forked from rssson/CookieClickerUnblocked
-
Notifications
You must be signed in to change notification settings - Fork 0
/
minigameMarket.js
1106 lines (1039 loc) · 54.8 KB
/
minigameMarket.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
var M={};
M.parent=Game.Objects['Bank'];
M.parent.minigame=M;
M.launch=function()
{
var M=this;
M.name=M.parent.minigameName;
M.init=function(div)
{
//populate div with html and initialize values
M.goods={
'Farm':{
name:'Cereals',
symbol:'CRL',
company:'Old Mills',
desc:'<b>Old Mills</b> is a trusted staple of the grain industry. Finding their roots in humble pioneer farms centuries ago and honing their know-how ever since, the Old Mills organic crops have reached a standard of quality that even yours struggle to equal.',
},
'Mine':{
name:'Chocolate',
symbol:'CHC',
company:'Cocoa Excavations',
desc:'<b>Cocoa Excavations</b> is an international chocolate mining venture whose extraction sites always seem, somehow, to pop up in war-torn countries. Their high-grade chocolate is renowned the world over and has even been marketed, to some success, as suitable gems for engagement rings.',
},
'Factory':{
name:'Butter',
symbol:'BTR',
company:'Bovine Industries',
desc:'<b>Bovine Industries</b> is a formerly-agricultural conglomerate that now deals in mechanized dairy mass production. Whistleblowers have drawn attention to the way the milk cows employed by this company are treated, describing it as "not quite cruel or anything, but definitely unusual".',
},
'Bank':{
name:'Sugar',
symbol:'SUG',
company:'Candy Trust',
desc:'The <b>Candy Trust</b> is a corporate banking group backed by, and specialized in, the trade of high-grade sugar. The origin of said sugar is legally protected by an armada of lawyers, though some suspect they secretly scrape it off of the bank bills coming in before processing it.',
},
'Temple':{
name:'Nuts',
symbol:'NUT',
company:'Hazel Monastery',
desc:'Hidden between hills and fog somewhere, the secretive <b>Hazel Monastery</b> has, for centuries, maintained nut crops of the highest quality. The monastery nuts are carefully tended to, harvested and shelled by its monks, who are all required to take a vow of nut allergy as a lifelong test of piety.',
},
'Wizard tower':{
name:'Salt',
symbol:'SLT',
company:'Wacky Reagants',
desc:'Salt is a versatile substance, with properties both mundane and mystical. This is why the bearded crackpots at <b>Wacky Reagants</b> have perfected the art of turning magic powder into salt, which is then sold to anyone promising to put it to good use - whether it be warding off banshees and ghouls or seasoning a Sunday roast.',
},
'Shipment':{
name:'Vanilla',
symbol:'VNL',
company:'Cosmic Exports',
desc:'After the news broke of vanilla not being native to Earth, <b>Cosmic Exports</b> was the first company to discover its true origin planet - and has struck an exclusive deal with its tentacled inhabitants to ship its valuable, unadulterated beans all over the local quadrant.',
},
'Alchemy lab':{
name:'Eggs',
symbol:'EGG',
company:'Organic Gnostics',
desc:'At <b>Organic Gnostics</b>, an egg is seen as a promise. A promise of life and nourishment, of infinite potential, of calcium and protein. An egg can become many things... especially when you\'re properly funded and don\'t believe there\'s room in science for rules or ethics.',
},
'Portal':{
name:'Cinnamon',
symbol:'CNM',
company:'Dimensional Exchange',
desc:'The <b>Dimensional Exchange</b> employs a vast team of ragtag daredevils to dive into dangerous underworlds in search of strange native spices. Chief among those is cinnamon, a powder so delicious its true nature can only be unspeakably abominable.',
},
'Time machine':{
name:'Cream',
symbol:'CRM',
company:'Precision Aging',
desc:'Once specialized in cosmetics for the elderly, the eggheads at <b>Precision Aging</b> have repurposed their timeshift technology and developed a process allowing them to accelerate, slow down, and even reverse the various phase changes of milk. Their flagship offering, whole cream, is said to be within 0.002% of theoretical ripening optimums.',
},
'Antimatter condenser':{
name:'Jam',
symbol:'JAM',
company:'Pectin Research',
desc:'<b>Pectin Research</b> is a military-backed laboratory initially created with the aim of enhancing and miniaturizing army rations, but now open for public bulk trading. It has recently made forays in the field of highly-concentrated fruit jams, available in a variety of flavors.',
},
'Prism':{
name:'White chocolate',
symbol:'WCH',
company:'Dazzle Corp Ltd.',
desc:'What was once two college kids messing around with mirrors in their dad\'s garage is now a world-famous megacorporation. <b>Dazzle Corp</b>\'s groundbreaking experiments in photonic annealing have led to the creation years ago of a new kind of matter, once derided as impossible by physicists and cooks alike: white chocolate.',
},
'Chancemaker':{
name:'Honey',
symbol:'HNY',
company:'Prosperity Hive',
desc:'The folks at <b>Prosperity Hive</b> deal in honey, and it\'s always worked for them. With a work culture so relaxed you\'re almost tempted to ditch the cookie business and join them, these people have little in common with the proverbial busy bee - though their rates do sting quite a bit.',
},
'Fractal engine':{
name:'Cookies',
symbol:'CKI',
company:'Selfmade Bakeries',
desc:'Interesting. It appears there\'s still a company out there trying to sell cookies even with your stranglehold on the market. No matter - you figure <b>Selfmade Bakeries</b>\' largely inferior product will make decent fodder for the mouse traps in your factories.',
},
'Javascript console':{
name:'Recipes',
symbol:'RCP',
