, but these errors were encountered: