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Extinguisher is terrible for putting out fires #3292
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I think a common issue with using the fire extinguisher is when you put out tiles the fire is reignited because the temperature is still very high and/or the fuel is still there and/or nearby fire spreads. If you empty an extinguisher on one tile it (probably) shouldn't reignite right away |
It also looks like they're using water which is fine but that should result in slippy floors (if we're actually shooting water), and maybe possibly be dangerous to electronics |
Wait, seriously they do? |
What about those extinguishers that shoot out random colours? How are those done? |
Oh, okay actually it starts full (50 units) with 9 parts water, 1 part cryo: https://github.com/HippieStationCode/HippieStation13/blob/56a3fdddeb58b6e0dedb20514f4cc43bee628c58/code/game/objects/items/weapons/extinguisher.dm#L41 I see these are transfer to a reagent (of size 5 I think) and 1 unit of reagent is transferred. This is very small for a fire extinguisher: https://github.com/HippieStationCode/HippieStation13/blob/56a3fdddeb58b6e0dedb20514f4cc43bee628c58/code/game/objects/items/weapons/extinguisher.dm#L151 |
So buff extinguisher to hold WAY more than a large weaker and make it shoot out way more of the reagent. This should result in the tile being covered in water and the temperature of the turf being lowered significantly |
Maybe don't fill extinguishers with water... |
They could just be filled entirely with cryogenic fluid as opposed to only 5u. |
Could be, but the amount is still so small I feel. The same capacity as a glass beaker with the output of a dropper |
The cryogenic fluid actually has a volume non dependent on turf reaction which sets gas temp to 0 and kills all hotspots so amount doesn't really matter (fire extinguishers used to be even worse at extinguishing fires) however changing the reagent amount should make it better at putting people out. |
Cool, ghetto cryo then? Does that change un temperature happen to players toi? |
It does effect players sprayed |
One thing to consider is that fire extinguishers spawn with 5 units out of the 50 being cryogenic fluid which is what the supposed buffed to them was so they were not shit at stopping fires. There was a time when extinguisher used to be able to wet floors...was not a good time try chasing people as sec. They would grab a extinguisher and run into maintenance spraying water all over the doorway and every tile the spray touched was wet. That may have been the main reason it was changed to need 10 units to wet the floor. How about cryogenic fluid in extinguishers being able to freeze the floor slightly so it would be harder to catch on fire but not be slippery? |
Very good points, slipstinguisher would be chaos. Perhaps water should be more effective at cooling stuff |
Terrible for turfs on fire, and even more for players on fire. Looking at the code I'm not even sure what reagent it's spewing when you use it. We should have another look at it and possibly have it send out actual water and make sure fire's can be put out with water
Code that makes me question what extinguishers use: https://github.com/HippieStationCode/HippieStation13/blob/56a3fdddeb58b6e0dedb20514f4cc43bee628c58/code/game/objects/items/weapons/extinguisher.dm#L146
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