company:'Figments Associated',
desc:'In a post-material world, the market of ideas is where value is created. <b>Figments Associated</b> understands that, and is the prime designer (and patenter) of baking recipes, ingredient nomenclature, custom cooking procedures, and other kitchen processes.',
},
'Idleverse':{
name:'Subsidiaries',
symbol:'SBD',
company:'Polyvalent Acquisitions',
desc:'Avoid the uncouth nastiness of mass layoffs and hostile takeovers by delegating the purchase, management, and eventual dissolution of other companies to the boys at <b>Polyvalent Acquisitions</b>. Let \'em deal with it!',
},
'Cortex baker':{
name:'Publicists',
symbol:'PBL',
company:'Great Minds',
desc:'Get those juices flowing: from market research to advertising, the think tanks at <b>Great Minds</b> will lend their talents to the highest bidder. It\'s intellectual property on tap.',
},
};
M.goodsById=[];var n=0;
for (var i in M.goods){var it=M.goods[i];it.id=n;it.hidden=false;it.active=false;it.last=0;it.building=Game.Objects[i];it.stock=0;it.mode=0;it.dur=0;it.prev=0;it.val=1;it.vals=[it.val];it.d=0;M.goodsById[n]=it;it.icon=[it.building.iconColumn,33];it.name=loc(FindLocStringByPart('STOCK '+(it.id+1)+' TYPE'));it.company=loc(FindLocStringByPart('STOCK '+(it.id+1)+' NAME'));it.symbol=loc(FindLocStringByPart('STOCK '+(it.id+1)+' LOGO'));n++;}
M.goodTooltip=function(id)
{
return function(){
var me=M.goodsById[id];
var delta=M.goodDelta(id);
var val=M.getGoodPrice(me)
icon=me.icon||[0,0];
var str='<div style="padding:8px 4px;min-width:350px;" id="tooltipMarketGood">'+
'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div>'+
'<div class="name">'+me.name+' <span style="font-size:12px;opacity:0.8;">('+loc("from %1",'<span style="font-variant:small-caps;">'+me.company+'</span>')+')</span> <span class="bankSymbol">'+me.symbol+' <span class="bankSymbolNum'+(delta>=0?' bankSymbolUp':delta<0?' bankSymbolDown':'')+'">'+(delta+''+(delta==Math.floor(delta)?'.00':(delta*10)==Math.floor(delta*10)?'0':'')+'%')+'</span></span></div>'+
'<div class="line"></div>'+(EN?'<div class="description">'+
'<q>'+me.desc+'</q>'+
'<div class="line">':'')+'</div><div style="font-size:11px;">• <div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div> '+loc("%1: currently worth <b>$%2</b> per unit.",[me.name,Beautify(val,2)])+'<br>• '+loc("You currently own %1 (worth <b>$%2</b>).",['<div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div> <b>'+Beautify(me.stock)+'</b>x '+me.name,Beautify(val*me.stock,2)])+'<br>• '+loc("Your warehouses can store up to %1.",'<div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div> <b>'+Beautify(M.getGoodMaxStock(me))+'</b>x '+me.name)+'<br>• '+loc("You may increase your storage space by upgrading your offices and by buying more %1. You also get %2 extra storage space per %3 level (currently: <b>+%4</b>).",['<div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-me.building.iconColumn*48)+'px '+(0*48)+'px;"></div> '+me.building.plural,10,me.building.single,(me.building.level*10)])+'<br>• '+loc("The average worth of this stock and how high it can peak depends on the building it is tied to, along with the level of your %1.",'<div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-15*48)+'px '+(0*48)+'px;"></div> '+Game.Objects['Bank'].plural)+'</div>'+
'<div style="font-size:11px;opacity:0.5;margin-top:3px;">'+loc("%1 the hide button to toggle all other stocks.",loc("Shift-click"))+'</div>'+
'</div></div>';
return str;
};
}
M.tradeTooltip=function(id,n)
{
return function(){
var me=M.goodsById[id];
var icon=me.icon||[0,0];
var val=M.getGoodPrice(me)
var cost=Game.cookiesPsRawHighest*val;
var buyOrSell=n>0;
var overhead=1;
var stock=me.stock;
var maxStock=M.getGoodMaxStock(me);
if (buyOrSell) overhead*=1+0.01*(20*Math.pow(0.95,M.brokers));
cost*=overhead;
if (n==10000) n=Math.floor(Game.cookies/cost);
else if (n==-10000) n=me.stock;
n=Math.abs(n);
if (buyOrSell) n=Math.min(n,maxStock-stock);
if (!buyOrSell) n=Math.min(n,stock);
var str='<div style="padding:8px 4px;min-width:128px;text-align:center;font-size:11px;" id="tooltipMarketTrade">'+
'<div style="font-size:9px;opacity:0.6;">'+cap(loc("stock:"))+' <b'+((!buyOrSell && stock==0)?' class="red"':'')+'>'+Beautify(stock)+'</b>/<b'+((buyOrSell && stock>=maxStock)?' class="red"':'')+'>'+Beautify(maxStock)+'</b></div>'+
(me.prev?('<div class="line"></div>'+
'<div style="font-size:9px;opacity:0.6;font-weight:bold;">'+loc("last bought at<br>$%1 each",Beautify(me.prev,2))+'</div>'):'')+
'<div class="line"></div>'+
'<div>'+(buyOrSell?loc("Buy"):loc("Sell"))+' <b>'+Beautify(n)+'</b>x <div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div> '+me.name+'</div>'+
'<div>'+loc("for $%1 each",Beautify(val,2))+'</div>'+
(overhead>1?('<div style="font-size:9px;opacity:0.6;">('+loc("+<b>%1%</b> overhead",Beautify((overhead-1)*100,2))+')</div>'):'')+
'<div class="line"></div>'+
'<div style="font-size:9px;opacity:0.6;font-weight:bold;">'+(buyOrSell?loc("you spend:"):loc("you earn:"))+'</div>'+
'<div><b class="hasTinyCookie '+(n<=0?'gray':(Game.cookies>=cost*n || !buyOrSell)?'green':'red')+'">'+Beautify(cost*n)+'</b></div>'+
(n>0?('<div style="font-size:9px;opacity:0.6;font-weight:bold;">($'+Beautify(val*overhead*n,2)+')</div>'+
'<div style="font-size:9px;opacity:0.6;font-weight:bold;">('+loc("%1 of CpS",Game.sayTime(val*overhead*n*Game.fps,-1))+')</div>'):'')+
(((me.last==1 && !buyOrSell) || (me.last==2 && buyOrSell))?'<div class="line"></div><div class="red">'+loc("You cannot buy and sell this stock in the same tick.")+'</div>':'')+
'</div>';
return str;
};
}
M.goodDelta=function(id,back)//if back is 0 we get the current step; else get current step -back
