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Assembly-UnityScript-Editor-vs.unityproj
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Assembly-UnityScript-Editor-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
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<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/Editor/UnityEditor.UI.dll</HintPath>
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<Reference Include="LeapCSharp.NET3.5">
<HintPath>C:/Users/mnmkami/Documents/GitHub/ADMUTrafficSim/Assets/LeapCSharp.NET3.5.dll</HintPath>
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<Reference Include="EasyRoads3DEditor">
<HintPath>C:/Users/mnmkami/Documents/GitHub/ADMUTrafficSim/Assets/EasyRoads3D Free/Editor/EasyRoads3DEditor.dll</HintPath>
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<Reference Include="EasyRoads3D">
<HintPath>C:/Users/mnmkami/Documents/GitHub/ADMUTrafficSim/Assets/EasyRoads3D Free/lib/EasyRoads3D.dll</HintPath>
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<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
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