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Special task forces seem to handle reviving certain ships (likely modular ones) very poorly #66

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nikothedude opened this issue Jul 12, 2024 · 6 comments
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@nikothedude
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image

If it isnt obvious, thats the int max value. I've only seen this with this ship in particular, so its possible its not a modular thing and instead a KOL thing.

@Histidine91 Histidine91 self-assigned this Jul 15, 2024
@Histidine91
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Is that a particular KOL ship in the screenshots? Might see if it's due to their specific modules.

@nikothedude
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According to discord, the alysse

@nikothedude
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Its straight from custom production, no custom variant or anything

@Histidine91
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Just tried to repro and I have here a lost Alysse (+ other ships) with a normal revive cost, so not sure what's happening here.

Has this issue happened more than once? Across multiple saves?

@Histidine91
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(Looking at getReviveSupplyCost in PlayerSpecialForcesIntel, the revive cost is only likely to be inflated if the ship's CR % lost from deployment is very close to zero without actually being <=0, or if the repair time became massive)

@nikothedude
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Just tried to repro and I have here a lost Alysse (+ other ships) with a normal revive cost, so not sure what's happening here.

Has this issue happened more than once? Across multiple saves?

Sadly I've been taking a break from SS, but I do believe the alysses remained at that massive repair cost

Repairs couldve been suspended, maybe?

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