{
var back=back||0;
var me=M.goodsById[id];
var val=0;
if (me.vals.length>=(2+back))
{
val=me.vals[0+back]/me.vals[1+back]-1;
}
val=Math.floor(val*10000)/100;
return val;
}
M.getGoodMaxStock=function(good)
{
var bonus=0;
if (M.officeLevel>0) bonus+=25;
if (M.officeLevel>1) bonus+=50;
if (M.officeLevel>2) bonus+=75;
if (M.officeLevel>3) bonus+=100;
return Math.ceil(good.building.highest*(M.officeLevel>4?1.5:1)+bonus+good.building.level*10);
}
M.getGoodPrice=function(good)
{
return good.val;
}
M.buyGood=function(id,n)
{
var me=M.goodsById[id];
var costInS=M.getGoodPrice(me);
var cost=Game.cookiesPsRawHighest*costInS;
var overhead=1+0.01*(20*Math.pow(0.95,M.brokers));
cost*=overhead;
if (n==10000) n=Math.floor(Game.cookies/cost);
n=Math.min(n,M.getGoodMaxStock(me)-me.stock);
if (n>0 && me.last!=2 && Game.cookies>=cost*n && me.stock+n<=M.getGoodMaxStock(me))
{
if (costInS*overhead*n>=86400) Game.Win('Buy buy buy');
M.profit-=costInS*overhead*n;
Game.Spend(cost*n);
me.stock+=n;
var min=10000;
for (var i=0;i<M.goodsById.length;i++)
{
var it=M.goodsById[i];
min=Math.min(min,it.stock);
if (it.stock>=1000) Game.Win('Full warehouses');
}
if (min>=100) Game.Win('Rookie numbers');
if (min>=500) Game.Win('No nobility in poverty');
me.last=1;
me.prev=costInS;
PlaySound('snd/cashOut.mp3',0.4);
return true;
}
return false;
}
M.sellGood=function(id,n)
{
var me=M.goodsById[id];
if (n==10000) n=me.stock;
n=Math.min(n,me.stock);
if (n>0 && me.last!=1 && me.stock>0)
{
var costInS=M.getGoodPrice(me);
if (costInS*n>=86400) Game.Win('Make my day');
M.profit+=costInS*n;
if (M.profit>0) Game.Win('Initial public offering');
if (M.profit>=10000000) Game.Win('Liquid assets');
if (M.profit>=31536000) Game.Win('Gaseous assets');
//Game.Earn(Game.cookiesPsRawHighest*costInS*n);
Game.cookies+=Game.cookiesPsRawHighest*costInS*n;
Game.cookiesEarned=Math.max(Game.cookies,Game.cookiesEarned);
me.stock-=n;
me.last=2;
PlaySound('snd/cashIn.mp3',0.4);
return true;
}
return false;
}
M.getRestingVal=function(id)
{
return 10+10*id+(Game.Objects['Bank'].level-1);
}
M.updateGoodStyle=function(id)
{
var me=M.goodsById[id];
if (me.active)
{
me.l.style.display='inline-block';
if (!me.hidden)
{
me.l.classList.remove('bankHidden');
me.graphIconL.style.display='block';
}
else
{
me.l.classList.add('bankHidden');
me.graphIconL.style.display='none';
}
}
else
{
me.l.style.display='none';
me.graphIconL.style.display='none';
}
}
M.officeLevel=0;
M.offices=[
{name:loc("Credit garage"),icon:[0,33],cost:[100,2],desc:EN?"This is your starting office.":loc("This is your office.")+'<br>'+loc("Upgrading will grant you:")+'<br><b><!--• '+loc("+1 opportunity slot")+'<br>-->• '+loc("+%1 warehouse space for all goods",25)+'</b>'},
{name:loc("Tiny bank"),icon:[9,33],cost:[200,4],desc:loc("This is your office.")+'<br>'+loc("Upgrading will grant you:")+'<br><b>• '+loc("+1 loan slot")+'<br>• '+loc("+%1 warehouse space for all goods",50)+'</b>'},
{name:loc("Loaning company"),icon:[10,33],cost:[350,8],desc:loc("This is your office.")+'<br>'+loc("Upgrading will grant you:")+'<br><!--<b>• '+loc("+1 opportunity slot")+'<br>-->• '+loc("+%1 warehouse space for all goods",75)+'</b>'},
{name:loc("Finance headquarters"),icon:[11,33],cost:[500,10],desc:loc("This is your office.")+'<br>'+loc("Upgrading will grant you:")+'<br><b>• '+loc("+1 loan slot")+'<br>• '+loc("+%1 warehouse space for all goods",100)+'</b>'},
{name:loc("International exchange"),icon:[12,33],cost:[700,12],desc:loc("This is your office.")+'<br>'+loc("Upgrading will grant you:")+'<br><b>• '+loc("+1 loan slot")+'<br><!--• '+loc("+1 opportunity slot")+'<br>-->• '+loc("+%1% base warehouse space for all goods",50)+'</b>'},
{name:loc("Palace of Greed"),icon:[18,33],cost:0,desc:loc("This is your office.")+'<br>'+loc("It is fully upgraded. Its lavish interiors, spanning across innumerable floors, are host to many a decadent party, owing to your nigh-unfathomable wealth.")},
];
M.officeTooltip=function()
{
return function(){
var me=M.offices[M.officeLevel];
var icon=me.icon||[0,0];
var str='<div style="padding:8px 4px;min-width:350px;" id="tooltipMarketOffice">'+
'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div>'+
'<div class="name">'+me.name+' <span style="font-size:11px;opacity:0.6;">['+loc("Level %1 offices",M.officeLevel+1)+']</span></div>'+
'<div class="line"></div><div class="description" style="font-size:11px;">'+
me.desc+
'</div>'+
(me.cost?('<div class="line"></div><div style="font-size:11px;padding-left:24px;position:relative;">'+
'<div id="bankOfficeIcon" class="icon" style="position:absolute;left:0px;top:6px;pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-11*48)+'px '+(-0*48)+'px;"></div>'+
loc("Upgrading will cost you %1.",'<b class="'+(Game.Objects['Cursor'].amount>=me.cost[0]?'green':'red')+'">'+me.cost[0]+' '+Game.Objects['Cursor'].plural+'</b>')+'<br>'+
loc("Upgrading requires %1.",'<b class="'+(Game.Objects['Cursor'].level>=me.cost[1]?'green':'red')+'">'+loc("Level %1 %2",[me.cost[1],Game.Objects['Cursor'].plural])+'</b>')+
'</div>'):'')+
'</div>';
return str;
};
}
M.brokers=0;
M.getMaxBrokers=function(){return Math.ceil(Game.Objects['Grandma'].highest/10+Game.Objects['Grandma'].level);}
M.getBrokerPrice=function(){return Game.cookiesPsRawHighest*60*20;}
M.brokersTooltip=function()
{
return function(){
var icon=[1,33];
var str='<div style="padding:8px 4px;min-width:350px;" id="tooltipMarketBrokers">'+
'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div>'+
'<div class="name">'+(EN?('Stockbrokers <span style="font-size:11px;opacity:0.6;">(you have '+Beautify(M.brokers)+')</span>'):(loc("Brokers:")+' '+Beautify(M.brokers)))+'</div>'+
