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When I set custom pawn to gravity direction for standing and falling orientation I notice the pawn will slide around the surface as if they have no friction. Would you happen to know which methods in the regular Character Movement Component stop this from occuring? I'd like to implement them into the Custom Gravity Movement Component. The effect is pretty jarring as it can make it seem extra difficult to run up hills and even harder to stand still on the side of one. Ideally this would be moderated by the surface normal | gravity direction dot product. Anyhow, the plugin is pretty interesting - thanks for all the hard work.
The text was updated successfully, but these errors were encountered:
When I set custom pawn to gravity direction for standing and falling orientation I notice the pawn will slide around the surface as if they have no friction. Would you happen to know which methods in the regular Character Movement Component stop this from occuring? I'd like to implement them into the Custom Gravity Movement Component. The effect is pretty jarring as it can make it seem extra difficult to run up hills and even harder to stand still on the side of one. Ideally this would be moderated by the surface normal | gravity direction dot product. Anyhow, the plugin is pretty interesting - thanks for all the hard work.
The text was updated successfully, but these errors were encountered: