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Algorithm in basic and final estimate #18
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Of course I've read the paper (which is the origin of BM3D). |
Thanks for your reply. |
I've also read the paper from IPOL. It has compared the performance between different transformations, PSNR is about 0.5dB lower when all the transformations are DCT. |
Have you ever tried the original idea with bior 1.5 transformation in the basic estimate and dct transformation in the final estimate? 0.5dB lower on PSNR cannot be acceptable, so I want to get the same performance as the original BM3D on PSNR. The algorithm from IPOL implemented the original idea but PSNR still got 0.2dB lower than original matlab code. |
The reasons I chose DCT for all the transformations:
Anyway, using the transformations suggested by the original paper might be a better choice, but I don't find it neccessary. |
I have a few question for this paper. Please help me if you know it. Thank you very much!
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Hi, Mawen. I am learning on bm3d denoising algorithm based on this.
I've already forked on you bm3d project and it was really good work. I wanted to know that you implemented VapourSynth-BM3D on your own method or according to this paper?
Thanks for you help!
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