'<div class="line"></div><div class="description" style="font-size:11px;">'+
loc("A nice broker to trade more cookies.")+'<br>'+
'• '+loc("Buying goods normally incurs overhead costs of <b>%1% extra</b>. Each broker you hire reduces that cost by <b>%2%</b>.",[20,5])+'<br>'+
'• '+loc("Current overhead costs thanks to your brokers: <b>+%1%</b>",Beautify(20*Math.pow(0.95,M.brokers),2))+'<br>'+
'• '+loc("Buying a broker costs %1 of CpS (that's $%2).",['<b class="hasTinyCookie '+(Game.cookies>=M.getBrokerPrice()?'green':'red')+'">'+loc("%1 minute",LBeautify(20))+'</b>',1200])+'<br>'+
'• '+loc("Maximum number of brokers you can own: %1 (the highest amount of grandmas you've owned this run, divided by 10, plus your grandma level)",'<b class="'+(M.brokers<M.getMaxBrokers()?'green':'red')+'">'+Beautify(M.getMaxBrokers())+'</b>')+'<br>'+
'<q>'+loc("Brokers are Wall Street-class grandmas versed in the ways of finance. Stockbroker grandmas work hard and play hard, and will fight telephone in hand to get your clients the best possible deals - with a sizeable profit margin for you, of course.")+'</q>'+
'<div class="line"></div><div style="font-size:11px;text-align:center;">'+
loc("Hiring a new broker will cost you %1.",'<b class="hasTinyCookie '+(Game.cookies>=M.getBrokerPrice()?'green':'red')+'">'+loc("%1 cookie",LBeautify(M.getBrokerPrice()))+'</b>')+
'</div>'+
'</div>'+
'</div>';
return str;
};
}
M.loanTypes=[
//name, mult, duration, payback mult, duration, downpayment (as % of bank), quote
[loc("a modest loan"),1.5,60*2,0.25,60*4,0.2,loc("Buy that vintage car you've always wanted. Just pay us back.")],
[loc("a pawnshop loan"),2,0.67,0.1,40,0.4,loc("Bad credit? No problem. It's your money, and you need it now.")],
[loc("a retirement loan"),1.2,60*24*2,0.8,60*24*5,0.5,loc("Finance your next house, boat, spouse, etc. You've earned it.")],
];
M.loanTooltip=function(id)
{
return function(){
var loan=M.loanTypes[id-1];
var str='<div style="padding:8px 4px;min-width:350px;" id="tooltipMarketLoan">'+
'<div class="name">'+loc("Take out %1",loan[0])+'</div>'+
'<div class="line"></div><div class="description" style="font-size:11px;">'+
loc("By taking this loan, you will get %1 CpS for the next %2.",['<b class="green">+'+Math.round((loan[1]-1)*100)+'%</b>','<b>'+Game.sayTime(60*loan[2]*Game.fps)+'</b>'])+'<br>'+
loc("However, you will get %1 CpS for the next %2 after that.",['<b class="red">'+Math.round((loan[3]-1)*100)+'%</b>','<b>'+Game.sayTime(60*loan[4]*Game.fps)+'</b>'])+
loc("You must also pay an immediate downpayment of %1 (<b>%2%</b> of your current bank).",['<b class="hasTinyCookie red">'+Beautify(Game.cookies*loan[5])+'</b>',(loan[5]*100)])+
'<q>'+loan[6]+'</q>'+
'</div>';
return str;
};
}
M.takeLoan=function(id,interest)
{
var loan=M.loanTypes[id-1];
if (!interest)
{
if (Game.hasBuff('Loan '+id) || Game.hasBuff('Loan '+id+' (interest)')) return false;
Game.Spend(Game.cookies*loan[5]);
Game.gainBuff('loan '+id,loan[2]*60,loan[1]);
}
else
{
Game.gainBuff('loan '+id+' interest',loan[4]*60,loan[3]);
Game.Notify(loc("Loan over"),loc("Your loan has expired, and you must now repay the interest."),[1,33]);
}
return true;
}
Game.takeLoan=M.takeLoan;
M.getOppSlots=function()
{
var slots=0;
if (M.officeLevel>0) slots++;
if (M.officeLevel>2) slots++;
if (M.officeLevel>4) slots++;
return slots;
}
//note: opportunity system to be added later maybe
M.oppTooltip=function()
{
return function(){
var str='<div style="padding:8px 4px;min-width:350px;" id="tooltipMarketOpp">'+
'<div class="name">Generate opportunity</div>'+
'<div class="line"></div><div class="description" style="font-size:11px;">'+
'Pressing this button gives you up to 3 possible actions to choose from, depending on your office level.<br>These actions will let you manipulate the stock market to some degree, though some are riskier than others.<br>You may only generate an opportunity once an hour, though this can be refreshed with a sugar lump.'+
'</div>';
return str;
};
}
M.refillTooltip=function(){
return '<div style="padding:8px;width:300px;font-size:11px;text-align:center;" id="tooltipRefill">'+loc("Click to refill your opportunity timer (and give a quick burst to your economy) for %1.",'<span class="price lump">'+loc("%1 sugar lump",LBeautify(1))+'</span>')+
(Game.canRefillLump()?'<br><small>('+loc("can be done once every %1",Game.sayTime(Game.getLumpRefillMax(),-1))+')</small>':('<br><small class="red">('+loc("usable again in %1",Game.sayTime(Game.getLumpRefillRemaining()+Game.fps,-1))+')</small>'))+
'</div>';
};
var str='';
str+='<style>'+
'#bankBG{background:url(img/shadedBorders.png),url(img/BGmarket.jpg);background-size:100% 100%,auto;position:absolute;left:0px;right:0px;top:0px;bottom:16px;}'+
'#bankContent{position:relative;box-sizing:border-box;padding:4px;text-align:center;}'+
'.bankGood{margin:2px;display:inline-block;width:156px;text-align:center;position:relative;left:0px;top:0px;right:0px;box-sizing:border-box;box-shadow:0px 0px 0px 1px rgba(255,255,255,0.1), 2px 2px 4px rgba(0,0,0,0.5) inset;background:rgba(0,0,0,0.9);color:rgba(255,255,255,0.7);}'+
'.bankHidden{opacity:0.75;background:transparent;box-shadow:none;}'+
'.bankButton{cursor:pointer;opacity:0.8;color:#94cd50;font-weight:bold;font-size:10px;border:1px solid #999;border-color:#94cd50 #1b7a2f #1b7a2f #94cd50;padding:2px 6px;margin:0px 1px 1px 0px;display:inline-block;}'+
'.bankButtonBuy{color:#a358ff;border-color:#a358ff #3a52bc #3a52bc #a358ff;}'+
'.bankButtonSell{color:#94cd50;border-color:#94cd50 #1b7a2f #1b7a2f #94cd50;}'+
//'.bankButtonLess{color:#e25142;border-color:#e25142 #9a1225 #9a1225 #e25142;}'+
'.bankButton:hover{opacity:1;}'+
'.bankButton:active{color:#fff;}'+
