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Describe the bug
MWE
Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the tile from scratch fixes this behaviour
To Reproduce
Steps to reproduce the behavior:
Create a screen
Add a panel or label with a GameAreaComponentRenderer whoms filler tile is set to Tile#empty
Fill the Game Area with a different Tile
See how the GameAreaComponentRenderer shows nothing
Expected behavior
Tile#empty() to not exhibit this behaviour
Screenshots
Will do if necessary
Desktop (please complete the following information):
OS: Windows 10
The text was updated successfully, but these errors were encountered:
Describe the bug
MWE
Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the tile from scratch fixes this behaviour
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Tile#empty() to not exhibit this behaviour
Screenshots
Will do if necessary
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: