#RTRL - A game like a roguelike except it uses a tick system (real-time) and not a turn based one.
##Concept:
- Tick based, allows more freedom with some effects like slowing as well as allowing a more logical food decay (7 minutes) instead of a step-based one.
- Wiring, so you can sabotage my traps if you have the tools without it seeming like some generic system for disarming.
- Being a douche, I will be taking all steps I can to make this as hard as I can without ruining it. You will starve to death, you can use fire potions on wooden doors (any door) or kick it down and maybe get splinters which kill you.
- Slight realism, you can't stab a slime because it's gelatinous. You also can't burn skeletons because they're made of bones, but acid helps with them.
##Enemies:
- Slime (todo):
- Difficulty: Hard
- What this does: A slime will grab onto you and slowly start eating you. You will take acidic damage and, after long enough, suffocation damage.
- What can beat this: Anything that causes fire, slimes explode when lit.
- Skeleton (nearly done)
- Difficulty: Easy
- What this does: Skeletons slowly follow you around and beat you to death. You will take blunt damage for each punch.
- What can beat this: Any kind of weapon, most potions (fire doesn't work).
- Snake (todo):
- Difficulty: Easy-ish
- What this does: Bites you (sharp damage).
- What can beat this: Acid, blunt damage, sharp damage, ice.
- Rat (todo):
- Difficulty: Easy
- What this does: Bites you (sharp damage).
- What can beat this: All forms of damage.
- Venemous Snake(todo):
- Difficulty: Hard
- What this does: Bites you, leaving a poison in your bloodstream which kills you after a few minutes unless you have a healing potion or antidote handy.
- What can beat this: Blunt damage, sharp damage, ice.
- Will list more when ideas come through.