'.bankButtonOff{color:#999;border-color:#999 #666 #666 #999;opacity:0.6;}'+
'.bankSymbol{font-weight:bold;font-size:10px;display:inline-block;padding:2px 4px;background:#333;text-shadow:0px 1px #000;}'+
'.bankSymbolNum{font-weight:normal;}'+
'.bankSymbolNum:after{content:\'=\';}'+
'.bankSymbolUp{color:#73f21e;}'+
'.bankSymbolUp:after{content:\'\u25b2\';}'+
'.bankSymbolDown{color:#f21e3c;}'+
'.bankSymbolDown:after{content:\'\u25bc\';}'+
'#bankGraphBox{background:#fff;position:relative;z-index:5;overflow:hidden;height:300px;}'+
'.bankGraphIcon{position:absolute;right:-24px;top:-24px;z-index:10;transform:scale(0);transition:transform 0.3s;}'+
//'.bankViewHide{position:absolute;z-index:10;padding:4px;top:-2px;right:0px;}'+
'.bankViewHide{position:absolute;z-index:10;width:14px;height:14px;background:url(img/tinyEyeOn.png);top:1px;right:4px;opacity:0.8;}'+
'.bankHidden .bankViewHide{background:url(img/tinyEyeOff.png);}'+
'.bankSimpleButton{font-weight:bold;font-size:10px;cursor:pointer;text-decoration:underline;color:rgba(255,255,255,0.9);text-shadow:0px 1px #000;}'+
'.bankSimpleButton:hover{color:#fff;opacity:1;}'+
'.bankSimpleButton:active{opacity:0.5;}'+
'</style>';
str+='<div id="bankBG"></div>';
str+='<div id="bankContent">';
str+='<div id="bankHeader" style="z-index:10;position:relative;">'+
'<div>'+
'<div style="padding:1px 4px;font-size:10px;color:rgba(255,255,255,0.5);">'+(EN?'Profits: <span id="bankBalance">$0</span>. All prices are in <b style="color:#fff;">$</b>econds of your highest raw cookies per second.':loc("Profits: %1. All prices are in $econds of your highest raw cookies per second.",'<span id="bankBalance">$0</span>'))+' <span id="bankNextTick"></span></div>'+
'<div id="bankOffice" style="display:inline-block;padding:0px 4px;" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.officeTooltip()','this')+'><div id="bankOfficeIcon" class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -12px -14px;vertical-align:middle;background-position:'+(-0*48)+'px '+(-33*48)+'px;"></div><span id="bankOfficeName" class="bankSymbol" style="width:128px;"></span><div class="bankButton bankButtonBuy bankButtonOff" id="bankOfficeUpgrade">-</div></div>'+
'<div id="bankBrokers" style="display:inline-block;padding:0px 4px;" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.brokersTooltip()','this')+'><div id="bankBrokersIcon" class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -12px -14px;vertical-align:middle;background-position:'+(-1*48)+'px '+(-33*48)+'px;"></div><span id="bankBrokersText" class="bankSymbol" style="width:96px;">'+(EN?'no brokers':loc("Brokers:")+' 0')+'</span><div class="bankButton bankButtonBuy bankButtonOff" id="bankBrokersBuy">'+loc("Hire")+'</div></div>'+
'<div style="display:inline-block;padding:0px 4px;"><div id="bankLoan1" style="display:none;" class="bankButton bankButtonSell bankButtonOff" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.loanTooltip(1)','this')+'>'+(EN?'1st loan':loc("Loan #%1",1))+'</div><div id="bankLoan2" style="display:none;" class="bankButton bankButtonSell bankButtonOff" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.loanTooltip(2)','this')+'>'+(EN?'2nd loan':loc("Loan #%1",2))+'</div><div id="bankLoan3" style="display:none;" class="bankButton bankButtonSell bankButtonOff" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.loanTooltip(3)','this')+'>'+(EN?'3rd loan':loc("Loan #%1",3))+'</div></div>'+
/*'<div style="display:inline-block;padding:0px 4px;"><div id="bankOpp" class="bankButton bankButtonBuy bankButtonOff" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.oppTooltip()','this')+'>Generate opportunity</div> <div class="bankSymbol" style="position:relative;font-size:10px;color:rgba(255,255,255,0.6);padding-left:16px;"><div '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.refillTooltip','this')+' id="bankLumpRefill" class="usesIcon shadowFilter lumpRefill" style="left:-18px;top:-18px;background-position:'+(-29*48)+'px '+(-14*48)+'px;"></div>refresh</div></div>'+*/
'</div>';
var buyStr=loc("Buy");
var sellStr=loc("Sell");
for (var i=0;i<M.goodsById.length;i++)
{
var me=M.goodsById[i];
str+='<div class="bankGood" id="bankGood-'+me.id+'">'+
'<div '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.goodTooltip('+me.id+')','this')+'>'+
'<div class="icon" style="z-index:20;pointer-events:none;position:absolute;left:0px;top:0px;transform:scale(0.5);margin:-16px -16px;background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div>'+
'<div class="bankSymbol" style="margin:1px 0px;display:block;padding:2px 0px;width:100%;overflow:hidden;white-space:nowrap;">'+me.symbol+' <span id="bankGood-'+me.id+'-sym" class="bankSymbolNum">-.--%</span></div>'+
'<div class="bankViewHide bankSimpleButton" id="bankGood-'+me.id+'-viewHide"></div>'+
'<div class="bankSymbol" style="margin:1px 0px;display:block;font-size:10px;width:100%;background:linear-gradient(to right,transparent,#333,#333,transparent);padding:2px 0px;overflow:hidden;white-space:nowrap;">'+loc("value:")+' <span style="font-weight:bold;color:#fff;" id="bankGood-'+me.id+'-val">-</span></div>'+
'<div class="bankSymbol" style="margin:1px 0px;display:block;font-size:10px;width:100%;background:linear-gradient(to right,transparent,#333,#333,transparent);padding:2px 0px;overflow:hidden;white-space:nowrap;" id="bankGood-'+me.id+'-stockBox">'+loc("stock:")+' <span style="font-weight:bold;" id="bankGood-'+me.id+'-stock">-</span><span style="font-weight:bold;" id="bankGood-'+me.id+'-stockMax">/-</span></div>'+
'</div>'+
'<div style="position:relative;white-space:nowrap;">'+
'<div style="padding:3px 2px;width:22px;'+((buyStr.length>4 || sellStr.length>4)?'display:block;padding:0px;width:100%;':'')+'" class="bankSymbol">'+buyStr+'</div>'+
