diff --git a/AudioManager.cs b/AudioManager.cs new file mode 100644 index 0000000..c0c4377 --- /dev/null +++ b/AudioManager.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AudioManager : MonoBehaviour +{ + public static AudioManager Instance; + + private AudioSource player; + + public AudioClip jump; + public AudioClip die1; + public AudioClip die2; + + // Start is called before the first frame update + void Start() + { + Instance = this; + player = GetComponent(); + } + + //播放跳跃音效 + public void PlayJump() + { + player.PlayOneShot(jump); + } + + //播放死亡音效 + public void PlayDie() + { + //BGM停止 + player.Stop(); + //播放死亡音效 + player.PlayOneShot(die1); + //1s后调用PlayDie2 + Invoke("PlayDie2", 1f); + } + + //后续音效 + void PlayDie2() + { + player.PlayOneShot(die2); + } + +} diff --git a/AudioManager.cs.meta b/AudioManager.cs.meta new file mode 100644 index 0000000..4329d4e --- /dev/null +++ b/AudioManager.cs.meta @@ -0,0 +1,11 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100644 index 0000000..e1dc1d2 --- /dev/null +++ b/BgControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f9c8d1961ed9ed44b9f2c892c5d6c59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/FireControl.cs b/FireControl.cs new file mode 100644 index 0000000..8d0069f --- /dev/null +++ b/FireControl.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FireControl : MonoBehaviour +{ + private PlayerControl pc; + + void Start() + { + pc = GameObject.FindWithTag("Player").GetComponent(); + + } + + void Update() + { + //如果玩家死亡 + if(pc.hp < 1) + { return; } + //如果出屏幕,销毁 + if(transform.position.x < -3f) + { + Destroy(gameObject); + } + //移动 + transform.Translate(Vector3.left * Time.deltaTime * 1f); + } +} diff --git a/FireControl.cs.meta b/FireControl.cs.meta new file mode 100644 index 0000000..c843d9c --- /dev/null +++ b/FireControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09bdb0548c18bc1438b62bbf810fa1ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/FireManager.cs b/FireManager.cs new file mode 100644 index 0000000..afecaf0 --- /dev/null +++ b/FireManager.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FireManager : MonoBehaviour +{ + + public GameObject Fire; + + //间隔时间 + private float cd = 2f; + + private PlayerControl pc; + void Start() + { + pc = GameObject.FindWithTag("Player").GetComponent(); + } + + // Update is called once per frame + void Update() + { + if(pc.hp < 1) + { + return; + } + cd -= Time.deltaTime; + if(cd <= 0) + { + //创建火圈 + Instantiate(Fire, transform.position, Quaternion.identity); + //重置CD + cd = 2f + Random.Range(-0.5f, 0.5f); + } + } +} diff --git a/FireManager.cs.meta b/FireManager.cs.meta new file mode 100644 index 0000000..6c0acd6 --- /dev/null +++ b/FireManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e36e403658136649840e3f35754f0ba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/PlayerControl.cs b/PlayerControl.cs new file mode 100644 index 0000000..76a9e42 --- /dev/null +++ b/PlayerControl.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerControl : MonoBehaviour +{ + public BgControl bgControl; + public int hp = 1; + + private Animator ani; + private Rigidbody2D rBody; + + + //是否在地面 + private bool isGround; + // Start is called before the first frame update + void Start() + { + ani = GetComponent(); + rBody = GetComponent(); + + } + + // Update is called once per frame + void Update() + { + //玩家死亡 + if(hp <= 0) + { return; } + //水平轴 + float horizontal = Input.GetAxis("Horizontal"); + if(horizontal != 0) + { + //移动 + ani.SetBool("isRun",true); + //背景后移 + bgControl.move(horizontal); + } + else + { + ani.SetBool("isRun", false); + } + + //跳跃 + if(Input.GetKeyDown(KeyCode.Space)&&isGround == true) + { + rBody.AddForce(Vector2.up * 170); + AudioManager.Instance.PlayJump(); + } + } + //进入碰撞 + private void OnCollisionEnter2D(Collision2D collision) + { + if(collision.collider.tag == "Ground") + { + isGround = true; + ani.SetBool("isJump", false); + } + } + //离开碰撞 + private void OnCollisionExit2D(Collision2D collision) + { + if(collision.collider.tag == "Ground") + { + isGround = false; + ani.SetBool("isJump", true); + } + } + + //进入火圈触发区域 + private void OnTriggerEnter2D(Collider2D collision) + { + if(collision.tag == "Fire") + { + hp--; + Destroy(rBody); + ani.SetBool("Die", true); + AudioManager.Instance.PlayDie(); + } + } + +} diff 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