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#RTRL - A game like a roguelike except it uses a tick system (real-time) and not a turn based one.

##Concept:

  • Tick based, allows more freedom with some effects like slowing as well as allowing a more logical food decay (7 minutes) instead of a step-based one.
  • Wiring, so you can sabotage my traps if you have the tools without it seeming like some generic system for disarming.
  • Being a douche, I will be taking all steps I can to make this as hard as I can without ruining it. You will starve to death, you can use fire potions on wooden doors (any door) or kick it down and maybe get splinters which kill you.
  • Slight realism, you can't stab a slime because it's gelatinous. You also can't burn skeletons because they're made of bones, but acid helps with them.

##Enemies:

  • Slime (todo):
    • Difficulty: Hard
    • What this does: A slime will grab onto you and slowly start eating you. You will take acidic damage and, after long enough, suffocation damage.
    • What can beat this: Anything that causes fire, slimes explode when lit.
  • Skeleton (nearly done)
    • Difficulty: Easy
    • What this does: Skeletons slowly follow you around and beat you to death. You will take blunt damage for each punch.
    • What can beat this: Any kind of weapon, most potions (fire doesn't work).
  • Snake (todo):
    • Difficulty: Easy-ish
    • What this does: Bites you (sharp damage).
    • What can beat this: Acid, blunt damage, sharp damage, ice.
  • Rat (todo):
    • Difficulty: Easy
    • What this does: Bites you (sharp damage).
    • What can beat this: All forms of damage.
  • Venemous Snake(todo):
    • Difficulty: Hard
    • What this does: Bites you, leaving a poison in your bloodstream which kills you after a few minutes unless you have a healing potion or antidote handy.
    • What can beat this: Blunt damage, sharp damage, ice.
  • Will list more when ideas come through.