'<div class="bankButton bankButtonBuy" id="bankGood-'+me.id+'_1" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',1)','this')+'>1</div>'+
'<div class="bankButton bankButtonBuy" id="bankGood-'+me.id+'_10" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',10)','this')+'>10</div>'+
'<div class="bankButton bankButtonBuy" id="bankGood-'+me.id+'_100" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',100)','this')+'>100</div>'+
'<div style="min-width:28px;" class="bankButton bankButtonBuy" id="bankGood-'+me.id+'_Max" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',10000)','this')+'>'+cap(loc("max"))+'</div>'+
'<br>'+
'<div style="padding:3px 2px;width:22px;'+((buyStr.length>4 || sellStr.length>4)?'display:block;padding:0px;width:100%;':'')+'" class="bankSymbol">'+sellStr+'</div>'+
'<div class="bankButton bankButtonSell" id="bankGood-'+me.id+'_-1" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',-1)','this')+'>1</div>'+
'<div class="bankButton bankButtonSell" id="bankGood-'+me.id+'_-10" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',-10)','this')+'>10</div>'+
'<div class="bankButton bankButtonSell" id="bankGood-'+me.id+'_-100" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',-100)','this')+'>100</div>'+
'<div style="min-width:28px;" class="bankButton bankButtonSell" id="bankGood-'+me.id+'_-All" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.tradeTooltip('+me.id+',-10000)','this')+'>'+cap(loc("all"))+'</div>'+
'</div>'+
'</div>';
}
str+='</div>';
str+='<div id="bankGraphBox"></div>';
str+='</div>';
div.innerHTML=str;
var str='';
str+='<div style="position:absolute;left:2px;top:2px;z-index:10;">'+
'<div id="bankGraphLines" class="bankSimpleButton" style="background:rgba(0,0,0,0.5);padding:2px;border-radius:4px;">'+loc("Line style")+'</div>'+
'<div id="bankGraphCols" class="bankSimpleButton" style="background:rgba(0,0,0,0.5);padding:2px;border-radius:4px;">'+loc("Color mode")+'</div>'+
(Game.sesame?'<div id="bankCheatSpeed" class="bankSimpleButton" style="background:rgba(0,0,0,0.5);padding:2px;border-radius:4px;">'+loc("Toggle speed")+'</div>':'')+
'</div>'+
'<div style="font-family:Arial Black;font-weight:40px;letter-spacing:2px;opacity:0.15;font-weight:bold;position:absolute;left:6px;bottom:6px;z-index:10;pointer-events:none;">DOUGH JONES INDEX</div>';
for (var i=0;i<M.goodsById.length;i++)
{
var me=M.goodsById[i];
str+='<div id="bankGood-'+me.id+'-graphIcon" class="icon bankGraphIcon" style="pointer-events:none;transform:scale(0.5);background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div>';
}
l('bankGraphBox').innerHTML=str;
var div=document.createElement('canvas');
div.id='bankGraph';
div.style.marginLeft='-14px';
div.width=64;
div.height=64;
l('bankGraphBox').appendChild(div);
M.graph=div;
M.graphCtx=M.graph.getContext('2d',{alpha:false});
AddEvent(l('bankGraphLines'),'click',function(e){
if (M.graphLines==0) M.graphLines=1;
else M.graphLines=0;
M.toRedraw=2;
PlaySound('snd/tick.mp3');
});
AddEvent(l('bankGraphCols'),'click',function(e){
if (M.graphCols==0) M.graphCols=1;
else M.graphCols=0;
M.setCols();
M.toRedraw=2;
PlaySound('snd/tick.mp3');
});
if (l('bankCheatSpeed'))
{
AddEvent(l('bankCheatSpeed'),'click',function(e){
if (M.secondsPerTick==60) M.secondsPerTick=1/10;
else M.secondsPerTick=60;
M.toRedraw=2;
PlaySound('snd/tick.mp3');
});
}
AddEvent(l('bankOfficeUpgrade'),'click',function(e){
var me=M.offices[M.officeLevel];
if (me.cost && Game.Objects['Cursor'].amount>=me.cost[0] && Game.Objects['Cursor'].level>=me.cost[1])
{
Game.Objects['Cursor'].sacrifice(me.cost[0]);
M.officeLevel+=1;
if (M.officeLevel>=M.offices.length-1) Game.Win('Pyramid scheme');
PlaySound('snd/cashIn2.mp3',0.6);
Game.SparkleOn(e.target);
}
});
AddEvent(l('bankBrokersBuy'),'click',function(e){
if (M.brokers<M.getMaxBrokers() && Game.cookies>=M.getBrokerPrice())
{
Game.Spend(M.getBrokerPrice());
M.brokers+=1;
PlaySound('snd/cashIn2.mp3',0.6);
Game.SparkleOn(e.target);
}
});
AddEvent(l('bankLoan1'),'click',function(e){
if (M.takeLoan(1)) {PlaySound('snd/cashIn2.mp3',0.6);Game.SparkleOn(e.target);}
});
AddEvent(l('bankLoan2'),'click',function(e){
if (M.takeLoan(2)) {PlaySound('snd/cashIn2.mp3',0.6);Game.SparkleOn(e.target);}
});
AddEvent(l('bankLoan3'),'click',function(e){
if (M.takeLoan(3)) {PlaySound('snd/cashIn2.mp3',0.6);Game.SparkleOn(e.target);}
});
for (var i=0;i<M.goodsById.length;i++)
{
var me=M.goodsById[i];
me.l=l('bankGood-'+me.id);
me.symbolNumL=l('bankGood-'+me.id+'-sym');
me.valL=l('bankGood-'+me.id+'-val');
me.stockBoxL=l('bankGood-'+me.id+'-stockBox');
me.stockL=l('bankGood-'+me.id+'-stock');
me.stockMaxL=l('bankGood-'+me.id+'-stockMax');
me.viewHideL=l('bankGood-'+me.id+'-viewHide');
me.graphIconL=l('bankGood-'+me.id+'-graphIcon');
AddEvent(l('bankGood-'+i),'mouseover',function(i){return function(e){
if (M.hoverOnGood!=i) {M.hoverOnGood=i;M.toRedraw=2;}
}}(i));
AddEvent(l('bankGood-'+i),'mouseout',function(i){return function(e){
if (M.hoverOnGood==i) {M.hoverOnGood=-1;M.toRedraw=2;}
}}(i));
AddEvent(l('bankGood-'+i+'-viewHide'),'click',function(i){return function(e){
if (Game.keys[16])//solo with shift-click
{
var mode=M.goodsById[i].hidden;
for (var ii=0;ii<M.goodsById.length;ii++)
{
if (ii==i) M.goodsById[ii].hidden=!mode;
else if (!mode) M.goodsById[ii].hidden=false;
else M.goodsById[ii].hidden=true;
M.updateGoodStyle(ii);
}
}
else
{
if (M.goodsById[i].hidden) M.goodsById[i].hidden=false;
else M.goodsById[i].hidden=true;
M.updateGoodStyle(i);
}
M.checkGraphScale();
M.toRedraw=2;
PlaySound('snd/tick.mp3');
}}(i));
AddEvent(l('bankGood-'+i+'_1'),'click',function(i){return function(e){
