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Overlay.cs
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Overlay.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Text;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ValorantStreamOverlay
{
public partial class ValorantOverStream : Form
{
public ValorantOverStream()
{
InitializeComponent();
}
private void ValorantOverStream_Load(object sender, EventArgs e)
{
//Use the updator class to check if there is an update released.
new Updator();
backgroundPic.ContextMenuStrip = contextMenu;
rankingLabel.Parent = backgroundPic;
rankingLabel.BackColor = Color.Transparent;
PrivateFontCollection pfc = new PrivateFontCollection();
pfc.AddFontFile(Path.Combine(Directory.GetCurrentDirectory(), "references", "Anton.ttf"));
//On Load, Set backing and Fonts to labels displaying Rank changes.
Label[] rankChanges = {recentGame1, recentGame2, recentGame3};
foreach (var recentC in rankChanges)
{
recentC.Parent = backgroundPic;
recentC.BackColor = Color.Transparent;
recentC.Font = new Font(pfc.Families[0], 14, FontStyle.Regular);
}
rankingLabel.Font = new Font(pfc.Families[0], 28, FontStyle.Regular);
rankIconBox.Parent = backgroundPic;
rankIconBox.BackColor = Color.Transparent;
//Add Rank elo point label, set font and parent..
rankPointsElo.BackColor = Color.Transparent;
rankPointsElo.Parent = backgroundPic;
rankPointsElo.Font = new Font(pfc.Families[0], 18);
ValorantOverStream local = this;
LogicHandler logic = new LogicHandler(local);
}
private void settingsMenuItem_Click(object sender, EventArgs e)
{
Settings settingsPage = new Settings();
settingsPage.ShowDialog();
}
}
}