if (M.buyGood(i,1)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_-1'),'click',function(i){return function(e){
if (M.sellGood(i,1)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_10'),'click',function(i){return function(e){
if (M.buyGood(i,10)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_-10'),'click',function(i){return function(e){
if (M.sellGood(i,10)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_100'),'click',function(i){return function(e){
if (M.buyGood(i,100)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_-100'),'click',function(i){return function(e){
if (M.sellGood(i,100)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_Max'),'click',function(i){return function(e){
if (M.buyGood(i,10000)) Game.SparkleOn(e.target);
}}(i));
AddEvent(l('bankGood-'+i+'_-All'),'click',function(i){return function(e){
if (M.sellGood(i,10000)) Game.SparkleOn(e.target);
}}(i));
}
AddEvent(M.graph,'mousemove',function(e){
//get which graph line the mouse is over
var x=e.layerX;
var y=e.layerY;
var width=M.graph.width;
var height=M.graph.height;
var span=Math.max(4,Math.ceil(width/65));//6;
var isOnLine=-1;
var rows=Math.ceil(width/span);
bankGraphMouseDetect:
for (var i=M.goodsById.length-1;i>=0;i--)
{
var id=i;
var me=M.goodsById[id];
if (me.hidden || !me.active) continue;
for (var iR=0;iR<rows;iR++)
{
if (me.vals.length>=(2+iR))
{
var min=Math.max(me.vals[0+iR],me.vals[1+iR]);
var max=Math.abs((me.vals[0+iR]-me.vals[1+iR]));
if (x>=width-span*iR-span-2 && x<=width-span*iR+2 && y>=height-min*M.graphScale-6 && y<=height-min*M.graphScale+Math.max(3,max*M.graphScale)+6)
{
isOnLine=i;
Game.tooltip.draw(0,'<div style="width:128px;font-size:10px;text-align:center;" id="tooltipMarketLine"><div class="icon" style="pointer-events:none;display:inline-block;transform:scale(0.5);margin:-16px -18px -16px -14px;vertical-align:middle;background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div> <b>'+me.name+'</b><br>'+loc("valued at %1",'<b>$'+Beautify(me.vals[0+iR],2)+'</b>')+'<br>'+loc("%1 ago",Game.sayTime((iR+1)*M.secondsPerTick*Game.fps))+'</div>','top');
break bankGraphMouseDetect;
}
}
}
}
if (isOnLine!=M.hoverOnGood)
{
M.hoverOnGood=isOnLine;
if (M.hoverOnGood!=-1)
{
M.graph.style.cursor='pointer';
}
else
{
M.graph.style.cursor='auto';
Game.tooltip.shouldHide=1;
}
M.toRedraw=2;
}
});
AddEvent(M.graph,'mouseout',function(e){
M.graph.style.cursor='auto';
if (M.hoverOnGood!=-1) {M.hoverOnGood=-1;M.toRedraw=2;}
Game.tooltip.shouldHide=1;
});
M.reset();
}
M.onResize=function()
{
M.graph.width=l('bankContent').offsetWidth-22;
M.graph.height=300;//l('bankContent').offsetHeight;
var ctx=M.graphCtx;
ctx.fillStyle='#fff';
ctx.fillRect(0,0,M.graph.width,M.graph.height);
M.checkGraphScale();
M.toRedraw=2;
}
M.save=function()
{
//output cannot use ",", ";" or "|"
var str=''+
parseInt(M.officeLevel)+':'+
parseInt(M.brokers)+':'+
parseInt(M.graphLines)+':'+
parseFloat(M.profit)+':'+
parseInt(M.graphCols)+':'+
' ';
for (var iG=0;iG<M.goodsById.length;iG++)
{
var it=M.goodsById[iG];
str+=parseInt(it.val*100)+':'+parseInt(it.mode)+':'+parseInt(it.d*100)+':'+parseInt(it.dur)+':'+parseInt(it.stock)+':'+parseInt(it.hidden?1:0)+':'+parseInt(it.last)+':'+parseInt(it.prev*100)+'!';
}
str+=' '+parseInt(M.parent.onMinigame?'1':'0');
return str;
}
M.load=function(str)
{
//interpret str; called after .init
//note: not actually called in the Game's load; see "minigameSave" in main.js
if (!str) return false;
var i=0;
var spl=str.split(' ');
var spl2=spl[i++].split(':');
var i2=0;
M.officeLevel=Math.max(0,Math.min(parseInt(spl2[i2++]||M.officeLevel),M.offices.length-1));
M.brokers=parseInt(spl2[i2++]||M.brokers);
M.graphLines=parseInt(spl2[i2++]||M.graphLines);
M.profit=parseFloat(spl2[i2++]||0);
M.graphCols=parseInt(spl2[i2++]||M.graphCols);M.setCols();
M.tickT=0;
var goods=spl[i++].split('!');
for (var iG=0;iG<M.goodsById.length;iG++)
{
if (!goods[iG]) continue;
var it=M.goodsById[iG];
var itData=goods[iG].split(':');
it.val=parseInt(itData[0])/100;
it.mode=parseInt(itData[1]);
it.d=parseInt(itData[2])/100;
it.vals=[it.val,it.val-it.d];
it.dur=parseInt(itData[3]);
it.stock=parseInt(itData[4]);
it.hidden=parseInt(itData[5])?true:false;
it.active=false;
it.last=parseInt(itData[6]||0);
it.prev=parseInt(itData[7]||0)/100;
if (it.building.highest>0) it.active=true;
if (it.l) M.updateGoodStyle(it.id);
}
M.onResize();
var on=parseInt(spl[i++]||0);if (on && Game.ascensionMode!=1) M.parent.switchMinigame(1);
}
M.reset=function(hard)
{
M.tickT=0;
M.toRedraw=0;
M.officeLevel=0;
M.brokers=0;
if (hard) {M.graphLines=1;M.graphCols=0;}M.setCols();
M.hoverOnGood=-1;
M.ticks=0;
M.lastTickDrawn=0;
M.profit=0;
for (var i=0;i<M.goodsById.length;i++)
{
var it=M.goodsById[i];
it.stock=0;
it.mode=choose([0,1,1,2,2,3,4,5]);
it.dur=Math.floor(10+Math.random()*690);
it.val=M.getRestingVal(it.id);
it.d=Math.random()*0.2-0.1;
it.vals=[it.val,it.val-it.d];
it.hidden=true;
it.active=false;
it.last=0;//0: didn't buy or sell this tick; 1: bought this tick; 2: sold this tick
it.prev=0;//value during previous purchase of this stock
if (it.l) M.updateGoodStyle(it.id);
}
M.onResize();
for (var i=0;i<15;i++)
{
M.tick();
}
}
M.profit=0;
M.ticks=0;
M.lastTickDrawn=0;
M.secondsPerTick=60;//1 tick every minute
M.tick=function()
{
var dragonBoost=Game.auraMult('Supreme Intellect');
var globD=0;var globP=Math.random();
if (Math.random()<0.1+0.1*dragonBoost) globD=(Math.random()-0.5)*2;
for (var i=0;i<M.goodsById.length;i++)
{
var me=M.goodsById[i];
me.last=0;
me.d*=0.97+0.01*dragonBoost;
if (me.mode==0) {me.d*=0.95;me.d+=0.05*(Math.random()-0.5);}
else if (me.mode==1) {me.d*=0.99;me.d+=0.05*(Math.random()-0.1);}
else if (me.mode==2) {me.d*=0.99;me.d-=0.05*(Math.random()-0.1);}
else if (me.mode==3) {me.d+=0.15*(Math.random()-0.1);me.val+=Math.random()*5;}
else if (me.mode==4) {me.d-=0.15*(Math.random()-0.1);me.val-=Math.random()*5;}
else if (me.mode==5) me.d+=0.3*(Math.random()-0.5);
me.val+=(M.getRestingVal(me.id)-me.val)*0.01;
if (globD!=0 && Math.random()<globP) {me.val-=(1+me.d*Math.pow(Math.random(),3)*7)*globD;me.val-=globD*(1+Math.pow(Math.random(),3)*7);me.d+=globD*(1+Math.random()*4);me.dur=0;}
me.val+=Math.pow((Math.random()-0.5)*2,11)*3;
me.d+=0.1*(Math.random()-0.5);
if (Math.random()<0.15) me.val+=(Math.random()-0.5)*3;
if (Math.random()<0.03) me.val+=(Math.random()-0.5)*(10+10*dragonBoost);
if (Math.random()<0.1) me.d+=(Math.random()-0.5)*(0.3+0.2*dragonBoost);
if (me.mode==5)
{
if (Math.random()<0.5) me.val+=(Math.random()-0.5)*10;
if (Math.random()<0.2) me.d=(Math.random()-0.5)*(2+6*dragonBoost);
}
if (me.mode==3 && Math.random()<0.3) {me.d+=(Math.random()-0.5)*0.1;me.val+=(Math.random()-0.7)*10;}
if (me.mode==3 && Math.random()<0.03) {me.mode=4;}
if (me.mode==4 && Math.random()<0.3) {me.d+=(Math.random()-0.5)*0.1;me.val+=(Math.random()-0.3)*10;}
if (me.val>(100+(Game.Objects['Bank'].level-1)*3) && me.d>0) me.d*=0.9;
me.val+=me.d;
/*if (me.val<=0 && me.d<0)
{
me.d*=0.75;
if (me.mode==4 && Math.random()<0.05) me.mode=2;
}
if (me.val<2) me.val+=(2-me.val)*0.1;
me.val=Math.max(me.val,0.01);*/
/*var cutoff=5;
var minvalue=1;
if (me.val<=cutoff)
{
var s=Math.max(0,me.val)/cutoff;
me.val=((2*minvalue-cutoff)*s+(2*cutoff-3*minvalue))*s*s+minvalue;//low soft-cap between 1 and 5
}*/
if (me.val<5) me.val+=(5-me.val)*0.5;
if (me.val<5 && me.d<0) me.d*=0.95;
me.val=Math.max(me.val,1);
me.vals.unshift(me.val);
if (me.vals.length>65) me.vals.pop();
me.dur--;
//if (Math.random()<1/me.dur)
if (me.dur<=0)
{
me.dur=Math.floor(10+Math.random()*(690-200*dragonBoost));
if (Math.random()<dragonBoost && Math.random()<0.5) me.mode=5;
else if (Math.random()<0.7 && (me.mode==3 || me.mode==4)) me.mode=5;
else me.mode=choose([0,1,1,2,2,3,4,5]);
}
}
M.checkGraphScale();
M.toRedraw=Math.max(M.toRedraw,1);
M.ticks++;
}
M.dragonBoostTooltip=function()
{
return '<div style="width:280px;padding:8px;text-align:center;" id="tooltipDragonBoost"><b>'+loc("Supreme Intellect")+'</b><div class="line"></div>'+loc("The stock market is more chaotic.")+'</div>';
}
M.tickT=0;
M.logic=function()
{
//run each frame
M.tickT++;
if (M.tickT>=Game.fps*M.secondsPerTick)
{
M.tickT=0;
M.tick();
}
if (Game.T%10==0)
{
var doResize=false;
for (var i=0;i<M.goodsById.length;i++)
{
var me=M.goodsById[i];
if (!me.active && me.building.highest>0) {me.active=true;me.hidden=false;M.toRedraw=2;if (me.l){M.updateGoodStyle(me.id);doResize=true;}}
}
if (doResize) M.onResize();
}
}
M.hoverOnGood=-1;
M.graphScale=10;//how many units 1 vertical pixel represents
M.graphLines=1;
M.graphCols=0;
M.checkGraphScale=function()
{
//check if the height of the graph and the highest good value
//if the scale is too narrow to accommodate all goods, zoom out
//if the scale is too wide, zoom back in (but with a higher margin)
//this is done in increments of 50
var currentSize=M.graph.height;
if (!currentSize) return false;
var maxVal=0;
for (var i=0;i<M.goodsById.length;i++)
{
var me=M.goodsById[i];
if (me.hidden) continue;
//if (me.id==0) me.vals[0]=50+50*Math.sin(Date.now()*0.0002+me.id);
for (var ii=0;ii<me.vals.length;ii++)
{
maxVal=Math.max(maxVal,me.vals[ii]);
}
}
var neededSize=Math.max(maxVal,10)+10;
var newScale=(Math.max(1,currentSize/neededSize));
var dif=(currentSize/M.graphScale)/neededSize;
var dif=(currentSize/M.graphScale)-neededSize;
if (M.graphScale!=newScale && dif>5 || dif<-5)
{
M.graphScale=newScale;
M.toRedraw=2;
}
}
M.colBases=[
{bg:'#fff',line1:'#eee',line2:'#ccc',low:'#ce2549',high:'#79c600',highlight:'#000'},
{bg:'#1f2836',line1:'#273545',line2:'#384b61',low:'#3153a3',high:'#c4971a',highlight:'#a6abad'},
];
M.setCols=function()
{
if (!M.colBases[M.graphCols]) M.graphCols=0;
M.cols=M.colBases[M.graphCols];
if (l('bankGraphBox'))
{
l('bankGraphBox').style.backgroundColor=M.cols.bg;
l('bankGraphBox').style.color=M.cols.highlight;
}
if (M.graph) M.graph.style.backgroundColor=M.cols.bg;
}
M.setCols();
M.drawGraph=function(full)
{
/*
what this does:
scroll the graph left by (span)
draw more graph data to the right
if (full), do a full redraw instead
*/
var ctx=M.graphCtx;
var width=M.graph.width;
var span=Math.max(4,Math.ceil(width/65));//6;
var height=M.graph.height;
ctx.globalAlpha=1;
if (!full) ctx.drawImage(M.graph,-span,0);
ctx.fillStyle=M.cols.bg;
if (full) ctx.fillRect(0,0,width,height);
else ctx.fillRect(width-span,0,span,height);
ctx.lineWidth=2;
ctx.globalAlpha=1;
var rows=(full?Math.ceil(width/span):1);
for (var i=0;i<height/M.graphScale;i+=2)//horizontal lines (1 every 2 units)
{
if (i%10!=0) ctx.fillStyle=M.cols.line1; else ctx.fillStyle=M.cols.line2;
ctx.fillRect(width-span*rows,height-Math.floor(i*M.graphScale),span*rows,1);
}
for (var iR=0;iR<rows;iR++)//vertical lines (1 every 10 ticks)
{
if ((iR-M.ticks)%10!=0) continue;
if ((iR-M.ticks)%60!=0) ctx.fillStyle=M.cols.line1; else ctx.fillStyle=M.cols.line2;
ctx.fillRect(width-span*iR-1,0,1,height);
}
for (var i=0;i<M.goodsById.length+1;i++)
{
//some trickery going on here to always display the M.hoverOnGood bars above the others
var id=i;
if (i==M.goodsById.length) id=M.hoverOnGood;
else if (i==M.hoverOnGood) continue;
if (id==-1) continue;
var me=M.goodsById[id];
if (me.hidden || !me.active) continue;
for (var iR=0;iR<rows;iR++)
{
if (me.vals.length>=(2+iR))
{
var delta=M.goodDelta(me.id,iR);
if (M.graphLines==0)
{
var min=Math.max(me.vals[0+iR],me.vals[1+iR]);